Recipe
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![](/images/Time.png) 0.5 +![](/images/thumb/Iron_gear_wheel.png/32px-Iron_gear_wheel.png) 5 +![](/images/thumb/Transport_belt.png/32px-Transport_belt.png) 1 → ![](/images/thumb/Fast_transport_belt.png/32px-Fast_transport_belt.png) 1
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Total raw
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![](/images/Time.png) 3.5 +![](/images/thumb/Iron_plate.png/32px-Iron_plate.png) 11.5
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Map color
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Health
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Resistances
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Fire: 0/50%
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Stack size
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100
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Rocket capacity
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100
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Dimensions
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1×1
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Belt speed
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30 Items/s
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Mining time
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0.1
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Prototype type
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transport-belt
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Internal name
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fast-transport-belt
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Required technologies
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![](/images/thumb/Logistics_2_%28research%29.png/32px-Logistics_2_%28research%29.png) 2
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Produced by
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Consumed by
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Recipe
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![](/images/Time.png) 0.5 +![](/images/thumb/Iron_gear_wheel.png/32px-Iron_gear_wheel.png) 5 +![](/images/thumb/Transport_belt.png/32px-Transport_belt.png) 1 → ![](/images/thumb/Fast_transport_belt.png/32px-Fast_transport_belt.png) 1
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Total raw
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![](/images/Time.png) 3.5 +![](/images/thumb/Iron_plate.png/32px-Iron_plate.png) 11.5
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Map color
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Health
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Resistances
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Fire: 0/50%
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Stack size
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100
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Rocket capacity
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100
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Dimensions
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1×1
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Belt speed
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30 Items/s
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Mining time
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0.1
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Prototype type
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transport-belt
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Internal name
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fast-transport-belt
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Required technologies
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![](/images/thumb/Logistics_2_%28research%29.png/32px-Logistics_2_%28research%29.png) 2
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Produced by
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Consumed by
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Fast transport belts are faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.
Properties
File:Fast transport belt fulldensity.gif6 Fast inserters per side will fill a fast transport belt to max. density
(1) See Physics of Transport Belts for more detailed information.
Production layouts
History
- 0.15.0:
- Increase stack size from 50 to 100.
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
See also