Physical projectile damage (research)/de: Difference between revisions
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{{Languages}}{{:Infobox:Physical projectile damage (research)}} | {{Languages}}{{:Infobox:Physical projectile damage (research)}} | ||
'''Physischer | '''Physischer Projektilschaden (Forschung)''' wirkt sich auf den Schaden aller Handfeuerwaffen-Munition, Geschütztürme, Schrotpatronen, Kanonengeschosse und Kampfroboter aus. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Technologie !! Kosten !! Pro Level !! Kumulativ !!Pro Level !! Kumulativ !! Pro Level !! Kumulativ | ! Technologie !! Kosten !! Pro Level !! Kumulativ !!Pro Level !! Kumulativ !! Pro Level !! Kumulativ | ||
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| {{Icontech|Physical projectile damage (research)|1}} Physischer | | {{Icontech|Physical projectile damage (research)|1}} Physischer Projektilschaden 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || || | ||
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| {{Icontech|Physical projectile damage (research)|2}} Physischer | | {{Icontech|Physical projectile damage (research)|2}} Physischer Projektilschaden 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || || | ||
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| {{Icontech|Physical projectile damage (research)|3}} Physischer | | {{Icontech|Physical projectile damage (research)|3}} Physischer Projektilschaden 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || || | ||
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| {{Icontech|Physical projectile damage (research)|4}} Physischer | | {{Icontech|Physical projectile damage (research)|4}} Physischer Projektilschaden 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || || | ||
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| {{Icontech|Physical projectile damage (research)|5}} Physischer | | {{Icontech|Physical projectile damage (research)|5}} Physischer Projektilschaden 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90% | ||
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| {{Icontech|Physical projectile damage (research)|6}} Physischer | | {{Icontech|Physical projectile damage (research)|6}} Physischer Projektilschaden 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220% | ||
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| {{Icontech|Physical projectile damage (research)|7-∞}} Physischer | | {{Icontech|Physical projectile damage (research)|7-∞}} Physischer Projektilschaden 7-∞ || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% pro Level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% pro Level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre> | ||
|} | |} | ||
== Siehe auch == | == Siehe auch == | ||
* | * {{L|Research}} | ||
* | * {{L|Technologies}} | ||
{{TechNav}} | {{TechNav}} |
Latest revision as of 14:35, 3 May 2022
Physischer Projektilschaden |
Kosten |
|
✖ 100 | |
Prototyp-Typ |
|
Interner Name |
physical-projectile-damage-1 |
Benötigte Technologien |
|
Ermöglicht |
|
Physischer Projektilschaden (Forschung) wirkt sich auf den Schaden aller Handfeuerwaffen-Munition, Geschütztürme, Schrotpatronen, Kanonengeschosse und Kampfroboter aus.
Technologie | Kosten | Pro Level | Kumulativ | Pro Level | Kumulativ | Pro Level | Kumulativ |
---|---|---|---|---|---|---|---|
Physischer Projektilschaden 1 | ✖ 100 | 10% | 10% | 10% | 10% | ||
Physischer Projektilschaden 2 | ✖ 200 | 10% | 20% | 10% | 20% | ||
Physischer Projektilschaden 3 | ✖ 300 | 20% | 40% | 20% | 40% | ||
Physischer Projektilschaden 4 | ✖ 400 | 20% | 60% | 20% | 60% | ||
Physischer Projektilschaden 5 | ✖ 500 | 20% | 80% | 20% | 80% | 90% | 90% |
Physischer Projektilschaden 6 | ✖ 600 | 40% | 120% | 40% | 120% | 130% | 220% |
Physischer Projektilschaden 7-∞ | 2^(Level-6)*1000 (z.B. 1000 für Level 7, 2000 für Level 8) |
✖ 40% pro Level | 120% + 40%*(Level-6) |
70% pro Level | 120% + 70%*(Level-6) |
100% pro Level | 220% + 100%*(Level-6) |