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The [[Energy shield]] generates a basic protective shield around your character, absorbing a small amount of [[Damage]].
{{:Infobox:Energy shield}}
The '''energy shield''' generates a basic protective shield that can absorb a small amount of [[damage]].


The shield is effectively an extension of hp and has to be brought to 0 for the character to suffer any actual hp damage. Like actual hp, it benefits from your armor. Obsolete with [[Energy shield MK2]]
[[Equipment modules]] can be used by placing them in the grid that opens by right clicking the armor.


{| class="wikitable"
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from the damage reduction attributes of its armor. All damage is split equally between shields, allowing all shields to recharge simultaneously. Energy shields are largely obsoleted by the [[Energy shield MK2]], which offers a vastly increased HP buffer at the cost of demanding more energy per HP.
| '''Recipe:''' || {{icon|steel-bar|10|Steel bar}} + {{icon|advanced-circuit|5|Advanced circuit}} + {{icon|time icon|10|time}} => {{icon|energy-shield|1|Energy shield}}
|-
| '''Total raw:''' || {{icon|copper-plate|237.5|Copper plate}} {{icon|iron-plate|125|Iron plate}} {{icon|steel-bar|10|Steel bar}}
|-
| '''Shield units:''' || 50
|-
| '''Energy Comsumption:''' || 24 kW
|-
| '''Energy per unit:''' || 2kJ
|-
| '''Max. Recharge speed:''' || 360
|-
| '''Size:''' || 2x2
|-
|}


It takes 4.167 seconds to recharge from 0 to 50 hp. Multiple Shields recharge simultaneously.  
A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 240kW costing 20KJ per shield point, the energy shield MK1 recharges 12 HP per second and takes 4 seconds to recharge from 0 to 50HP. The overall energy demand is extremely high and will stress the suit's [[Portable_solar_panel|solar panels]] and [[Portable_fusion_reactor|fusion reactor]], so use [[Personal battery|batteries]] to maintain your shields under fire.


The maximum shield recharge rate is ([number of energy shield MK2] * 50 / 4.167) units per second, if enough power is provided by [[Modular_armor#Equipment|batteries]] or [[Portable_fusion_reactor|portable reactor]]. But only is applied when all shields except the last one is depleted.
Mk1 shields have an internal energy buffer of 120kJ, which effectively provide an additional hidden 6HP of shielding and add an extra .5 seconds to fully recharge.


[[File:energy_shield_bar.png|thumb|400px|none|The purple energy shield bar below the health bar.]]
== History ==
{{history|0.13.0|
* Power consumption increased by a factor of 10.}}
{{history|0.12.0|
* Power consumption increased by a factor of 100.}}
{{history|0.7.0|
* Introduced}}
== See also ==


==See also==
* [[Modular armor]]
* [[Modular armor]]
* [[Equipment modules]]
* [[Energy shield MK2]]
* [[Energy shield MK2]]


{{EquipNav}}
{{CombatNav}}
 
{{C|Equipment}}
[[Category:Items]]
[[Category:Equipment]]

Latest revision as of 09:12, 31 August 2020

Energy shield

Recipe

10
+
5
+
10
1

Total raw

57.5
+
25
+
10
+
10
+
10

Stack size

20

Dimensions

2×2

Energy consumption

240
312 384
456 600
kW (electric)

Placed in

Energy capacity

120 kJ (electric)

Shield hitpoints

50
65 80
95 125

Energy per hitpoint

20 kJ (electric)

Maximum recharge speed

12
15.6 19.2
22.8 30
hitpoints/s

Prototype type

energy-shield-equipment

Internal name

energy-shield-equipment

Required technologies

Produced by

Consumed by

The energy shield generates a basic protective shield that can absorb a small amount of damage.

Equipment modules can be used by placing them in the grid that opens by right clicking the armor.

The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP damage. Like actual HP, it benefits from the damage reduction attributes of its armor. All damage is split equally between shields, allowing all shields to recharge simultaneously. Energy shields are largely obsoleted by the Energy shield MK2, which offers a vastly increased HP buffer at the cost of demanding more energy per HP.

A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 240kW costing 20KJ per shield point, the energy shield MK1 recharges 12 HP per second and takes 4 seconds to recharge from 0 to 50HP. The overall energy demand is extremely high and will stress the suit's solar panels and fusion reactor, so use batteries to maintain your shields under fire.

Mk1 shields have an internal energy buffer of 120kJ, which effectively provide an additional hidden 6HP of shielding and add an extra .5 seconds to fully recharge.

The purple energy shield bar below the health bar.

History

  • 0.13.0:
    • Power consumption increased by a factor of 10.
  • 0.12.0:
    • Power consumption increased by a factor of 100.

See also