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Archive:Bullet damage (research)/de: Difference between revisions

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(Changed links going to the redirect File:science-pack-3.png to go to File:Science pack 3.png.)
(Changed links going to the redirect File:science-pack-1.png to go to File:Science pack 1.png.)
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| {{Icontech|Bullet damage (research)|6}} Kugelschaden 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120%
| {{Icontech|Bullet damage (research)|6}} Kugelschaden 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120%
|-
|-
| {{icontech|bullet-damage|7-&infin;|Bullet damage}} Kugelschaden&nbsp;7-&infin; || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{Icon|Science pack 2|1|Science pack 2}} {{Icon|Science pack 3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}}  {{icon|Space_science_pack|1|Space science pack}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (also 1000 für level 7, 2000 für level 8) || 40% pro level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>
| {{icontech|bullet-damage|7-&infin;|Bullet damage}} Kugelschaden&nbsp;7-&infin; || {{icon|Time icon|60|time}} {{Icon|Science pack 1|1|Science pack 1}} {{Icon|Science pack 2|1|Science pack 2}} {{Icon|Science pack 3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}}  {{icon|Space_science_pack|1|Space science pack}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (also 1000 für level 7, 2000 für level 8) || 40% pro level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>
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Revision as of 10:59, 5 September 2017

Bullet damage (research).png
Kugelschaden

Kosten

Time.png
30
Automation science pack.png
1
50

Prototyp-Typ

technology

Interner Name

bullet-damage-1

Benötigte Technologien

Military (research).png

Ermöglicht

Bullet damage (research).png
2-7

Die Kugelschaden Technologie beeinflusst den Schaden von der Pistole, Maschinengewehr, Gun turret/de und Defender capsule/de.

Technologie Kosten Ausirkung Aufaddierte
Auswirkung
Bullet damage (research).png
1
Kugelschaden 1
Time.png
30
Science pack 1.png
1
X 50
10% 10%
Bullet damage (research).png
2
Kugelschaden 2
Time.png
30
Science pack 1.png
1
Science pack 2.png
1
X 100
10% 20%
Bullet damage (research).png
3
Kugelschaden 3
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Military science pack.png
1
X 100
20% 40%
Bullet damage (research).png
4
Kugelschaden 4
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Military science pack.png
1
X 200
20% 60%
Bullet damage (research).png
5
Kugelschaden 5
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
X 200
20% 80%
Bullet damage (research).png
6
Kugelschaden 6
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
High tech science pack.png
1
X 300
40% 120%
Kugelschaden 7-∞
Time icon.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
High tech science pack.png
1
Space science pack.png
1
X
2^(Level-7)*1000
(also 1000 für level 7, 2000 für level 8)
40% pro level 120% +
40%*(Level-6)

Siehe auch