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{{:Infobox:Processing unit}}
{{:Infobox:Processing unit}}


The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[Utility science pack]]s, [[module]]s, modular armor and its equipment, and the [[rocket silo]] and parts for the rocket.
The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[utility science pack]]s, [[module]]s, modular armor and its equipment, the [[rocket silo]] and parts for the rocket.
 
Along with [[electric engine unit]]s, processing units are one of the few intermediate products produced in an assembler that require a liquid input. It is possible to direct insert green circuits into processing unit production as vast quantities are required, although this is not necessary if a large supply of them can be sourced elsewhere and provided to the assembler.
 
The ratios of assembling machines to craft this item are:
 
; Normal mode:
* 5 [[Electronic circuit]] factories + 6 [[Advanced circuit]] factories + 0.05 [[Sulfuric acid]] plants → 5 ''Processing Unit'' factories
 
; Expensive mode:
* 5 [[Electronic circuit]] factories + 6 [[Advanced circuit]] factories + 0.10 [[Sulfuric acid]] plants → 5 ''Processing Unit'' factories
 


== Achievements ==
== Achievements ==
Line 19: Line 8:
{{Achievement|computer-age-2}}
{{Achievement|computer-age-2}}
{{Achievement|computer-age-3}}
{{Achievement|computer-age-3}}
== Ratio ==
The following shows the minimum ratio of assemblers/machines and items required to produce processing units such that all number of assemblers are whole numbers. Items per min is calculated using [[assembling machine 3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.
{| class="wikitable"
! Items/min
|-
|
{|
|-
|colspan="10"| {{Icon|Processing unit|37.5}} using {{Icon|Assembling machine 3|5}}
|-
| ||colspan="10"| {{Icon|Advanced circuit|75}} using {{Icon|Assembling machine 3|6}}
|-
| || ||colspan="10"| {{Icon|Electronic circuit|150}} using {{Icon|Assembling machine 3|1}}
|-
| ||colspan="10"| {{Icon|Electronic circuit|750}} using {{Icon|Assembling machine 3|5}}
|-
| ||colspan="10"| {{Icon|Sulfuric acid|187.5}} using {{Icon|Chemical plant|0.0625}}
|-
|style="width:40px;"|
|style="width:40px;"|
|style="width:40px;"|
||
|}
|}


== History ==
== History ==
{{History|2.0.7|
* Now used as component for rocket.
}}
{{history|0.9.0|
* Introduced}}


{{history|0.1.0|
== See also ==
* Likely Introduced}}
* Rocket components:
** [[Low density structure]]
** [[Rocket fuel]]


{{IntermediateNav}}
{{IntermediateNav}}
{{C|Components}}
{{C|Components}}

Latest revision as of 19:36, 1 November 2024

Processing unit.png
Processing unit

Recipe

Time.png
10
+
Advanced circuit.png
2
+
Electronic circuit.png
20
+
Sulfuric acid.png
5
Processing unit.png
1

Total raw

Time.png
54
+
Copper plate.png
40
+
Iron plate.png
24
+
Plastic bar.png
4
+
Sulfuric acid.png
5

Stack size

100

Rocket capacity

300 (3 stacks)

Prototype type

item

Internal name

processing-unit

Required technologies

Processing unit (research).png

Produced by

Assembling machine 2.png
Assembling machine 3.png
Electromagnetic plant.png

Consumed by

Atomic bomb.png
Personal battery MK2.png
Cargo landing pad.png
Discharge defense.png
Efficiency module 2.png
Efficiency module 3.png
Energy shield MK2.png
Exoskeleton.png
Portable fission reactor.png
Personal laser defense.png
Personal roboport MK2.png
Power armor.png
Power armor MK2.png
Productivity module 2.png
Productivity module 3.png
Rocket part.png
Rocket silo.png
Satellite.png
Speed module 2.png
Speed module 3.png
Spidertron.png
Utility science pack.png

The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making utility science packs, modules, modular armor and its equipment, the rocket silo and parts for the rocket.

Achievements

Computer-age-1-achievement.png Computer age 1

Produce 500 processing units per hour.

Computer-age-2-achievement.png Computer age 2

Produce 1.0k processing units per hour.

Computer-age-3-achievement.png Computer age 3

Produce 5k processing units per hour.

Ratio

The following shows the minimum ratio of assemblers/machines and items required to produce processing units such that all number of assemblers are whole numbers. Items per min is calculated using assembling machine 3 with no modules or beacons and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.

Items/min
Processing unit.png
37.5
using
Assembling machine 3.png
5
Advanced circuit.png
75
using
Assembling machine 3.png
6
Electronic circuit.png
150
using
Assembling machine 3.png
1
Electronic circuit.png
750
using
Assembling machine 3.png
5
Sulfuric acid.png
187.5
using
Chemical plant.png
0.0625

History

  • 2.0.7:
    • Now used as component for rocket.

See also