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Gun turret: Difference between revisions

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The multiplicative bonus now comes from the same technology
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Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.
Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.


Without upgrades, the gun turret has the same fire rate as the man-portable [[submachine gun]], doing equal damage per second. The gun turret's bullets receive bonuses from technologies that improve bullets so they keeps pace with the submachine gun as those improve, and the gun turrets themselves receive additional damage bonuses from the bullet damage technology, giving the turret a much higher DPS. These bullet damage and gun turret damage bonuses come from the [[Physical projectile damage (research)|same infinitely-researchable technology]] and stack multiplicatively.
Without upgrades, the gun turret has the same fire rate as the man-portable [[submachine gun]], doing equal damage per second. The gun turret's bullets receive bonuses from technologies that improve bullets so they keep pace with the submachine gun as it improves, and the gun turrets themselves receive additional damage bonuses from the bullet damage technology, giving the turret a much higher DPS. These bullet damage and gun turret damage bonuses come from the [[Physical projectile damage (research)|same infinitely-researchable technology]] and stack multiplicatively.


== Gallery ==
== Gallery ==

Revision as of 17:51, 6 July 2019

Gun turret

Recipe

8
+
10
+
10
+
20
1

Total raw

13
+
10
+
40

Map color

Health

400
520 640
760 1000

Stack size

50

Range

18
19.8 21.6
23.4 27

Shooting speed

10/s

Ammunition

Dimensions

2×2

Mining time

0.5

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Boosting technologies

Produced by

Gun turret damage bonus stacks with ammo bonuses

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

Without upgrades, the gun turret has the same fire rate as the man-portable submachine gun, doing equal damage per second. The gun turret's bullets receive bonuses from technologies that improve bullets so they keep pace with the submachine gun as it improves, and the gun turrets themselves receive additional damage bonuses from the bullet damage technology, giving the turret a much higher DPS. These bullet damage and gun turret damage bonuses come from the same infinitely-researchable technology and stack multiplicatively.

Gallery

History

  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also