| 
 Recipe
 
 | 
 0.5  + 5  + 1   →  1  
 | 
| 
 Total raw
 
 | 
 3.5  + 11.5  
 | 
| 
 Map color
 
 | 
 | 
| 
 Health
 
 | 
 | 
| 
 Resistances
 
 | 
 Fire: 0/50%
 
 | 
| 
 Stack size
 
 | 
 100
 
 | 
| 
   Rocket capacity
 
 | 
 100
 
 | 
| 
 Dimensions
 
 | 
 1×1
 
 | 
| 
 Belt speed
 
 | 
 30 Items/s
 
 | 
| 
 Mining time
 
 | 
 0.1
 
 | 
| 
 Prototype type
 
 | 
 transport-belt
 
 | 
| 
 Internal name
 
 | 
 fast-transport-belt
 
 | 
| 
 Required technologies
 
 | 
 2  
 | 
| 
 Produced by
 
 | 
| 
 | 
| 
 Consumed by
 
 | 
| 
 | 
| 
 Recipe
 
 | 
 0.5  + 5  + 1   →  1  
 | 
| 
 Total raw
 
 | 
 3.5  + 11.5  
 | 
| 
 Map color
 
 | 
 | 
| 
 Health
 
 | 
 | 
| 
 Resistances
 
 | 
 Fire: 0/50%
 
 | 
| 
 Stack size
 
 | 
 100
 
 | 
| 
   Rocket capacity
 
 | 
 100
 
 | 
| 
 Dimensions
 
 | 
 1×1
 
 | 
| 
 Belt speed
 
 | 
 30 Items/s
 
 | 
| 
 Mining time
 
 | 
 0.1
 
 | 
| 
 Prototype type
 
 | 
 transport-belt
 
 | 
| 
 Internal name
 
 | 
 fast-transport-belt
 
 | 
| 
 Required technologies
 
 | 
 2  
 | 
| 
 Produced by
 
 | 
| 
 | 
| 
 Consumed by
 
 | 
| 
 | 
 
Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.
Properties
File:Fast transport belt fulldensity.gif6 Fast inserters per side will fill a fast transport belt to max. density
(1) See Physics of Transport Belts for more detailed information.
Production layouts
History
- 0.15.0: 
- Increased stack size from 50 to 100.
 
 
- 0.13.0: 
- Transport belt is now connectible to the circuit network.
 
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
 
 
- 0.12.0: 
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
 
- Optimised the transport belt movement.
 
 
- 0.11.9: 
- Items marked for deconstruction cannot be moved by belts anymore.
 
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
 
 
- 0.11.0: 
- Fast/express belts are now made from the slower variants.
 
 
- 0.9.7: 
- Belts to be deconstructed no longer accept items. 
 
 
- 0.9.6: 
- New transport belt graphics. 
 
 
- 0.6.0: 
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. 
 
 
- 0.5.0: 
- Better movement on transport belts in turns and crossings. 
 
 
- 0.2.8: 
- Cross connections of transport belt of the same type are disabled. 
 
 
- 0.2.2: 
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
 
 
See also