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Raw fish: Difference between revisions

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Alternative recipes: same order in recipe table as on oil processing page
 
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{{:Infobox:Raw fish}}
{{:Infobox:Raw fish}}<div style="overflow: hidden">
[[File:Swimming-Fish.png|thumb|right|300px|A dark spot from which raw fish can be harvested.]]
'''Raw fish''' can be harvested from [[water]]. They can be used to refill a small amount of health instantly. In order to catch raw fish, mine one of the dark spots that can be found moving around in water bodies. Each dark spot yields 5 fish when mined. Fish can be also collected via [[construction robot]]s, by marking a water area that contains fish with a [[deconstruction planner]].  
'''Raw fish''' can be harvested from water. They can be used to refill a small amount of health instantly. In order to catch raw fish, look at a body of water and see if you see moving dark spots, then mine them the same way you would do with ore to get 5 fish per dark spot. To use the fish, just pick it up out of your inventory and eat it by clicking your left mouse button by default. Fish can be also collected via construction robots.


Using [[landfill|landfills]] on water where a fish is swimming will "destroy" the fish.
Raw fish is used to heal by clicking on the character or anywhere else in the world with the fish in the cursor. They heal 80 HP each and have a short cooldown for reuse, limiting the amount of incoming DPS that fish healing can absorb. Using a fish produces a munching sound.
 
Using [[landfill]] on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via [[pistol]] or [[submachine gun]], and also by explosions, but are immune to any kind of [[shotgun]] fire. Shooting fish does not grant any fish items.
 
Fish are created in water when the world is generated and do not despawn or respawn. While inserters can remove fish from the water, they cannot put them back. The player can manually return fish to the water in stacks of 5, which resets both the quality and freshness of the fish.
 
== Alternative recipes ==
In [[Space Age]]{{SA}}, fish can be automated by breeding them in a [[biochamber]]{{SA}} after unlocking the fish breeding recipe with [[agricultural science pack]]s{{SA}}. Fish breeding can only be conducted on [[Nauvis]]. Fish also are given a [[spoilage mechanics|spoilage]]{{SA}} time of just over 2 hours.
 
{| class="wikitable"
! Process !! Input !! Output !! Made in !! Required technology !! Crafted only on
|-
| {{Icon|Fish breeding|space-age=yes}} Fish breeding || {{Icon|Time|6}} + {{Icon|Raw fish|2}} + {{Icon|Nutrients|100}} + {{Icon|Water|100}} || {{Icon|Raw fish|3}} || {{Icon|Biochamber}} || {{Icontech|Fish breeding (research)}} [[Fish breeding (research)]] || {{Icon|Nauvis}}
|}
 
Note that the fish produced by this recipe always have 100% freshness. [[Quality module]]s cannot be used in this recipe.


== Achievements ==
== Achievements ==
{{Achievement|so-long-and-thanks-for-all-the-fish}}
{{Achievement|so-long-and-thanks-for-all-the-fish}}</div>
{{Achievement|todays-fish-is-trout-a-la-creme|space-age=yes}}
 
== Gallery ==
<gallery widths=250px heights=200px>
File:Inserter fishing.gif|[[Inserters]] can catch fish.
</gallery>
 
== Trivia ==
* The fish item icon is meant to represent a [[Wikipedia:en:European perch|European perch]], a freshwater fish widespread in Europe and elsewhere. This was chosen because a perch is the favorite plushie of the artist's daughter, see the [https://www.reddit.com/r/factorio/comments/gom295/friday_facts_348_the_final_gui_update/frgl1go/ Reddit comment by V453000]
* Prior to version [[version history/2.0.0#2.0.7|2.0]] it was possible to automate fish by launching [[space science pack]]s with a [[rocket silo]], which would return fish at a 1:1 ratio, to a maximum of 100 fish per launch.
* In Space Age, a base quality fish has a [[spoilage mechanics|spoilage]] time of 2 hours, 5 minutes, and 50 seconds. This equates to 7,550 seconds, or 453,000 [[time#Ticks|game ticks]], which is a reference to developer V453000, the artist behind the fish icon.
 
== History ==
{{history|2.0.7|
* Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.}}
 
{{history|1.0.0|
* Launching a rocket with space science packs inside now returns fish (Undocumented)}}
 
{{history|0.17.77|
* Inserters can now catch fish (Undocumented)}}
 
{{history|0.15.0|
* Fish can be collected by robots
* Amount of fish collected at once increased from 1 to 5
* Amount of health restored by fish increased from 20 to 80}}
 
{{history|0.6.0|
* New fish graphics}}
 
{{history|0.1.0|
* Introduced}}


{{IntermediateNav}}
{{IntermediateNav}}
{{C|Resources}}
{{C|Resources}}

Latest revision as of 18:06, 5 February 2025

Raw fish

  • Base game
  •  
  • Space Age mod

Health

20
26 32
38 50

Restores

80
104 128
152 200
health

Stack size

100

Rocket capacity

300 (3 stacks)

Mining time

0.4

Spoil time

2h 5m 50s
2h 43m 34s 3h 21m 20s
3h 59m 5s 5h 14m 35s

Spoil result

Prototype type

capsule

Internal name

raw-fish

Consumed by

Raw fish can be harvested from water. They can be used to refill a small amount of health instantly. In order to catch raw fish, mine one of the dark spots that can be found moving around in water bodies. Each dark spot yields 5 fish when mined. Fish can be also collected via construction robots, by marking a water area that contains fish with a deconstruction planner.

Raw fish is used to heal by clicking on the character or anywhere else in the world with the fish in the cursor. They heal 80 HP each and have a short cooldown for reuse, limiting the amount of incoming DPS that fish healing can absorb. Using a fish produces a munching sound.

Using landfill on water where a fish is swimming will "destroy" the fish. Fish can be shot and killed via pistol or submachine gun, and also by explosions, but are immune to any kind of shotgun fire. Shooting fish does not grant any fish items.

Fish are created in water when the world is generated and do not despawn or respawn. While inserters can remove fish from the water, they cannot put them back. The player can manually return fish to the water in stacks of 5, which resets both the quality and freshness of the fish.

Alternative recipes

In Space Age, fish can be automated by breeding them in a biochamber after unlocking the fish breeding recipe with agricultural science packs. Fish breeding can only be conducted on Nauvis. Fish also are given a spoilage time of just over 2 hours.

Process Input Output Made in Required technology Crafted only on
Fish breeding
6
+
2
+
100
+
100
3
Fish breeding (research)

Note that the fish produced by this recipe always have 100% freshness. Quality modules cannot be used in this recipe.

Achievements

So long and thanks for all the fish

Today's fish is trout a la creme

Eat a legendary fish.

Gallery

Trivia

  • The fish item icon is meant to represent a European perch, a freshwater fish widespread in Europe and elsewhere. This was chosen because a perch is the favorite plushie of the artist's daughter, see the Reddit comment by V453000
  • Prior to version 2.0 it was possible to automate fish by launching space science packs with a rocket silo, which would return fish at a 1:1 ratio, to a maximum of 100 fish per launch.
  • In Space Age, a base quality fish has a spoilage time of 2 hours, 5 minutes, and 50 seconds. This equates to 7,550 seconds, or 453,000 game ticks, which is a reference to developer V453000, the artist behind the fish icon.

History

  • 2.0.7:
    • Launching space science pack into space no longer returns fish as there is now an other method to automate obtaining fish.
  • 1.0.0:
    • Launching a rocket with space science packs inside now returns fish (Undocumented)
  • 0.17.77:
    • Inserters can now catch fish (Undocumented)
  • 0.15.0:
    • Fish can be collected by robots
    • Amount of fish collected at once increased from 1 to 5
    • Amount of health restored by fish increased from 20 to 80