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Constant combinator

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Revision as of 16:53, 17 December 2017 by Pelia (talk | contribs) (Some info on typical use.)
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Constant combinator.png
Constant combinator

Constant combinator anim widecrop.png

Recipe

Time.png
0.5
+
Copper cable.png
5
+
Electronic circuit.png
2
Constant combinator.png
1

Total raw

Time.png
4.25
+
Copper plate.png
5.5
+
Iron plate.png
2

Map color

Health

Quality normal.png 120
Quality uncommon.png 156 Quality rare.png 192
Quality epic.png 228 Quality legendary.png 300

Stack size

50

Rocket capacity

50 (1 stack)

Mining time

0.1

Prototype type

constant-combinator

Internal name

constant-combinator

Required technologies

Circuit network (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The constant combinator is part of the circuit network and one of three types of combinators available in the game. It constantly outputs the selected signal(s) to all connected wire networks, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changing some user-defined settings by broadcasting a kind of a switching signal. If the output of a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator.

History

  • 0.13.0:
    • Connected wires are highlighted when hovering over a combinator connected to the circuit network.
    • Combinators show input and output in alt mode.
    • More virtual signals for combinators.
    • Constant combinator can be rotated.
    • Decider combinator "input count" option makes the combinator copy the count of the specified output signal from the input signals, instead of copying the count from the condition.
    • New combinator graphics.
  • 0.12.5:
    • Combinators now emit light.
  • 0.12.2:
    • Combinators no longer turn off when no wires are connected.

See Also