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[[File:Technology tree.png|thumb|right|280px|The base game technology tree − Click to enlarge.]]
[[File:tech_bonuses.png|thumb|right|280px|Researched tech bonuses.]]
'''Technologies''' are series of [[research]] projects that provide various enhancements. Some technologies unlock new items or recipes, while others provide bonuses.


Technologies are [[Research|researched]] in [[lab]]s using [[science pack]]s.
Most technologies can be researched in [[lab]]s by consuming [[science pack]]s of various types. For example, the [[Logistics (research)|Logistics]] technology can be unlocked by placing 20 [[automation science pack]]s into labs while the technology is selected for research. Some technologies will automatically unlock after meeting specific conditions, without consumption of any science packs.


Every technology needs certain amount of science packs per science pack type to be researched, for example the [[logistics 1]] technology requires 20 [[science pack 1]] to be placed in labs while the technology is selected for research.
== Infinite technologies ==


== Achievements ==
While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are "infinite", meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.
{{Main|Achievements}}
Technologies are directly connected to the following achievement:
; Tech maniac
: Research all technologies


== All technologies ==
All base game infinite technologies levels require [[space science pack]]s, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.
This is a list of all technologies that are currently researchable in the game.


The tree of technologies:
Infinite technologies are identified in-game by a small <code>∞</code> infinity symbol shown in the top right corner of the research technology's card in the research screen.


[[File:Technology Tree.jpg|500x500px]]
Most infinite technologies are continuations of ordinary multi-level technologies; the "infinite" mechanic becomes effective once the player reaches the card initially labeled with <code>N - ∞</code> in the research tree.  In the base game, only the two [[artillery]]-related technologies (artillery shell [[artillery shell range (research)|range]] and [[artillery shell shooting speed (research)|shooting speed]]) are infinite-only; for these, <code>1 - ∞</code> is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.


=== Machines ===
=== Pricing formulas ===


* [[Automation (research)|Automation]]
The price of all infinite technologies is generated in a [[Wikipedia:Progression|mathematical progression]]; for the majority of technologies, the progression is [[Wikipedia:Geometric_progression|geometric]], mostly in powers of 2. Two technologies - [[mining productivity (research)|mining productivity]] and [[follower robot count (research)|follower robot count]] - use an [[Wikipedia:Arithmetic_progression|arithmetic progression]] instead.
** [[Automation 2 (research)|Automation 2]]
** [[Automation 3 (research)|Automation 3]]
* [[Advanced electronics (research)|Advanced electronics]]
** [[Advanced electronics 2 (research)|Advanced electronics 2]]
* [[Effect transmission (research)|Effect transmission]]
* [[Automated construction (research)|Automated construction]]
* [[Electric energy accumulators (research)|Electric energy accumulators]]
* [[Electric energy distribution 1 (research)|Electric energy distribution 1]]
** [[Electric energy distribution 2 (research)|Electric energy distribution 2]]
* [[Fluid handling (research)|Fluid handling]]
* [[Oil processing (research)|Oil processing]]
* [[Logistics (research)|Logistics]]  
** [[Logistics 2 (research)|Logistics 2]]
** [[Logistics 3 (research)|Logistics 3]]
* [[Rocket silo (research)|Rocket silo]]
* [[Solar energy (research)|Solar energy]]


=== [[Military]] ===
The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus.


* [[Military (research)|Military]]
We denote by <code>N</code> the current level of the research, by <code>F</code> the final non-infinite level of the research (hence F+1 is the first "infinite" level) and by <code>P[N]</code> the price of the research at level <code>N</code>.
** [[Military 2 (research)|Military 2]]
** [[Military 3 (research)|Military 3]]
** [[Military 4 (research)|Military 4]]
* [[Combat robotics (research)|Combat robotics]]
** [[Combat robotics 2 (research)|Combat robotics 2]]
** [[Combat robotics 3 (research)|Combat robotics 3]]
* [[Rocketry (research)|Rocketry]]
** [[Explosive rocketry (research)|Explosive rocketry]]
* [[Flamethrower (research)|Flamethrower]]


=== Bonuses ===
{|class="wikitable"
! Technology !! Category !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! P[F+2] !! P[F+3] !! P[F+4] !! P[F+5] !! ...
|-
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || Productivity || +10% Mining productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|4 || 2,500 × (N - F) || style=text-align:center|2,500 || style=text-align:center|5,000 || style=text-align:center|7,500 || style=text-align:center|10,000 || style=text-align:center|12,500 || style=text-align:center|+2500
|-
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || rowspan="4" | Weapon Damage || +40% Bullet damage <br> +70% Gun turret damage <br> +40% Shotgun shell damage <br> +100% Cannon shell damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2
|-
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket damage <br> +20% Grenade damage <br> +20% Land mine damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2
|-
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Fire damage <br> +20% Flamethrower turret damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2
|-
| {{Icontech|Energy weapons damage (research)}} [[Energy weapons damage (research)|Energy weapons damage]] || +70% Laser damage <br> +70% Electric damage <br> +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2
|-
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || rowspan="3" | Non-Damage<br> Weapon Bonus || +30% Artillery shell range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 × 2^N || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|32,000 || style=text-align:center|×2
|-
| style="white-space: nowrap" | {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell shooting speed]] || +100% Artillery shell shooting speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|1 || 1,000 + 1,000 × 3^(N - 1) || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|10,000 || style=text-align:center|28,000 || style=text-align:center|82,000 || style=text-align:center|×3 then - 2,000
|-
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Maximum following robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|3,000 || style=text-align:center|4,000 || style=text-align:center|5,000 || style=text-align:center|+1,000
|-
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed]] || Other || +65% Worker robot speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|6 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|2,000 || style=text-align:center|4,000 || style=text-align:center|8,000 || style=text-align:center|16,000 || style=text-align:center|×2
|}


* [[Bullet damage (research)|Bullet damage]]
==== Space Age ====
* [[Flamethrower damage (research)|Flamethrower damage]]
The table below summarizes all the infinite technologies in Space Age. Some are unique to Space Age, while some have their price and/or effect changed from the base game.
* [[Shotgun shell damage (research)|Shotgun shell damage]]
* [[Shotgun shell shooting speed (research)|Shotgun shell shooting speed]]
* [[Bullet shooting speed (research)|Bullet shooting speed]]
* [[Combat robot damage (research)|Combat robot damage]]
* [[Grenade damage (research)|Grenade damage]]
* [[Follower robot count (research)|Follower robot count]]
* [[Gun turret damage (research)|Gun turret damage]]
* [[Laser turret damage (research)|Laser turret damage]]
* [[Laser turret shooting speed (research)|Laser turret shooting speed]]
* [[Stack inserter (research)|Stack inserter]]
* [[Inserter capacity bonus (research)|Inserter capacity bonus]]
* [[Lab research speed (research)|Lab research speed]]
* [[Worker robot cargo size (research)|Worker robot cargo size]]
* [[Worker robot speed (research)|Worker robot speed]]
* [[Rocket damage (research)|Rocket damage]]
* [[Rocket shooting speed (research)|Rocket shooting speed]]


=== Player augmentation ===
Due to the introduction of [[Tesla weapons (research)|tesla weapons]], the [[Energy weapons damage (research)|energy weapons damage]] technology is split into [[Laser weapons damage (research)|laser weapons damage]] and [[Electric weapons damage (research)|electric weapons damage]].


* [[Character logistic slots (research)|Character logistic slots]]
{|class="wikitable"
** [[Character logistic trash slots (research)|Character logistic trash slots]]
! Technology !! Category !! Bonus !! Science Packs !! F+1 !! P[N] !! P[F+1] !! ...
** [[Auto character logistic trash slots (research)|Auto character logistic trash slots]]
|-
* [[Construction robotics (research)|Construction robotics]]
| {{Icontech|Mining productivity (research)}} [[Mining productivity (research)|Mining productivity]] || rowspan="2" | Productivity || +10% Mining productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|3 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000
* [[Logistic robotics (research)|Logistic robotics]]
|-
* [[Toolbelt (research)|Toolbelt]]
| {{Icontech|Research productivity (research)}} [[Research productivity (research)|Research productivity]] {{SA}} || +10% Lab research productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Electromagnetic science pack}} {{icon|Agricultural science pack}} {{icon|Cryogenic science pack}} {{icon|Promethium science pack}} || style=text-align:center|1 || 1,000 × 1.2^N || style=text-align:center|1,200 || style=text-align:center|×1.2
|-
| {{Icontech|Steel plate productivity (research)}} [[Steel plate productivity (research)|Steel plate productivity]] {{SA}} || rowspan="8" | Recipe Productivity <br> (no effect beyond level 30) || +10% Steel plate productivity<br> +10% Casting steel productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5
|-
| style="white-space: nowrap" | {{Icontech|Low density structure productivity (research)}} [[Low density structure productivity (research)|Low density structure productivity]] {{SA}} || +10% Low density structure productivity<br> +10% Casting low density structure productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5
|-
| {{Icontech|Scrap recycling productivity (research)}} [[Scrap recycling productivity (research)|Scrap recycling productivity]] {{SA}} || +10% Scrap recycling productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 500 × 1.5^N || style=text-align:center|750 || style=text-align:center|×1.5
|-
| {{Icontech|Processing unit productivity (research)}} [[Processing unit productivity (research)|Processing unit productivity]] {{SA}} || +10% Processing unit productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5
|-
| {{Icontech|Plastic bar productivity (research)}} [[Plastic bar productivity (research)|Plastic bar productivity]] {{SA}} || +10% Plastic bar productivity<br> +10% Bioplastic productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5
|-
| {{Icontech|Rocket fuel productivity (research)}} [[Rocket fuel productivity (research)|Rocket fuel productivity]] {{SA}} || +10% Rocket fuel productivity<br> +10% Rocket fuel from jelly productivity<br> +10% Ammonia rocket fuel productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5
|-
| {{Icontech|Asteroid productivity (research)}} [[Asteroid productivity (research)|Asteroid productivity]] {{SA}} || +10% Carbonic asteroid crushing productivity<br> +10% Oxide asteroid crushing productivity<br> +10% Metallic asteroid crushing productivity<br> +10% Advanced carbonic asteroid productivity<br> +10% Advanced oxide asteroid crushing productivity<br> +10% Advanced metallic asteroid crushing productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 1.5^N || style=text-align:center|1,500 || style=text-align:center|×1.5
|-
| {{Icontech|Rocket part productivity (research)}} [[Rocket part productivity (research)|Rocket part productivity]] {{SA}} || +10% Rocket part productivity || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 2,000 × 1.5^N || style=text-align:center|3,000 || style=text-align:center|×1.5
|-
| {{Icontech|Physical projectile damage (research)}} [[Physical projectile damage (research)|Physical projectile damage]] || rowspan="7" | Weapon Damage || +20% Bullet damage <br> +20% Gun turret damage <br> +40% Shotgun shell damage <br> +100% Cannon shell damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2
|-
| {{Icontech|Laser weapons damage (research)}} [[Laser weapons damage (research)|Laser weapons damage]] {{SA}} || +70% Laser damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2
|-
| {{Icontech|Artillery shell damage (research)}} [[Artillery shell damage (research)|Artillery shell damage]] {{SA}} || +10% Artillery shell damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2
|-
| {{Icontech|Stronger explosives (research)}} [[Stronger explosives (research)|Stronger explosives]] || +50% Rocket damage <br> +20% Grenade damage <br> +20% Land mine damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2
|-
| {{Icontech|Refined flammables (research)}} [[Refined flammables (research)|Refined flammables]] || +20% Fire damage<br> +20% Flamethrower turret damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Agricultural science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F - 1) || style=text-align:center|1,000 || style=text-align:center|×2
|-
| {{Icontech|Electric weapons damage (research)}} [[Electric weapons damage (research)|Electric weapons damage]] {{SA}} || +70% Tesla damage <br> +70% Electric damage <br> +30% Beam damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|4 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2
|-
| {{Icontech|Railgun damage (research)}} [[Railgun damage (research)|Railgun damage]] {{SA}} || +40% Railgun damage || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Military science pack}} {{icon|Chemical science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2
|-
| {{Icontech|Artillery shell range (research)}} [[Artillery shell range (research)|Artillery shell range]] || rowspan="4" | Non-Damage <br> Weapon Bonus || +30% Artillery shell range || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2
|-
| {{Icontech|Artillery shell shooting speed (research)}} [[Artillery shell shooting speed (research)|Artillery shell shooting speed]] || +100% Artillery shell shooting speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Metallurgic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2
|-
| {{Icontech|Railgun shooting speed (research)}} [[Railgun shooting speed (research)|Railgun shooting speed]] {{SA}} || +15% Railgun shooting speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} {{icon|Cryogenic science pack}} || style=text-align:center|1 || 1,000 × 2^(N - 1) || style=text-align:center|1,000 || style=text-align:center|×2
|-
| {{Icontech|Follower robot count (research)}} [[Follower robot count (research)|Follower robot count]] || +25 Maximum following robots || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Military science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} || style=text-align:center|5 || 1,000 × (N - F) || style=text-align:center|1,000 || style=text-align:center|+1,000
|-
| {{Icontech|Worker robot speed (research)}} [[Worker robot speed (research)|Worker robot speed ]] || rowspan="2" | Other || +65% Worker robot speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pack}} {{icon|Utility science pack}} {{icon|Space science pack}} {{icon|Electromagnetic science pack}} || style=text-align:center|7 || 1,000 × 2^(N - F) || style=text-align:center|2,000 || style=text-align:center|×2
|-
| {{Icontech|Health (research)}} [[Health (research)|Health]] {{SA}} || +50 Character health || {{icon|Military science pack}} {{icon|Utility science pack}} {{icon|Agricultural science pack}} || style=text-align:center|1 || 50 × 2^N || style=text-align:center|100 || style=text-align:center|×2
|}


=== [[Defense]] ===
=== Cumulative cost ===


* [[Armor crafting (research)|Armor crafting]]
As the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:
** [[Armor crafting 2 (research)|Armor crafting 2]]
** [[Modular armor (research)|Modular armor]]
* [[Power armor (research)|Power armor]]
** [[Power armor 2 (research)|Power armor 2]]
* [[Gates (research)|Gates]]
* [[Landmines (research)|Landmines]]
* [[Turrets (research)|Gun turrets]]
** [[Laser turrets (research)|Laser turrets]]
* [[Stone walls (research)|Stone walls]]


=== Crafting ===
#For infinite technologies whose underlying equation is a powers-of-two geometric series, the cumulative price of the first <code>N - F</code> infinite levels (skipping the first <code>F</code> level, so counting "infinite" levels only) is <code>2 × P[N] - P[F+1]</code>; i.e., twice the price of the final researched level, less the price of the first "infinite" level.
#*As ''N'' increases, this is approximated well by <code>2 × P[N] = P[N+1]</code>, so the cumulative cost of researching to level <code>N</code> is about as much as researching level <code>N+1</code>.
#*If one decides a level <code>M</code> which one considers the "highest feasible" with their current science pack production capacity, expanding said capacity by a factor of <code>X</code> will allow about <code>log[2](X)</code> additional levels to be researched before the next level takes longer to research with the expanded capacity than level <code>M + 1</code> would have taken with the pre-expansion production capacity.
#*For example, if one expands production capacity by a factor of 10, they will be able to research at least <code>floor(log[2](10)) = 3</code> and at most <code>ceiling(log[2](10)) = 4</code> additional levels in a given technology before the exponential increase in price negates the speed benefits of their ×10 capacity expansion.
#The cumulative price of the first <code>N - F</code> levels of infinite technologies whose underlying equation is an arithmetic series is <code>(N - F) × (P[N] + P[F + 1]) ÷ 2</code>; i.e, <code>N - F</code> times the mean of the prices of the first and last "infinite" level. For the [[Follower robot count (research)]], an additional <code>900 × (N-F)</code> need to be added.
#*Expanding production capacity by a factor of <code>X</code>, as above, will in this case allow an additional <code>N × (X - 1)</code> levels to be researched before the benefit of the expansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).
#The cumulative price of the first '''''N''''' levels of '''artillery shell shooting speed''', the sole infinite technology whose underlying equation is a powers-of-three geometric series (equation type (2)) is <code>1.5 × P[N] - 0.5 × P[1]</code>; i.e., 1.5 times the price of the final researched level, less half the price of the first level.


* [[Advanced material processing (research)|Advanced material processing]]
Note that these prices reflect '''research units''', which will not be equal to science packs if [[productivity module|productivity modules]] are used in labs. (In that case, the science pack requirement will be lower.)
** [[Advanced material processing 2 (research)|Advanced material processing 2]]
* [[Battery (research)|Battery]]
* [[Advanced oil processing (research)|Advanced oil processing]]
* [[Alien technology (research)|Alien technology]]
* [[Electronics (research)|Electronics]]
* [[Engine (research)|Engine]]
** [[Electric engine (research)|Electric Engine]]
* [[Explosives (research)|Explosives]]
* [[Flammables (research)|Flammables]]
* [[Flight (research)|Flight]]
* [[Cluster grenade (research)|Cluster grenade]]
* [[Laser (research)|Laser]]
* [[Logistic system (research)|Logistic system]]
* [[Optics (research)|Optics]]
* [[Plastics (research)|Plastics]]
* [[Robotics (research)|Robotics]]
* [[Steel processing (research)|Steel processing]]
* [[Sulfur processing (research)|Sulfur processing]]
* [[Landfill (research)|Landfill]]
* [[Concrete (research)|Concrete]]


=== Transportation ===
=== Infinite productivity research limits {{SA}} ===


* [[Automated rail transportation (research)|Automated rail transportation]]
All recipes have a maximum productivity of 300%. This was [https://factorio.com/blog/post/fff-375 primarily done to prevent infinite resource exploits] involving the [[recycler]]{{SA}} and its 25% return of input items. This cap puts a hard limit on the effectiveness of most infinite productivity researches. It can be researched past level 30, but it will have no practical effect.
* [[Rail signals (research)|Rail signals]]
* [[Railway (research)|Railway]]
* [[Automobilism (research)|Automobilism]]
* [[Tanks (research)|Tanks]]


=== [[Armor modules]] ===
Note that miners are not crafting machines that execute recipes, nor are labs. As such, [[mining productivity (research)]] and [[research productivity (research)]]{{SA}} have no limit.


* [[Exoskeleton equipment (research)|Exoskeleton equipment]]
The [[Railgun shooting speed (research)|railgun turret's shooting speed]] is limited by its [https://forums.factorio.com/viewtopic.php?p=673363#p673363 animation], which means it can't shoot faster than 0.845 times per second (once per 71 [[Time#Tick|ticks]]). This shooting speed is reached at level 10 and researching past that level will have no practical effect on the railgun turret, however it '''will''' continue to increase the shooting speed of the hand-held [[railgun]].
* [[Battery equipment (research)|Battery equipment]]
** [[Battery MK2 equipment (research)|Battery equipment 2]]
* [[Discharge defense (research)|Discharge defense]]
* [[Nightvision equipment (research)|Nightvision equipment]]
* [[Personal laser defense (research)|Personal laser defense]]
* [[Portable fusion reactor (research)|Portable fusion reactor]]
* [[Portable solar panel (research)|Portable solar panel]]
* [[Energy shield equipment (research)|Energy shield equipment]]
** [[Energy shield  MK2 equipment (research)|Energy shield equipment 2]]


=== [[Module|Modules]] ===
== Trigger technologies ==
The technologies listed below are researched by the player performing certain actions (usually mining or crafting a specific item) instead of by using science packs in labs.


* [[Modules (research)|Modules]]
=== Nauvis ===
* [[Efficiency module (research)|Efficiency module]]
{|class="wikitable"
* [[Productivity module (research)|Productivity module]]
! Technology !! Research trigger
* [[Speed module (research)|Speed module]]
|-
| {{Icontech|Steam power (research)}} [[Steam power (research)|Steam power]] || Craft 50 [[iron plate]]
|-
| {{Icontech|Electronics (research)}} [[Electronics (research)|Electronics]] || Craft 10 [[copper plate]]
|-
| {{Icontech|Automation science pack (research)}} [[Automation science pack (research)|Automation science pack]] || Craft a [[lab]]
|-
| {{Icontech|Steel axe (research)}} [[Steel axe (research)|Steel axe]] || Craft 50 [[steel plate]]
|-
| {{Icontech|Oil processing (research)}} [[Oil processing (research)|Oil processing]] || Mine [[crude oil]]
|-
| {{Icontech|Uranium processing (research)}} [[Uranium processing (research)|Uranium processing]] || Mine [[uranium ore]]
|-
| {{Icontech|Biter egg handling (research)}} [[Biter egg handling (research)|Biter egg handling]] {{SA}} || Capture a [[Enemies#Nests|biter/spitter spawner]]
|}


== Obsolete technologies ==
=== Space {{SA}}===
This is a list of obsolete technologies that were removed.
{|class="wikitable"
{|
! Technology !! Research trigger
| {{icontech|Advanced-chemistry-research||Advanced chemistry}} [[Advanced chemistry (research)|Advanced chemistry]]
|-
| {{icontech|Chemistry-research||Chemistry}} [[Chemistry (research)|Chemistry]]
| {{Icontech|Space platform (research)}} [[Space platform (research)|Space platform]] {{SA}} || Launch a [[space platform starter pack]]
| {{icontech|iron-working||Iron working}} [[Iron working]]
| {{icontech|rocket-defense||Rocket defense (research)}} [[Rocket defense (research)|Rocket defense]]
|-
|-
| {{Icontech|Space science pack (research)}} [[Space science pack (research)|Space science pack]] {{SA}} || Craft an [[asteroid collector]]
|}
|}
=== Fulgora {{SA}}===
{|class="wikitable"
! Technology !! Research trigger
|-
| {{Icontech|Recycling (research)}} [[Recycling (research)|Recycling]] {{SA}} || Mine [[Fulgoran vault ruin]]
|-
| {{Icontech|Holmium processing (research)}} [[Holmium processing (research)|Holmium processing]] {{SA}} || Craft [[holmium ore]]
|-
| {{Icontech|Electromagnetic plant (research)}} [[Electromagnetic plant (research)|Electromagnetic plant]] {{SA}} || Craft 50 [[holmium plate]]
|-
| {{Icontech|Electromagnetic science pack (research)}} [[Electromagnetic science pack (research)|Electromagnetic science pack]] {{SA}} || Craft [[supercapacitor]]
|}
=== Gleba {{SA}}===
{|class="wikitable"
! Technology !! Research trigger
|-
| {{Icontech|Jellynut (research)}} [[Jellynut (research)|Jellynut]] {{SA}} || Mine [[jellystem]]
|-
| {{Icontech|Yumako (research)}} [[Yumako (research)|Yumako]] {{SA}} || Mine [[yumako tree]]
|-
| {{Icontech|Heating tower (research)}} [[Heating tower (research)|Heating tower]] {{SA}} || Mine [[copper stromatolite]]
|-
| {{Icontech|Agriculture (research)}} [[Agriculture (research)|Agriculture]] {{SA}} || Mine [[iron stromatolite]]
|-
| {{Icontech|Biochamber (research)}} [[Biochamber (research)|Biochamber]] {{SA}} || Craft 10 [[nutrients]]
|-
| {{Icontech|Artificial soil (research)}} [[Artificial soil (research)|Artificial soil]] {{SA}} || Craft 500 [[nutrients]]
|-
| {{Icontech|Bioflux (research)}} [[Bioflux (research)|Bioflux]] {{SA}} || Craft [[biochamber]]
|-
| {{Icontech|Bacteria cultivation (research)}} [[Bacteria cultivation (research)|Bacteria cultivation]] {{SA}} || Craft [[bioflux]]
|-
| {{Icontech|Bioflux processing (research)}} [[Bioflux processing (research)|Bioflux processing]] {{SA}} || Craft 25 [[bioflux]]
|-
| {{Icontech|Agricultural science pack (research)}} [[Agricultural science pack (research)|Agricultural science pack]] {{SA}} || Craft 100 [[bioflux]]
|}
=== Vulcanus {{SA}}===
{|class="wikitable"
! Technology !! Research trigger
|-
| {{Icontech|Tungsten carbide (research)}} [[Tungsten carbide (research)|Tungsten carbide]] {{SA}} || Mine [[Rock|big volcanic rock]]
|-
| {{Icontech|Calcite processing (research)}} [[Calcite processing (research)|Calcite processing]] {{SA}} || Mine [[calcite]]
|-
| {{Icontech|Foundry (research)}} [[Foundry (research)|Foundry]] {{SA}} || Craft [[tungsten carbide]]
|-
| {{Icontech|Big mining drill (research)}} [[Big mining drill (research)|Big mining drill]] {{SA}} || Craft a [[foundry]]
|-
| {{Icontech|Tungsten steel (research)}} [[Tungsten steel (research)|Tungsten steel]] {{SA}} || Craft a [[big mining drill]]
|-
| {{Icontech|Metallurgic science pack (research)}} [[Metallurgic science pack (research)|Metallurgic science pack]] {{SA}} || Craft [[tungsten plate]]
|}
=== Aquilo {{SA}}===
{|class="wikitable"
! Technology !! Research trigger
|-
| {{Icontech|Lithium processing (research)}} [[Lithium processing (research)|Lithium processing]] {{SA}} || Mine [[Lithium ice formation|big lithium ice formation]]
|-
| {{Icontech|Cryogenic plant (research)}} [[Cryogenic plant (research)|Cryogenic plant]] {{SA}} || Craft [[lithium plate]]
|-
| {{Icontech|Cryogenic science pack (research)}} [[Cryogenic science pack (research)|Cryogenic science pack]] {{SA}} || Craft [[cryogenic plant]]
|}
== Achievements ==
{{Achievement|tech-maniac}}
* Completing infinite technologies of any level is not required for '''Tech maniac'''. All non-infinite levels of technologies that have infinite continuations are still required.
== History ==
{{history|2.0.7|
* Introduced trigger technologies (https://www.factorio.com/blog/post/fff-376)
|}}


== See also ==
== See also ==


* [[Technology tree]]
* [[Research]]
* [[Research]]
* [[Science pack]]
* [[Science pack]]


 
{{TechNav}}
[[Category: Technology]]

Latest revision as of 21:08, 1 November 2025

The base game technology tree − Click to enlarge.
Researched tech bonuses.

Technologies are series of research projects that provide various enhancements. Some technologies unlock new items or recipes, while others provide bonuses.

Most technologies can be researched in labs by consuming science packs of various types. For example, the Logistics technology can be unlocked by placing 20 automation science packs into labs while the technology is selected for research. Some technologies will automatically unlock after meeting specific conditions, without consumption of any science packs.

Infinite technologies

While most technologies in Factorio are either one-off or have a finite, relatively small number of levels available, a few are "infinite", meaning the player can research as many levels as they can afford. All of them unlock bonuses to existing technologies, never new structures or abilities. The per-level bonuses are constant for a particular infinite technologies and, like finite research bonuses, are additive within a single technology. They are subject to diminishing returns; thus, the per-level and per-science pack contributions from very high levels of infinite technologies will eventually provide only marginal improvements.

All base game infinite technologies levels require space science packs, and are also the only technologies that do. As such, they are late-game technologies intended primarily for players who wish to continue playing and expand their factory past the nominal victory condition of launching a rocket.

Infinite technologies are identified in-game by a small infinity symbol shown in the top right corner of the research technology's card in the research screen.

Most infinite technologies are continuations of ordinary multi-level technologies; the "infinite" mechanic becomes effective once the player reaches the card initially labeled with N - ∞ in the research tree. In the base game, only the two artillery-related technologies (artillery shell range and shooting speed) are infinite-only; for these, 1 - ∞ is shown before any levels in them are researched. In either case, once the first infinite level is researched, the card label switches to the one discussed above.

Pricing formulas

The price of all infinite technologies is generated in a mathematical progression; for the majority of technologies, the progression is geometric, mostly in powers of 2. Two technologies - mining productivity and follower robot count - use an arithmetic progression instead.

The table below summarizes for all infinite researches their first infinite level, the cost of the first few infinite levels, the cost formula and the per-level bonus.

We denote by N the current level of the research, by F the final non-infinite level of the research (hence F+1 is the first "infinite" level) and by P[N] the price of the research at level N.

Technology Category Bonus Science Packs F+1 P[N] P[F+1] P[F+2] P[F+3] P[F+4] P[F+5] ...
Mining productivity
Productivity +10% Mining productivity
4 2,500 × (N - F) 2,500 5,000 7,500 10,000 12,500 +2500
Physical projectile damage
Weapon Damage +40% Bullet damage
+70% Gun turret damage
+40% Shotgun shell damage
+100% Cannon shell damage
7 1,000 × 2^(N - F - 1) 1,000 2,000 4,000 8,000 16,000 ×2
Stronger explosives
+50% Rocket damage
+20% Grenade damage
+20% Land mine damage
7 1,000 × 2^(N - F - 1) 1,000 2,000 4,000 8,000 16,000 ×2
Refined flammables
+20% Fire damage
+20% Flamethrower turret damage
7 1,000 × 2^(N - F - 1) 1,000 2,000 4,000 8,000 16,000 ×2
Energy weapons damage
+70% Laser damage
+70% Electric damage
+30% Beam damage
7 1,000 × 2^(N - F - 1) 1,000 2,000 4,000 8,000 16,000 ×2
Artillery shell range
Non-Damage
Weapon Bonus
+30% Artillery shell range
1 1,000 × 2^N 2,000 4,000 8,000 16,000 32,000 ×2
Artillery shell shooting speed
+100% Artillery shell shooting speed
1 1,000 + 1,000 × 3^(N - 1) 2,000 4,000 10,000 28,000 82,000 ×3 then - 2,000
Follower robot count
+25 Maximum following robots
5 1,000 × (N - F) 1,000 2,000 3,000 4,000 5,000 +1,000
Worker robot speed
Other +65% Worker robot speed
6 1,000 × 2^(N - F - 1) 1,000 2,000 4,000 8,000 16,000 ×2

Space Age

The table below summarizes all the infinite technologies in Space Age. Some are unique to Space Age, while some have their price and/or effect changed from the base game.

Due to the introduction of tesla weapons, the energy weapons damage technology is split into laser weapons damage and electric weapons damage.

Technology Category Bonus Science Packs F+1 P[N] P[F+1] ...
Mining productivity
Productivity +10% Mining productivity
3 1,000 × (N - F) 1,000 +1,000
Research productivity
+10% Lab research productivity
1 1,000 × 1.2^N 1,200 ×1.2
Steel plate productivity
Recipe Productivity
(no effect beyond level 30)
+10% Steel plate productivity
+10% Casting steel productivity
1 1,000 × 1.5^N 1,500 ×1.5
Low density structure productivity
+10% Low density structure productivity
+10% Casting low density structure productivity
1 1,000 × 1.5^N 1,500 ×1.5
Scrap recycling productivity
+10% Scrap recycling productivity
1 500 × 1.5^N 750 ×1.5
Processing unit productivity
+10% Processing unit productivity
1 1,000 × 1.5^N 1,500 ×1.5
Plastic bar productivity
+10% Plastic bar productivity
+10% Bioplastic productivity
1 1,000 × 1.5^N 1,500 ×1.5
Rocket fuel productivity
+10% Rocket fuel productivity
+10% Rocket fuel from jelly productivity
+10% Ammonia rocket fuel productivity
1 1,000 × 1.5^N 1,500 ×1.5
Asteroid productivity
+10% Carbonic asteroid crushing productivity
+10% Oxide asteroid crushing productivity
+10% Metallic asteroid crushing productivity
+10% Advanced carbonic asteroid productivity
+10% Advanced oxide asteroid crushing productivity
+10% Advanced metallic asteroid crushing productivity
1 1,000 × 1.5^N 1,500 ×1.5
Rocket part productivity
+10% Rocket part productivity
1 2,000 × 1.5^N 3,000 ×1.5
Physical projectile damage
Weapon Damage +20% Bullet damage
+20% Gun turret damage
+40% Shotgun shell damage
+100% Cannon shell damage
7 1,000 × 2^(N - F - 1) 1,000 ×2
Laser weapons damage
+70% Laser damage
7 1,000 × 2^(N - F - 1) 1,000 ×2
Artillery shell damage
+10% Artillery shell damage
1 1,000 × 2^(N - 1) 1,000 ×2
Stronger explosives
+50% Rocket damage
+20% Grenade damage
+20% Land mine damage
7 1,000 × 2^(N - F - 1) 1,000 ×2
Refined flammables
+20% Fire damage
+20% Flamethrower turret damage
7 1,000 × 2^(N - F - 1) 1,000 ×2
Electric weapons damage
+70% Tesla damage
+70% Electric damage
+30% Beam damage
4 1,000 × 2^(N - F) 2,000 ×2
Railgun damage
+40% Railgun damage
1 1,000 × 2^(N - 1) 1,000 ×2
Artillery shell range
Non-Damage
Weapon Bonus
+30% Artillery shell range
1 1,000 × 2^(N - 1) 1,000 ×2
Artillery shell shooting speed
+100% Artillery shell shooting speed
1 1,000 × 2^(N - 1) 1,000 ×2
Railgun shooting speed
+15% Railgun shooting speed
1 1,000 × 2^(N - 1) 1,000 ×2
Follower robot count
+25 Maximum following robots
5 1,000 × (N - F) 1,000 +1,000
Worker robot speed
Other +65% Worker robot speed
7 1,000 × 2^(N - F) 2,000 ×2
Health
+50 Character health
1 50 × 2^N 100 ×2

Cumulative cost

As the price of most infinite technologies (specifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of the infinite technologies they wish to pursue, and make their factory plans accordingly. To that end, the following properties of cumulative infinite research prices may be useful:

  1. For infinite technologies whose underlying equation is a powers-of-two geometric series, the cumulative price of the first N - F infinite levels (skipping the first F level, so counting "infinite" levels only) is 2 × P[N] - P[F+1]; i.e., twice the price of the final researched level, less the price of the first "infinite" level.
    • As N increases, this is approximated well by 2 × P[N] = P[N+1], so the cumulative cost of researching to level N is about as much as researching level N+1.
    • If one decides a level M which one considers the "highest feasible" with their current science pack production capacity, expanding said capacity by a factor of X will allow about log[2](X) additional levels to be researched before the next level takes longer to research with the expanded capacity than level M + 1 would have taken with the pre-expansion production capacity.
    • For example, if one expands production capacity by a factor of 10, they will be able to research at least floor(log[2](10)) = 3 and at most ceiling(log[2](10)) = 4 additional levels in a given technology before the exponential increase in price negates the speed benefits of their ×10 capacity expansion.
  2. The cumulative price of the first N - F levels of infinite technologies whose underlying equation is an arithmetic series is (N - F) × (P[N] + P[F + 1]) ÷ 2; i.e, N - F times the mean of the prices of the first and last "infinite" level. For the Follower robot count (research), an additional 900 × (N-F) need to be added.
    • Expanding production capacity by a factor of X, as above, will in this case allow an additional N × (X - 1) levels to be researched before the benefit of the expansion is wiped out (i.e., research progress speed drops to or below what it was pre-expansion).
  3. The cumulative price of the first N levels of artillery shell shooting speed, the sole infinite technology whose underlying equation is a powers-of-three geometric series (equation type (2)) is 1.5 × P[N] - 0.5 × P[1]; i.e., 1.5 times the price of the final researched level, less half the price of the first level.

Note that these prices reflect research units, which will not be equal to science packs if productivity modules are used in labs. (In that case, the science pack requirement will be lower.)

Infinite productivity research limits

All recipes have a maximum productivity of 300%. This was primarily done to prevent infinite resource exploits involving the recycler and its 25% return of input items. This cap puts a hard limit on the effectiveness of most infinite productivity researches. It can be researched past level 30, but it will have no practical effect.

Note that miners are not crafting machines that execute recipes, nor are labs. As such, mining productivity (research) and research productivity (research) have no limit.

The railgun turret's shooting speed is limited by its animation, which means it can't shoot faster than 0.845 times per second (once per 71 ticks). This shooting speed is reached at level 10 and researching past that level will have no practical effect on the railgun turret, however it will continue to increase the shooting speed of the hand-held railgun.

Trigger technologies

The technologies listed below are researched by the player performing certain actions (usually mining or crafting a specific item) instead of by using science packs in labs.

Nauvis

Technology Research trigger
Steam power
Craft 50 iron plate
Electronics
Craft 10 copper plate
Automation science pack
Craft a lab
Steel axe
Craft 50 steel plate
Oil processing
Mine crude oil
Uranium processing
Mine uranium ore
Biter egg handling
Capture a biter/spitter spawner

Space

Technology Research trigger
Space platform
Launch a space platform starter pack
Space science pack
Craft an asteroid collector

Fulgora

Technology Research trigger
Recycling
Mine Fulgoran vault ruin
Holmium processing
Craft holmium ore
Electromagnetic plant
Craft 50 holmium plate
Electromagnetic science pack
Craft supercapacitor

Gleba

Technology Research trigger
Jellynut
Mine jellystem
Yumako
Mine yumako tree
Heating tower
Mine copper stromatolite
Agriculture
Mine iron stromatolite
Biochamber
Craft 10 nutrients
Artificial soil
Craft 500 nutrients
Bioflux
Craft biochamber
Bacteria cultivation
Craft bioflux
Bioflux processing
Craft 25 bioflux
Agricultural science pack
Craft 100 bioflux

Vulcanus

Technology Research trigger
Tungsten carbide
Mine big volcanic rock
Calcite processing
Mine calcite
Foundry
Craft tungsten carbide
Big mining drill
Craft a foundry
Tungsten steel
Craft a big mining drill
Metallurgic science pack
Craft tungsten plate

Aquilo

Technology Research trigger
Lithium processing
Mine big lithium ice formation
Cryogenic plant
Craft lithium plate
Cryogenic science pack
Craft cryogenic plant

Achievements

Tech maniac

Research all technologies.

  • Completing infinite technologies of any level is not required for Tech maniac. All non-infinite levels of technologies that have infinite continuations are still required.

History

See also