Search results

Jump to navigation Jump to search
Results 1 – 82 of 82
Advanced search

Search in namespaces:

  • ...be used to ensure that trains only enter a crossing if they can also leave it, which ensures that they do not block other traffic by waiting on the cross ...won't be able to leave. When more than one exits exist, the one where the train is pathing to is considered.
    4 KB (669 words) - 15:19, 19 March 2021
  • {{:Infobox:Train stop}} ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons.
    6 KB (977 words) - 13:44, 6 May 2024
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. ...atch the name in the schedule, then searches outward from both ends of the train at once, if applicable, in segments. A segment is an uninterrupted plain se
    7 KB (1,196 words) - 13:35, 16 December 2023
  • ...e rails without colliding. Blocks span all connected rails regardless if a train can actually travel between them. Rail signals can also be used in with con ...ghlighted in white. A train in automatic mode will not drive on a track if it would pass a signal on the left side unless there is also a signal on the r
    3 KB (563 words) - 15:19, 19 March 2021
  • ...o a single longer gate. They can also be placed over [[rail]]s to create [[train]] gates. ...e unless they can get the player to stand close enough to the gate so that it opens. Gates have the same defensive strength as a wall.
    3 KB (557 words) - 08:40, 22 June 2021
  • The fluid wagon can carry 25,000 units of fluid. It weighs the same of the regular cargo wagon but holds more fluid; a cargo wa To get fluid into the fluid wagon, you need a [[Railway#Stations|train station]] with pumps.
    2 KB (333 words) - 12:59, 2 October 2023
  • ! 铁轨 !! [[Train/zh|火车]] * [[Train/zh|火车]] – 机车以及车厢的操作
    5 KB (317 words) - 14:58, 13 July 2019
  • The '''Cargo wagon''' is used in conjunction with [[locomotive]]s to form [[train]]s for the [[railway]]. ...are positioned to transfer cargo for wagons is called a [[Railway#Stations|train station]].
    3 KB (517 words) - 18:52, 14 January 2022
  • ...ate fuel station to the schedule. Finally, players should choose a maximum train length before designing a rail system. ...ferent parts called '''blocks'''. The signals then ensure that '''only one train can be in each block'''. Any signal leading into an already occupied block
    12 KB (2,049 words) - 15:56, 3 February 2023
  • ...d manually, even if the [[player]] is in a [[cargo wagon]] attached to the train instead of the locomotive itself. Automatic trains can also use [[rail sign ...% for top speed respectively. Multiple locomotives can be used on a single train to increase its speed.
    8 KB (1,153 words) - 19:54, 7 February 2024
  • * Fixed memory leaks related to train path searching. * Stop train when riding manually and switching to automatic mode.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...ixed fortifications by a factor of 10 or more. In automatic mode, when the train is stopped, the artillery wagon will automatically scan for [[Military unit
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...ueprints, marking map locations in chat or adding icons to map markers and train stations. ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]].
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • Must be a burner energy source when using "burner", otherwise it can also be a void energy source. ...iles. A locomotive will snap to a nearby train stop when the player places it within this distance to the stop.
    2 KB (230 words) - 10:43, 21 September 2023
  • ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game. ...tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.
    6 KB (952 words) - 14:15, 15 April 2024
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log ...transportation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping * [[Locomotive]] train schedules
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365] ...een them. The expansion will significantly rebalance the tech tree, making it possible to research the rocket silo using chemical science and limiting ce
    3 KB (396 words) - 19:02, 28 December 2023
  • ...difier prototype may also have other fields depending on the type, because it is loaded as an extension of this type. * If this is <code>"train-braking-force-bonus"</code>, this modifier is loaded as a [[Types/SimpleMod
    8 KB (906 words) - 10:42, 21 September 2023
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • ...s [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...items moving on [[express transport belt|express transport belts]], unless it is highly compressed or items have stopped due to a blockage. Additionally,
    3 KB (379 words) - 13:37, 9 July 2021
  • ...m/latest/defines.html#defines.distraction <code>by_anything</code>]. Makes it possible to blueprint, deconstruct, and repair the entity (can be turned of ...proper direction, if possible. Used by base with the pump, train stop, and train signal.
    5 KB (680 words) - 10:42, 21 September 2023
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • * New train overview GUI * Train stop limit
    7 KB (896 words) - 18:58, 24 September 2023
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...ount of items on a transport belt can be deceptively high, especially at [[train stop]]s and in production where this must be taken into account. [[Splitter
    2 KB (385 words) - 11:45, 29 September 2023
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...ay instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, whic
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * "train-layer" ..._layer()</code> from the above linked library. If the library is not used, it is recommended start at the higher layers because the base game will take f
    3 KB (440 words) - 10:42, 21 September 2023
  • * Fixed crash when train destroyed another wagon / locomotive. * Fixed the steam engine power output indicator (allowing it to have value up to 100%)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • | Large due to train stations and bends. There is a difference in using [https://forums.factorio ...with deadlocks/gridlocks, if not optimized, using chain signals. Optimize train stations: connect either with belts (complex) or with logistic bots (recomm
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...l value<br>per stack !! Vehicle<br>acceleration !! Vehicle<br>top speed !! Train max speed<sup>1</sup> ...poses of in-game speed display, the game assumes 1 tile = 1 meter. I.e., a train on basic fuel travels at 72 '''tiles''' per second at full speed, and so on
    3 KB (473 words) - 19:08, 24 September 2023
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fixed wild train acceleration.
    6 KB (978 words) - 14:48, 24 September 2023
  • It can be toggled on or off via a button in the [[shortcut bar]] or with {{Key If a personal robot runs out of energy it will reduce its speed and continue to try and catch up with the player.
    2 KB (311 words) - 11:27, 1 March 2024
  • ...]] when this item is placed in their equipped armor or the [[spidertron]]. It can be toggled on or off via a button in the [[shortcut bar]] or with {{Key * Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player.
    2 KB (352 words) - 11:23, 1 March 2024
  • *[[Prototype/TrainPathAchievement]] '''train-path-achievement''' If this is set to false, it is not possible to complete the achievement on the peaceful difficulty sett
    3 KB (277 words) - 10:42, 21 September 2023
  • This contains the actual data of each achievement. It's important to note that not every achievement listed in the header has a m | [[Prototype/TrainPathAchievement|train-path-achievement]]
    6 KB (853 words) - 22:25, 6 February 2024
  • ** [[Train/zh|火车]](货运车厢和内燃机车) ...ual numbers to decimal (base 2 vs. base 10). This was mainly made, because it is easier to calculate numbers based on the base-10-system (20 stacks á 50
    6 KB (215 words) - 17:51, 25 August 2018
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. | Add train stop
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil | Impact || Collision (of [[Locomotive|train]]/[[car]]/[[tank]])
    5 KB (740 words) - 19:01, 24 September 2023
  • ...equester chest]]s to be loaded onto belts.'' Logistics robots are ideal in train stations, since very high item throughput on a short distance is needed. Cl The logistic network makes it possible to create complex items in a relatively small factory area, but it
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...ionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of locomotives. ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • *** [[Prototype/TrainStop]] '''train-stop''' ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...Prototype/SimpleEntityWithForce]], [[Prototype/SimpleEntityWithOwner]], or train station, optional. [[#Color object]]. | The name of the train station, optional.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...Alemán [http://www.youtube.com/watch?v=idOaZpX8lnA Silver's Factorio Basic Train Tutorial] ...if you make plans for a train station, '''before''' you researched trains) it is important, that you can place tracks only on even tile-coordinates. You
    7 KB (1,111 words) - 09:43, 19 July 2021
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...o.com/viewtopic.php?f=38&t=33274 We are able to eat paper, but we don't do it]. ...r 08 FFF #133: [https://forums.factorio.com/viewtopic.php?f=38&t=23343 The train struggle].
    5 KB (725 words) - 10:50, 27 August 2023
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...game, rather than networking the state of the objects in the game itself. It means that all player's games need to simulate every single tick of the gam Upon a player's game detecting a desync to the server, it immediately disconnects from the server and re-downloads the save game. Thi
    9 KB (1,606 words) - 09:04, 12 November 2023
  • ...is a super-long-range static defense structure added in game version 0.16. It fires [[Artillery shell|artillery shells]], relatively slow-moving projecti ...wagon|artillery wagon]] is essentially the same weapon, only mounted on a train car and therefore mobile.
    4 KB (611 words) - 01:44, 1 March 2021
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked con
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...nals on a wire it will add them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    15 KB (2,401 words) - 13:35, 8 May 2023
  • * Fixed that the train didn't stop in front of red signal in special circumstances. * Fixed crash in train destructor when there is an syntactic error in the Lua script.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ** [[Prototype/TrainStop]] '''train-stop''' ...an array of them. The entities that are spawned in place of this one when it dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • Resource patches are large and spread far apart, to encourage train systems. Biters won't create any new bases or re-expand into cleared territ ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ** [[Railway|Train]] (wagons, engines for fuel) ...2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...hiding – most notably, car or train driving and shooting are not a part of it. * It is recommended that players use voice chat (TeamSpeak, Skype) because you n
    18 KB (2,669 words) - 08:38, 12 May 2024
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...crash in multiplayer that could happen when 2 people are editing the same train schedule. ([https://forums.factorio.com/24781 more]) * Fixed train trying to turn around on a single rail. ([https://forums.factorio.com/23371
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...7qt7&topic=142188.msg798594#msg798594 additional configuration] to prevent it. ...s. Any version of the game can be run in headless mode, though for servers it may be preferable to use the Headless version of the game, which does not i
    25 KB (3,986 words) - 20:34, 1 May 2024
  • * Fixed crash when opening train gui through non-locomotive while in map view in latency state. ([https://fo * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed train driving directions when not accelerating while driving backwards. ([https:/ * Fixed inconsistent train direction when reversing in a train vehicle that is not a locomotive. ([https://forums.factorio.com/60633 more]
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • * Fixed copying train stop settings could cause some trains to arrive. ([https://forums.factorio. ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...in map editor paused vs unpaused game ticking related to enabled/disabled train stops. ([https://forums.factorio.com/77762 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023