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Rocket part

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Revision as of 18:10, 20 August 2017 by Arseniccatnip (talk | contribs)
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Rocket part
  • Base game
  •  
  • Space Age mod

Recipe

3
+
10
+
10
+
10
1

Total raw

153
+
200
+
50
+
10
+
10
+
20

Stack size

5

Rocket capacity

50 (10 stacks)

Prototype type

item

Internal name

rocket-part

Required technologies

Produced by

Rocket parts are created inside of the rocket silo. Each completed part contributes 1% towards the completion of the rocket. Once all 100 rocket parts have been completed, the rocket silo will display a rocket ready to be launched within the silo, and the player can launch the rocket from within the rocket silo interface by pressing the LAUNCH button. Before launching, a satellite can be placed into the rocket.

Building the Rocket

The rocket needs 100 parts; each part needs 3 ingredients; those ingredients need other ingredients; etc. In total, one rocket(sans satellite) will need 100 rocket parts, which requires the following raw resources (assuming Advanced oil processing and cracking are used):

Complete list of all intermediate products:

Note: To win the game (or to update the Rockets Sent counter in the left top), you additionally need a satellite. When you hover over it, it mentions the "total raw" already. However, this does not include the material needed for Processing Units, Batteries and Steel since these are seen as "raw ingredients" (they cannot be crafted by hand). Still, you can't make a battery (or steel, or processing units) without iron plates, so you still need to mine the ore. The total raw cost for the satellite is:

Complete list of all intermediate products:

Added up together, each complete rocket launched will cost:

Building the Rocket With Productivity3 Modules

Maximum Productivity module 3 in Rocket silo and every assembly machine and furnace.

Complete list of all intermediate products:

Raw Products Required

See also