Energy shield: Difference between revisions
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{{:Energy shield | {{:Infobox:Energy shield}} | ||
The | The '''energy shield''' generates a basic protective shield that can absorb a small amount of [[damage]]. | ||
[[Equipment modules]] can be used by placing them in the grid that opens by right clicking the armor. | |||
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from the damage reduction attributes of its armor. All damage is split equally between shields, allowing all shields to recharge simultaneously. Energy shields are largely obsoleted by the [[Energy shield MK2]], which offers a vastly increased HP buffer at the cost of demanding more energy per HP. | |||
A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 240kW costing 20KJ per shield point, the energy shield MK1 recharges 12 HP per second and takes 4 seconds to recharge from 0 to 50HP. The overall energy demand is extremely high and will stress the suit's [[Portable_solar_panel|solar panels]] and [[Portable_fusion_reactor|fusion reactor]], so use [[Personal battery|batteries]] to maintain your shields under fire. | |||
Mk1 shields have an internal energy buffer of 120kJ, which effectively provide an additional hidden 6HP of shielding and add an extra .5 seconds to fully recharge. | |||
[[File:energy_shield_bar.png|thumb|400px|none|The purple energy shield bar below the health bar.]] | |||
== History == | |||
{{history|0.13.0| | |||
* Power consumption increased by a factor of 10.}} | |||
{{history|0.12.0| | |||
* Power consumption increased by a factor of 100.}} | |||
{{history|0.7.0| | |||
* Introduced}} | |||
== See also == | |||
* [[Modular armor]] | * [[Modular armor]] | ||
* [[Equipment modules]] | |||
* [[Energy shield MK2]] | * [[Energy shield MK2]] | ||
{{ | {{CombatNav}} | ||
{{C|Equipment}} | |||
Latest revision as of 09:12, 31 August 2020
Energy shield |
Recipe |
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+ + → | |||||||||||||
Total raw |
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+ + + + | |||||||||||||
Stack size |
20 |
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Dimensions |
2×2 |
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Energy consumption |
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Placed in |
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Energy capacity |
120 kJ (electric) |
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Shield hitpoints |
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Energy per hitpoint |
20 kJ (electric) |
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Maximum recharge speed |
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Prototype type |
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Internal name |
energy-shield-equipment |
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Required technologies |
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Produced by |
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Consumed by |
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The energy shield generates a basic protective shield that can absorb a small amount of damage.
Equipment modules can be used by placing them in the grid that opens by right clicking the armor.
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from the damage reduction attributes of its armor. All damage is split equally between shields, allowing all shields to recharge simultaneously. Energy shields are largely obsoleted by the Energy shield MK2, which offers a vastly increased HP buffer at the cost of demanding more energy per HP.
A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 240kW costing 20KJ per shield point, the energy shield MK1 recharges 12 HP per second and takes 4 seconds to recharge from 0 to 50HP. The overall energy demand is extremely high and will stress the suit's solar panels and fusion reactor, so use batteries to maintain your shields under fire.
Mk1 shields have an internal energy buffer of 120kJ, which effectively provide an additional hidden 6HP of shielding and add an extra .5 seconds to fully recharge.
History
- 0.13.0:
- Power consumption increased by a factor of 10.
- 0.12.0:
- Power consumption increased by a factor of 100.
- 0.7.0:
- Introduced