Logistic network
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A logistic network is a series of different logistics chests and logistic robots all covered by one or more connected roboports.
Depending on the type and configuration of the chests and area of the logistic network the robots will transport items between these chests as a power-hungry alternative to moving items manually, or by belts or railway. However, robots offer much higher mobility, since they can fly over obstacles in a beeline.
The player character can also act as requester chest in the logistic network, allowing them to 'request' various items be kept at a set limit within their personal inventory. After researching Character logistic slots, they can configure an amount of items; and logistic robots will start to move the specified items from the network to the character's inventory.
Items
Entity | Description |
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Roboport | Central component of the logistic network in which the robots operate. Roboport coverage defines the area of the logistic network. Robots need to periodically return here to recharge. |
Logistic robot | Moves items between logistic chests.1 |
Construction robot | Repairs broken or replaces destroyed entities. Builds, deconstructs and upgrades entities on command. |
Active provider chest | Logistic chest: Pushes stored items into the logistic network.2 |
Passive provider chest | Logistic chest: Places stored items at the logistic network's disposal.2 |
Storage chest | Logistic chest: Stores items currently not requested. Can be filtered to only store one type of item. Supplies stored items to the Logistic network.2 |
Requester chest | Logistic chest: Will be filled by logistic robots until the configured amount is reached, or the chest becomes full. Can request multiple different types of items.2 |
Buffer chest | Logistic chest: Functions as both a requester chest and passive provider chest.2 |
(1) Default capacity is 1 item per robot. This can be increased by researching Worker robot cargo size (research).
(2) Logistic chests can also be connected to the circuit network with red wire or green wire.
Usage
To start with, just use passive provider- and requester chests. Place the passive provider chests at the output inserters of assembling machines and requester chests at the input (let them request the needed items). Place a roboport, which covers these chests with the inner orange area. Place some logistic bots in the roboport. The robots will fly out of the top hatch and will begin to work. You can now limit the number of produced item with the stack limitation-feature.
The logistic network makes it possible to create complex items in a relatively small factory area, but its throughput is limited by how many robot charge points (roboports) exist in the network.
The basic thing needed for item transportation is roboports. The roboport shows the orange logistic coverage and the green construction coverage when held in the cursor or hovered after placing.
- The orange zone is the logistic network coverage. This is also the maximum distance for connecting two roboports.
- The green zone is the construction area.
Expanding the logistic network
There can be many separate logistic networks. Two roboports are in the same network only if they are connected, so if their logistic areas are touching. Visually this is represented by a dashed yellow line connecting them. To prevent roboports from linking, the player needs to build them far enough away from each other so that the orange zones don't touch.
Bots do not fly migrate from one network to another, unless their home network is destroyed in some way, for example when all roboports are removed or out of power.
Mechanics
Losing bots
Worker robots are a priority target of biters, and the enemies will prioritize attacking them over many objects in the vicinity of the robots.
Robots may run out of charge on longer journeys which will reduce their flying speed to 20% of their normal speed. Robots that run out of charge will fly to the closest recharge point instead of their original target. This means that they may depart from the original route and even go into the opposite direction, depending on where the closest charging point is.
When the charging-queue for the bots gets too long, the bots (and their loads) will slow down. Generally, a roboport can charge between 50 and 70 bots per min, 4 at a time, but are not very efficient at charging large queues of bots and can quickly become overworked.
Negative numbers
It is possible to notice negative numbers on the 'Logistic Network'-Screen when looking at network storage or opening the logistic networks GUI the with L.
The logistic network numbers report items in provider and storage chests, minus the amount of items scheduled to be picked up by robots. When negative numbers are shown, it means that more items are being requested than are available in the network. There is a deficit. This can be a problem, or intended, depending on the player's choice. The negative value is just to explain why items aren't being delivered. For example, a deficit of 20 iron plates would look like this:
Receiving more items than requested
The delivered number of items in the requester chest can be higher than requested. This depends on the researched Worker robot cargo size-bonus, since bots will always take as much as they can carry if an unlimited amount is available.
Choosing the post for charging
Normally a robot flies to the nearest roboport to recharge. If the queue on that roboport is too long, they eventually choose another port. This is specified by the ratio of <distance to different roboport in tiles> / <queue size of robots waiting>.
Currently, to choose the more distant roboport, the distance must be at most <Number of robots in the queue and on the way> / 2. So, to choose a roboport that is 10 tiles more distant, it has to have 20 less robots waiting in the queue.
Priorities of robots
This overview reflects the priorities in which order the chests are filled/emptied.
Logistic robots on the logistic network look for orders by the chests in this order:
- A requested item is first looked up in the player's trash slots, then in active provider chests, then in the storage chests and buffer chests (only for character logistic slot requests), then the passive provider chests. So, the active provider chests are emptied first, then the storage chests and buffer chests, then the passive provider chests.
- Requests are assigned first for player logistics, then for requester chests, then for buffer chests.
Source Priority | > > > | Target Priority | 1 > > |
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(1) Requesters with "request from buffer chests" have higher priority than others, the same as a player.
Storage chests will be filled with items from active provider chests, from robots that have had their orders cancelled while they were carrying items, and from the player's logistic trash slots. Furthermore, items deconstructed by construction robots will be placed into storage chests.
- To place items into storage chests, the bots search for a storage chest that already stores items of the same type, then for one which has its filter set to the item type. If that can't be found, they choose the first storage chest with a free slot from the list, which is sorted by the order they were built in. [1] This is to avoid having storage chests with different items inside, allowing greater organisation.
Distance
When looking to pick up requested items from multiple chests of equal priority, bots will always choose the closest one. [2] This is however only true when an item is being requested, not when an item is sent away. [3] In the case of items being sent into the logistics network distance does not matter, and the rules laid out above matter instead.
Achievements
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You've got a package Supply the player by logistic robot. |
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Delivery service Supply the player with 10k items delivered by logistic robots. |
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Logistic network embargo Win the game without building any active provider, buffer or requester chests. |