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Chemical plant: Difference between revisions

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Added all of the recipes that I know so far, plus clarified the situation with liquid ingredients
completed recipe table
Line 9: Line 9:


== Recipes ==
== Recipes ==
<div style=display:inline-table>
 
{| class="wikitable"
The Chemical plant has twelve available recipes, one of which must be set before it can begin processing.
 
{|class="wikitable"
|-
! Process !! Input !! Output
! Process !! Input !! Output
|-
|-
| {{Icon|Sulfuric acid||}} || {{Icon|Iron plate|1}} + {{Icon|Sulfur|5}} + {{Icon|Water|100}} + {{Icon|time|1}} || {{Icon|Sulfuric acid|50}}
| {{imagelink|Sulfuric acid}} (requires [[Sulfur processing (research)]])
| {{icon|Time icon|1}}{{icon|Iron plate|1}}{{icon|Sulfur|5}}{{icon|Water|100}}
| {{icon|Sulfuric acid|50}}
|-
| {{imagelink|Heavy oil cracking}} (requires [[Advanced oil processing (research)]])
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Heavy oil|40}}
| {{icon|Light oil|30}}
|-
| {{imagelink|Light oil cracking}} (requires [[Advanced oil processing (research)]])
| {{icon|Time|2}} {{icon|Water|30}} {{icon|Light oil|30}}
| {{icon|Petroleum gas|20}}
|-
| {{imagelink|Solid fuel from light oil|Solid fuel}} (requires [[Advanced oil processing (research)]])
| {{icon|Time|2}} {{icon|Light oil|10}}
| {{icon|Solid fuel|1}}
|-
| {{imagelink|Solid fuel from petroleum gas|Solid fuel}} (requires [[Oil processing (research)]])
| {{icon|Time|2}} {{icon|Petroleum gas|20}}
| {{icon|Solid fuel|1}}
|-
| {{imagelink|Solid fuel from heavy oil|Solid fuel}} (requires [[Advanced oil processing (research)]])
| {{icon|Time|2}} {{icon|Heavy oil|20}}
| {{icon|Solid fuel|1}}
|-
|-
| {{Icon|Solid fuel from light oil||}} || {{icon|Light oil|10}} + {{icon|time|2}} || {{icon|Solid fuel|1}}
| {{imagelink|Lubricant}} (requires [[Lubricant (research)]])
| {{icon|Time|1}}{{icon|Heavy oil|10}}
| {{icon|Lubricant|10}}
|-
|-
| {{Icon|Solid fuel from heavy oil||}} || {{icon|Heavy oil|20}} + {{icon|time|2}} || {{icon|Solid fuel|1}}
| {{imagelink|Plastic bar}} (requires [[Plastics (research)]])
| {{icon|Time|1}}{{icon|Coal|1}}{{icon|Petroleum gas|20}}
| {{icon|Plastic bar|2}}  
|-
|-
| {{Icon|Solid fuel from petroleum gas||}} || {{icon|Petroleum gas|20}} + {{icon|time|2}} || {{icon|Solid fuel|1}}
| {{imagelink|Sulfur}} (requires [[Sulfur processing (research)]]) || {{icon|Time|1}}{{icon|Water|30}}{{icon|Petroleum gas|30}}||{{icon|Sulfur|2}}
|-
|-
| {{Icon|Plastic bar||}} || {{Icon|Coal|1}} + {{Icon|Petroleum gas|20}} + {{Icon|time|1}} || {{Icon|Plastic bar|2}}
| {{imagelink|Battery}} (requires [[Battery (research)]])
| {{icon|Time|4}}{{icon|Iron plate|1}}{{icon|Copper plate|1}}{{icon|Sulfuric acid|20}}
| {{icon|Battery|1}}
|-
|-
| {{Icon|Sulfur||}} || {{Icon|Petroleum gas|30}} + {{Icon|Water|30}} {{Icon|time|1}} || {{Icon|Sulfur|2}}
| {{imagelink|Explosives}} (requires [[Explosives (research)]])
| {{icon|Time|4}}{{icon|Coal|1}}{{icon|Sulfur|1}}{{icon|Water|10}}
| {{icon|Explosives|2}}
|-
|-
| {{Icon|Battery||}} || {{Icon|Copper plate|1}} + {{Icon|Iron plate|1}} + {{Icon|Sulfuric acid|20}} + {{Icon|time|4}} || {{Icon|Battery|1}}
| {{imagelink|Flamethrower ammo}} (requires [[Flamethrower (research)]])
| {{icon|Time|6}}{{icon|Steel plate|5}}{{icon|Crude oil|100}}
| {{icon|Flamethrower ammo|1}}
|-
|-
| {{Icon|Explosives||}} || {{Icon|Coal|1}} + {{Icon|Sulfur|1}} + {{Icon|Water|10}} + {{Icon|Time|4}} || {{Icon|Explosives|2}}
|}
|}
</div>


== Liquid Inputs ==
== Liquid Inputs ==

Revision as of 17:01, 9 June 2023

Chemical plant

Recipe

5
+
5
+
5
+
5
+
5
1

Total raw

16.25
+
7.5
+
20
+
5

Map color

Health

300
390 480
570 750

Stack size

10

Rocket capacity

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

1
1.3 1.6
1.9 2.5

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Produced by

Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).

When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.

Gallery

Colored smoke billowing from the plants.

Recipes

The Chemical plant has twelve available recipes, one of which must be set before it can begin processing.

Process Input Output
Sulfuric acid (requires Sulfur processing (research))
1
1
5
100
50
Heavy oil cracking (requires Advanced oil processing (research))
2
30
40
30
Light oil cracking (requires Advanced oil processing (research))
2
30
30
20
Solid fuel (requires Advanced oil processing (research))
2
10
1
Solid fuel (requires Oil processing (research))
2
20
1
Solid fuel (requires Advanced oil processing (research))
2
20
1
Lubricant (requires Lubricant (research))
1
10
10
Plastic bar (requires Plastics (research))
1
1
20
2
Sulfur (requires Sulfur processing (research))
1
30
30
2
Battery (requires Battery (research))
4
1
1
20
1
Explosives (requires Explosives (research))
4
1
1
10
2
Flamethrower ammo (requires Flamethrower (research))
6
5
100
1

Liquid Inputs

Unlike solid ingredients, which can be inserted anywhere, the liquid ingredients can only be added at the two fixed inputs. Furthermore, the sulfur recipe, which requires two liquid ingredients, will only accept each ingredient on a specific input. When the sulfur recipe is selected, the plant will display icons on the inputs to show which ingredient goes to which input.

Special note for Switch users: On the Switch, when using the built-in display, the input icons can be difficult to see because of their size. Using the infobox image as a reference, arbitrarily labeling the top input as 'A' and the bottom input as 'B', for the sulfur recipe, petroleum gas must go into input 'A' and water into input 'B'.

History

  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Crafting speed decreased from 1.25 to 1.0.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2× recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
  • 0.9.1:
    • Now accepts modules.

See also