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  • ...belt. If you want the contained items to later be consolidated in storage chests, then use the [[active provider chest]] instead. ..., replacement of destroyed entities and repair packs from passive provider chests.
    1 KB (213 words) - 17:36, 24 March 2021
  • {{:Infobox:Logistic robotics (research)}} ...aracter logistic request slots, character auto trash filters and character logistic trash slots, which allows the player to automate delivery and removal of it
    853 bytes (119 words) - 15:08, 24 March 2020
  • ...]s, [[storage chest]]s, and [[buffer chest]]s, if the "Request from buffer chests" checkbox is checked, until the request is met. ...the "Request from buffer chests" checkbox is checked''', then from storage chests, and lastly from [[passive provider chest]]s.
    3 KB (378 words) - 05:56, 10 February 2023
  • ...uester chest]]s, [[buffer chest]]s, the [[player]], or [[storage chest]]s. Logistic robots will actively attempt to move all items within an active provider ch Active provider chests have the highest priority as pick-up points for logistic robots when fulfilling requests.
    2 KB (317 words) - 05:49, 10 February 2023
  • The difference between the active and passive provider chests is:<br /> * Passive provider chests hold onto items until something in the [[logistic network]] specifically requests it.
    501 bytes (68 words) - 15:37, 1 October 2020
  • ...e chests can be filtered to only accept one type of item from the logistic network. ...k up items in the following priority: [[active provider chest]]s > storage chests, [[buffer chest]]s > [[passive provider chest]]s
    3 KB (420 words) - 17:55, 15 May 2024
  • ...m [[provider chest]]s to the player, [[construction robot]]s, or requester chests. ...in a buffer chest are '''not''' used to fulfill requests from other buffer chests.
    2 KB (348 words) - 05:54, 10 February 2023
  • {{:Infobox:Logistic robot}} ...onomous floating devices capable of transporting resources in a [[logistic network]]. They are one of two types of floating robotic devices, the other being [
    4 KB (554 words) - 17:20, 1 August 2023
  • ...施处于某个{{Translation|Logistic network}}范围内且允许与其连接,则在旁边还会显示一个 [[File:Logistic network panel.png]] 图标,同样也允许点击设置选项。
    14 KB (470 words) - 16:16, 24 September 2023
  • * [[Chests/ja|チェスト]]: 最も一般的な保管庫 * [[Chests/ja|チェスト]]
    4 KB (66 words) - 15:51, 22 January 2021
  • * {{L|Chests}}:{{Translation|Storage}}的最基本形式。 * {{L|Chests}}
    2 KB (87 words) - 03:47, 9 July 2018
  • ...y hovering the mouse on a roboport, or logistics chest which is inside the logistic zone. ..."color:#F98A1D">orange</span> square represents the reach of the logistics network where both logistics and construction robots can move.
    5 KB (705 words) - 19:38, 13 December 2022
  • * Inserters connected to the circuit network now have the option to only read hand contents.}} * Inserters can now send the item held in hand to the circuit network.
    2 KB (270 words) - 14:46, 25 September 2018
  • ...l.gif|thumb|420x336px|right|''This gif shows how robots can load or unload chests in a train station. The train delivers items that are filled into [[active A [[logistic network]] is a series of different logistics chests and [[logistic robot]]s all covered by one or more connected [[roboport]]s.
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...示される(注意:レッド/グリーンケーブルが接続されていなければ、代わりに「接続されていません」が表示される)。その隣の[[File:Logistic network panel.png]]アイコンをクリックすると装置は(範囲内にあれ ...スト]] || 内容物を回路ネットワークに送信可能。物流ネットワークにつながるチェスト(Logistic chests)はさらに[[logistic network/ja|物流ネットワーク]]へも送信可能。 ||
    23 KB (572 words) - 09:17, 12 May 2024
  • The inserter is notable in that it is used in the creation of [[logistic science pack]], so players must create an automated inserter assembly line. * Inserters connected to the circuit network now have the option to only read hand contents.}}
    3 KB (379 words) - 13:37, 9 July 2021
  • ...hey are one of two type of floating robotic devices, the other being the [[logistic robot]]s. They run on electricity from [[roboport]]s, or a [[personal robop ...liff explosives|cliff explosives]] in a provider or storage chest in their network, or in the player's inventory.
    4 KB (502 words) - 10:28, 23 April 2024
  • * Inserters connected to the circuit network now have the option to only read hand contents.}} * Inserters can now send the item held in hand to the circuit network.
    2 KB (334 words) - 18:08, 30 November 2020
  • | {{Imagelink|Electric mining drill|Mining drill/zh|采掘机}} || 采集矿产并输入{{L|Chests}}或{{L|Belt transport system}}中。
    3 KB (131 words) - 04:33, 24 January 2022
  • ...d to and controlled by the [[logistic network|logistic]] and the [[circuit network]]. * Inserters connected to the circuit network now have the option to only read hand contents.}}
    4 KB (559 words) - 13:51, 5 April 2022
  • * [[Chests]]: the most common form of storage. * [[Chests]]
    2 KB (385 words) - 11:45, 29 September 2023
  • ...el, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual s The channels are separated from each other, so each network can simultaneously carry a number for each item and fluid in the game, and
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * [[Chests/ru | Сундуки]]: наиболее распространённая ф * [[Chests/ru | Сундуки]]
    5 KB (70 words) - 08:36, 3 March 2021
  • * [[Chests/uk|Скрині]]: найпоширеніший вид зберігання * [[Chests/uk|Скрині]]
    5 KB (69 words) - 14:57, 14 July 2023
  • * [[Chests/nl|Kist]]: De meest gebruikte opslagmethode. * [[Chests/nl|Kisten]]
    3 KB (401 words) - 09:50, 13 March 2018
  • * {{L|Chests}}: najczęstsza forma przechowywania przedmiotów. * {{L|Chests}}
    3 KB (476 words) - 10:22, 20 February 2024
  • * [[Chests/de|Kisten]]: die häufigste Form der Lagerung. * {{TransLink|Chests}}
    3 KB (463 words) - 19:20, 5 October 2021
  • * [[Chests/fr|Coffre]] : la forme la plus courante de stockage. * [[Chests/fr|Coffres]]
    3 KB (516 words) - 22:15, 19 July 2021
  • |<code>logistic-network</code>|| Logistic network || Related to roboports and logistic robots. ...twork</code>|| Circuit network || Entities which interact with the circuit network.
    8 KB (1,126 words) - 09:06, 12 November 2023
  • * [[Chests|Chest]] limitations * [[Circuit network]] logic and conditions, as well as wiring
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ** Logistic trash slots * [[Chests]]: The archetypal example of stacks outside the player's inventory; a chest
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...counts in circuit network when rebuilding non-empty chest connected to the network. * Fixed bug in electric network splitting in special case when circuit network cables are present.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * {{L|Chests}}: Nějběžnější skladovací prvek. * {{L|Logistic network}}
    2 KB (439 words) - 19:36, 23 December 2017
  • | Used by [[Prototype/LogisticContainer]], optional. [[#Logistic filter object]]. | Boolean. Whether this requester chest can request from buffer chests.
    17 KB (2,455 words) - 09:38, 14 May 2024
  • ...sport system]] (conveyor belts), [[railway]] (trains) and [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the charact == Comparison of belts, trains and logistic robots ==
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...|| t || logistic-network || Logistics Network || Related to roboports and logistic robots ...uit-network || Circuit network || Entities which interact with the circuit network.
    10 KB (1,418 words) - 09:07, 12 November 2023
  • * Fix bug of logistic storage not updated when rebuilding chest to storage. * Fixed bug of alt-info + logistic storage being off after shift/control click of items that don't fit into in
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...moved by the robots and the resulting items stored in [[logistic network]] chests or, when a [[personal roboport]] is used, the player's inventory. [[Ghost]] ...e all entities and tiles and place the resulting items in logistic network chests, or the player's inventory when the bots flew from a personal roboport.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * Adjust the size and count of machines info displayed in the electric network GUI to screen size. * Player can request things directly from the logistic robots.
    6 KB (978 words) - 14:48, 24 September 2023
  • These items are often just put into [[chests]] for personal use rather than on a bus. When [[logistic robot]]s are available one might start moving some items by robots instead
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...ão contectado", será mostrada no lugar). Clicando no ícone [[File:Logistic network panel.png]] próximo a ele, o dispositivo pode ser conectado na rede logís ...e circuito. Baús logísticos enviam seu conteúdo também para a {{L|Logistic network}} ||
    16 KB (2,758 words) - 16:16, 24 September 2023
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Increased stack sizes of walls (32->64) and logistic robots (16->32).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that used ammo specified in personal logistics didn't trigger logistic robots to resupply. ...ad-ability of save with inserter in logistic network, that has cleared the logistic condition due to mod removal.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ngeschlossen" angezeigt). Durch einen Klick auf das Symbol [[File:Logistic network panel.png]] daneben kann das Gerät mit einem Logistiknetz verbunden werden ...z senden. Logistik-Kisten können ihren Inhalt zusätzlich an das [[logistic network/de|Logistiknetz]] senden. ||
    19 KB (2,813 words) - 20:48, 29 April 2024
  • ...he player, moved using [[inserters]], dropped on the ground, nor stored in chests, unless the fluids are stored in [[barrel]]s. They cannot be spilled or eve ...d above, among other things. They can also be disabled using the [[circuit network]] which stops fluid flow through the pump.
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...zane do sieci sterowniczej z ''nadajników''. Przeważnie nadajnikami są {{L|Chests}} oraz {{L|Storage tank}}, które wysyłają do sieci informacje na temat i ...zynie logistyczne dodatkowo przesyłają dane o przedmiotach do {{L|Logistic network}}. ||
    18 KB (2,878 words) - 16:15, 24 September 2023
  • ...can't be built on platforms, including construction and logistics robots, chests, vehicles, and burner entities. ...hub can be expanded with cargo bays, which is important as you can't place chests on platforms. Cargo bays can also attach to other cargo bays.
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...ed that fast replacing moved items primary to character, it made upgrading chests and machines not practical. Instead, when fast replacing, the content is al * Show the logistic network areas when the deconstruction tool is in hand ([http://www.factorioforums.c
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed the missing distance check for connection of circuit network cables. * Added descriptions for some items (science pack, logistic robot/chests)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...ь побудувати їх, використовуючи доступні матеріали в інвентарі гравця чи [[Chests/uk|скринях]] логістиної мережі. * {{L|Logistic network}}
    11 KB (170 words) - 13:55, 14 February 2024

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