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  • {{:Infobox:Construction robot}}
    2 KB (86 words) - 05:59, 28 June 2018
  • {{:Infobox:Worker robot cargo size (research)}} Increases the amount of items [[logistic robot]]s and [[construction robot]]s can transport at once.
    1 KB (172 words) - 07:09, 9 May 2019
  • {{Languages}}{{:Infobox:Construction robot}}
    4 KB (98 words) - 16:16, 22 May 2020
  • ...to items until something in the [[logistic network]] specifically requests it. ...to empty themselves as quickly as possible. Items are moved by [[logistic robot]]s to the nearest storage location, or requesting entity.
    501 bytes (68 words) - 15:37, 1 October 2020
  • * [[Prototype/CombatRobot]] '''combat-robot''' ** [[Prototype/ConstructionRobot]] '''construction-robot'''
    2 KB (290 words) - 10:43, 21 September 2023
  • {{:Infobox:Logistic robot}} ...e of two types of floating robotic devices, the other being [[construction robot]]s.
    4 KB (554 words) - 17:20, 1 August 2023
  • ...n. Storage chests can be filtered to only accept one type of item from the logistic network. * Logistic robots will pick up items in the following priority: [[active provider ches
    3 KB (420 words) - 17:32, 22 February 2024
  • ...蓝图中。放置蓝图时,地图上会出现整个建筑布局的虚影。这个虚影可以为我们手动放置建筑提供参考,但更常见的做法是直接交给{{L|Construction robot}}自动完成建筑的放置。 {{Achievement|you-are-doing-it-right}}
    4 KB (94 words) - 13:07, 26 November 2018
  • {{:Infobox:Construction robot}} ...Це один із двох типів роботизованих літаючих пристроїв, інший — [[logistic robot/uk|логістичні роботи]]. Вони працюють на ел
    3 KB (86 words) - 12:14, 20 October 2023
  • {{:Infobox:Construction robot}} * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]].
    2 KB (253 words) - 10:19, 16 December 2017
  • {{:Infobox:Construction robot}} ...re der beiden Arten von schwebenden Robotern sind die {{TransLink|Logistic robot}}. Beide werden mit Strom aus einem {{TransLink|Roboport}} oder einem [[Per
    2 KB (300 words) - 18:11, 13 March 2022
  • ...specified number of up to 1000 types of items from the network. [[Logistic robot]]s will then bring the specified items from [[provider chest]]s, [[storage When fulfilling requests from requester chests, logistic robots will first attempt to pick up the specified items from [[active prov
    3 KB (378 words) - 05:56, 10 February 2023
  • {{Achievement|you-are-doing-it-right}}
    8 KB (161 words) - 09:25, 11 May 2024
  • {{:Infobox:Construction robot}} ...ne of two type of floating robotic devices, the other being the [[logistic robot]]s. They run on electricity from [[roboport]]s, or a [[personal roboport]].
    4 KB (502 words) - 10:28, 23 April 2024
  • {{:Infobox:Construction robot}} ...research)/ru|увеличение скорости]] имеют значение не только для [[Logistic robot/ru|транспортных дронов]], но и для строител
    5 KB (88 words) - 19:19, 8 April 2018
  • * [[Worker robot cargo size (research)/zh|物流机器人储存空间]] 某些设备的堆叠空间的数量,[[Inserters/zh|机械臂]]或者[[Logistic robot/zh|物流机器人]]可以将物品插入限制区域。
    6 KB (215 words) - 17:51, 25 August 2018
  • ...y hovering the mouse on a roboport, or logistics chest which is inside the logistic zone. ...s can connect to form a [[logistic network]], if the borders of the orange logistic areas touch. This is shown by a dotted line running between the two ports.
    5 KB (705 words) - 19:38, 13 December 2022
  • ...difier prototype may also have other fields depending on the type, because it is loaded as an extension of this type. * If this is <code>"character-logistic-trash-slots"</code>, this modifier is loaded as a [[Types/SimpleModifierPro
    8 KB (906 words) - 10:42, 21 September 2023
  • ...d version of itself, the [[personal roboport MK2]], which provide a higher robot limit. * Personal roboports handle [[construction robot]]s only, not [[logistic robot]]s. If a [[blueprint]] is used, construction robots will construct only wha
    2 KB (352 words) - 11:23, 1 March 2024
  • {{:Infobox:Construction robot}}
    4 KB (117 words) - 12:58, 18 October 2020
  • ...ogistic network]] is a series of different logistics chests and [[logistic robot]]s all covered by one or more connected [[roboport]]s. Depending on the type and configuration of the chests and area of the logistic network the robots will transport items between these chests as a power-hun
    12 KB (1,981 words) - 11:43, 29 September 2023
  • {{:Infobox:Construction robot}} ...rker robot cargo size (research)/fr|capacité de transport]] et de [[Worker robot speed (research)/fr|vitesse de déplacement]] des robots logistiques affect
    4 KB (513 words) - 18:40, 18 November 2018
  • ...具提示中。 另外, 蜘蛛机甲的库存空间可配置物流需求及垃圾回收,类似于{{L|Player}} 背包, 因此蜘蛛机甲可以被 {{L|Logistic robot}}补给。 ...: "Than maybe he felt FFF was too short that week, so he made the gif, and it was not touched ever since".<sup>[https://forums.factorio.com/viewtopic.php
    3 KB (165 words) - 15:06, 11 September 2021
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • ...arch)|mining productivity]] and [[follower robot count (research)|follower robot count]] - use an [[Wikipedia:Arithmetic_progression|arithmetic progression] ...ot speed ]] || +65% Robot Speed || {{icon|Automation science pack}} {{icon|Logistic science pack}} {{icon|Chemical science pack}} {{icon|Production science pac
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...ually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. Spidertron's ...player]] inventory, so the vehicle is automatically supplied by [[logistic robot]]s.
    4 KB (663 words) - 06:32, 28 June 2023
  • ...300 times, raising the research cost to 300 automation science packs, 300 logistic science packs and 300 military science packs. ...n|Time|6}} + {{icon|Transport belt|1}} + {{icon|Inserter|1}} &rarr; {{icon|Logistic science pack|1}} || {{icon|Time|8.75}} {{icon|iron plate|5.5}} {{icon|coppe
    6 KB (839 words) - 10:11, 28 April 2023
  • ...sport system]] (conveyor belts), [[railway]] (trains) and [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the charact == Comparison of belts, trains and logistic robots ==
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game. ...tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.
    6 KB (952 words) - 14:15, 15 April 2024
  • {{Achievement|it-stinks-and-they-dont-like-it}} !食人虫会被污染所吸引与激怒,因此它们会试图摧毁污染源。它们在看到玩家,[[turret/zh|防御塔]]以及[[logistic robot/zh|物流机器人]]时,会转而攻击他们。
    10 KB (165 words) - 18:53, 2 May 2023
  • *** [[Prototype/LogisticContainer]] '''logistic-container''' *** [[Prototype/CombatRobot]] '''combat-robot'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...stic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, which also allows conditions to be set.
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...y placing factory pieces, or, more commonly, handed over to [[construction robot]]s for automated completion. {{Achievement|you-are-doing-it-right}}
    9 KB (1,370 words) - 05:28, 10 February 2023
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • ** Logistic trash slots ...acity bonus (research)|inserter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.)
    7 KB (1,002 words) - 19:33, 26 January 2024
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Construction robot tile batching. ** Change the way it works
    7 KB (896 words) - 18:58, 24 September 2023
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * New logistic robot graphics
    5 KB (692 words) - 14:47, 24 September 2023
  • ...[ghost]]s of them elsewhere for future placement, either by [[construction robot]]s or the player. [[Blueprint]]s are essentially saved copies that can be s ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • * Fixed that logistic robots brought wrong item to requester chest occasionally. * Increased stack sizes of walls (32->64) and logistic robots (16->32).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ayer/ru|игрока]], чтобы транспорт автоматически восполнял нужды [[logistic robot/ru|транспортными дронами]]. ..."> "Than maybe he felt FFF was too short that week, so he made the gif and it was not touched ever since" </span> ''[https://forums.factorio.com/viewtopi
    7 KB (162 words) - 15:37, 27 November 2020
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...endet werden, oder, was häufiger der Fall ist, an {{TransLink|Construction robot}} zur automatischen Fertigstellung übergeben werden. {{Achievement|you-are-doing-it-right}}
    7 KB (982 words) - 17:51, 5 March 2022
  • | Used by [[Prototype/LogisticContainer]], optional. [[#Logistic filter object]]. ...ctual point where a wire is connected to. Contains information about where it is connected to.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ...іщення частин фабрики або, що більш поширено, дати завдання [[construction robot/uk|будівельним роботам]] для автоматичної {{Achievement|you-are-doing-it-right}}
    11 KB (170 words) - 13:55, 14 February 2024
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • **** [[Prototype/LogisticContainer]] '''logistic-container''' **** [[Prototype/CombatRobot]] '''combat-robot'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ayer}}-Inventar, so dass das Fahrzeug automatisch von {{TransLink|Logistic robot}}n versorgt wird. ...: "Than maybe he felt FFF was too short that week, so he made the gif, and it was not touched ever since"("Dann hatte er vielleicht das Gefühl, dass FFF
    5 KB (673 words) - 19:21, 21 May 2021
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;Bots : Shorthand version for [[construction robot]] or [[logistic robot]]. Sometimes also refers to the [[Combat_robot_capsules|combat robots]] cre
    18 KB (2,917 words) - 19:00, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...pumpjack]]'s output on a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ;Bots : Shorthand version for [[Construction robot]] or [[Logistic robot]]. Sometimes also refers to the combat robots created from capsules (unlock ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...es est la raffinerie de pétrole. Ceux-ci ne peuvent pas être alimentés par robot, mais toutes leurs entrées et sorties sont des fluides canalisés (sauf po ...erefore, when building an entire production line with a high beacon boost, it is significantly more economical to build a row of production buildings sur
    12 KB (1,841 words) - 15:06, 3 October 2019
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed logistic description counts with the same counts getting displayed in random order ( * Fixed crash when robot can't find charging spot when stationing. ([https://forums.factorio.com/247
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed logistic chest shadows were shorter than other chests. ([https://forums.factorio.com * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023