Land mine: Difference between revisions
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{{:Infobox:Land mine}} | {{:Infobox:Land mine}} | ||
Land mines are small | '''Land mines''' are small defensive emplacements that explode in proximity to [[enemies]]. They leave behind [[ghost]]s that can be automatically rebuilt with [[construction robot]]s. | ||
== Mechanics == | |||
=== Placement === | |||
Land mines can be placed on both natural and artificial tiles like [[concrete]], and do not obstruct players, vehicles, nor projectiles. | |||
They can be placed freely and do not snap to the tile grid, but grid alignment is possible with [[blueprint]]s, like the one below. | |||
{{BlueprintString|bp-string=0eNrVk8Fu1DAQhl9l5CMkYdc02zYSB9RDOcCJA4fd1cqJZ4NVZ7yynYpVtWck3oIDL8Aj8SSMnaKtRFVWnOCSZDzz//4mY9+J1o6484bipnXuRjR3x5UgmuWDMOUCqV0ZXdl7o1P8STTzQuz5eSiE6RxNmmB6UjYVkBpQNMIq0uVgCEWqI41JeFgXAimaaHCS5WC/oXFo0Wfn3+SF2LnACkf328+qOgPw+5AMTcSBFUfqgtUtMoz48eUrXPEe7F2IW/Qhu9QLeVmfybPLeibP5ezIx5//fPfzk3v//A3eG40ndT7/bzqf/7nv73DlPJ04c/mYXZlvxtHzmn9C+dpyr6jhLSPCO0YMXKExdN7sJkyRU4k+gLqvjg7iR4Qun8ICAk+kgFTWZUZwW4jGYqhWtNw6iq80btVoE4LV67QNhKhiaJYvUnq9omcgqzqLIHrT92zilTZjSKnFlNBqUD3Cc9aO9CD9MkwrevQqMWc3hvUM3YNGq/Yr+mBuDOMRu7djqoJ2D2/QmuuReuNBzuSiuqjkhfi7k6C6aG5x8+vSPTGlw08FVYyi}} | |||
=== Arming === | |||
When placed, land mines start inert and spend 2 seconds arming and burying themselves in the ground. They can be targeted by enemies during this time, and as [[Military units and structures|military structures]], they are attacked on sight. | |||
Once armed, land mines become untargetable and enemies ignore them. However, mines can still be destroyed through indirect fire from area of effect attacks, like a [[spitter|spitter's]] acid projectile. | |||
=== Trigger and explosion === | |||
Land mines have a 2.5 tile trigger radius and 6 tile damage radius. They deal 250 [[Damage#Damage_types|explosive]] damage and stun any survivors for 3 seconds. They do not damage allied buildings, vehicles, or players. | |||
Enemies do not aggro when damaged by land mines, making land mines the only passive defense in Factorio. However, this can be difficult to utilize since enemies '''do''' aggro when they see a newly-placed mine, as noted above. | |||
=== Destruction === | |||
Armed land mines detonate if they are destroyed by damage (rather than triggered), while unarmed land mines do not. | |||
Like most structures, land mines are vulnerable to friendly fire from area of effect weapons, like [[grenade]]s, [[flamethrower turret]]s, [[rocket turret]]s{{SA}}, and [[railgun turret]]s{{SA}}. | |||
Land mines can be deconstructed as normal. | |||
=== Control behaviors === | |||
{{Upcoming}} | |||
Land mines can be connected to circuit and logistic networks. | |||
* '''Enable if:''' Triggers detonation. Using this control behavior disables proximity-based triggering. | |||
== History == | == History == | ||
{{History|2.0.48| | |||
* Killed land mines now explode.}} | |||
{{History|2.0.24| | |||
* {{SA}} Land mines on space platforms now damage the space platform tiles in a radius when detonated.}} | |||
{{History|0.16.31| | |||
* Enemy mines are not completely invisible anymore in PvP scenarios. | |||
* Land mines now also stun enemy players.}} | |||
{{History|0.15.22| | {{History|0.15.22| | ||
| Line 15: | Line 55: | ||
{{History|0.15.0| | {{History|0.15.0| | ||
* Increased the damage of the explosion significantly.}} | * Increased the damage of the explosion significantly. | ||
* Land mines now also stun nearby enemies when they explode.}} | |||
{{History|0.12.0| | {{History|0.12.0| | ||
* | * Optimized the land mine activation code.}} | ||
{{History|0.8.6| | {{History|0.8.6| | ||
| Line 31: | Line 72: | ||
== See also == | == See also == | ||
* [[Enemies]] | * [[Enemies]] | ||
* [[Damage | * [[Damage]] | ||
{{CombatNav}} | {{CombatNav}} | ||
{{C|Weapons}} | {{C|Weapons}} | ||
Latest revision as of 03:50, 30 August 2026
| Land mine |
Land mines are small defensive emplacements that explode in proximity to enemies. They leave behind ghosts that can be automatically rebuilt with construction robots.
Mechanics
Placement
Land mines can be placed on both natural and artificial tiles like concrete, and do not obstruct players, vehicles, nor projectiles.
They can be placed freely and do not snap to the tile grid, but grid alignment is possible with blueprints, like the one below.
Arming
When placed, land mines start inert and spend 2 seconds arming and burying themselves in the ground. They can be targeted by enemies during this time, and as military structures, they are attacked on sight.
Once armed, land mines become untargetable and enemies ignore them. However, mines can still be destroyed through indirect fire from area of effect attacks, like a spitter's acid projectile.
Trigger and explosion
Land mines have a 2.5 tile trigger radius and 6 tile damage radius. They deal 250 explosive damage and stun any survivors for 3 seconds. They do not damage allied buildings, vehicles, or players.
Enemies do not aggro when damaged by land mines, making land mines the only passive defense in Factorio. However, this can be difficult to utilize since enemies do aggro when they see a newly-placed mine, as noted above.
Destruction
Armed land mines detonate if they are destroyed by damage (rather than triggered), while unarmed land mines do not.
Like most structures, land mines are vulnerable to friendly fire from area of effect weapons, like grenades, flamethrower turrets, rocket turrets
, and railgun turrets
.
Land mines can be deconstructed as normal.
Control behaviors
| This article contains content on features that will be included in a future update. |
|---|
| These features are confirmed, but not yet added to the game. |
Land mines can be connected to circuit and logistic networks.
- Enable if: Triggers detonation. Using this control behavior disables proximity-based triggering.
History
- 2.0.48:
- Killed land mines now explode.
- 0.16.31:
- Enemy mines are not completely invisible anymore in PvP scenarios.
- Land mines now also stun enemy players.
- 0.15.22:
- Explosive mine now only does damage to enemy units and structures.
- 0.15.0:
- Increased the damage of the explosion significantly.
- Land mines now also stun nearby enemies when they explode.
- 0.12.0:
- Optimized the land mine activation code.
- 0.8.6:
- Land mines can be rebuilt by construction robots.
- 0.7.0:
- Land mine now has a larger damage and trigger radius.
- 0.1.0:
- Introduced
