Fast transport belt: Difference between revisions
		
		
		
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 v0.17 change to belt throughput. Note that I don't know whether to update the other values.  | 
				m Updated the belt density to 8 items and removed duplicate links.  | 
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| Line 12: | Line 12: | ||
! scope="col" | Type  | ! scope="col" | Type  | ||
! scope="col" | Max. throughput (Items per [[game-second]])<sup>1</sup>  | ! scope="col" | Max. throughput (Items per [[game-second]])<sup>1</sup>  | ||
! scope="col" | Speed ([[Tile|Tiles]] per   | ! scope="col" | Speed ([[Tile|Tiles]] per game-second)<sup>1</sup>  | ||
! scope="col" | Max. density (Items per   | ! scope="col" | Max. density (Items per tile)<sup>1</sup>  | ||
! scope="col" | Required [[Research|technologies]]  | ! scope="col" | Required [[Research|technologies]]  | ||
|-  | |-  | ||
| {{Imagelink|Fast transport belt|Fast transport belt}} || 30 || 3.75 ||   | | {{Imagelink|Fast transport belt|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]]  | ||
|}  | |}  | ||
| Line 24: | Line 24: | ||
{{history|0.17.0|  | {{history|0.17.0|  | ||
* Increased throughput to 30 items/second.}}  | * Increased throughput to 30 items/second.  | ||
* Consistently holds 8 items per tile.}}  | |||
{{history|0.15.0|  | {{history|0.15.0|  | ||
Revision as of 20:49, 27 February 2019
| Fast transport belt | 
- Base game
 - Space Age mod
 
Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.
Properties
| Type | Max. throughput (Items per game-second)1 | Speed (Tiles per game-second)1 | Max. density (Items per tile)1 | Required technologies | 
|---|---|---|---|---|
| Fast transport belt | 30 | 3.75 | 8 | Logistics 2 (research) | 
(1) See Physics of Transport Belts for more detailed information.
History
- 0.17.0: 
- Increased throughput to 30 items/second.
 - Consistently holds 8 items per tile.
 
 
- 0.15.0: 
- Increased stack size from 50 to 100.
 
 
- 0.13.0: 
- Transport belt is now connectible to the circuit network.
 - Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
 
 
- 0.12.0: 
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
 - Optimised the transport belt movement.
 
 
- 0.11.9: 
- Items marked for deconstruction cannot be moved by belts anymore.
 - Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
 
 
- 0.11.0: 
- Fast/express belts are now made from the slower variants.
 
 
- 0.9.7: 
- Belts to be deconstructed no longer accept items.
 
 
- 0.9.6: 
- New transport belt graphics.
 
 
- 0.9.0: 
- Small optimisation.
 
 
- 0.6.0: 
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
 
 
- 0.5.0: 
- Better movement on transport belts in turns and crossings.
 
 
- 0.2.8: 
- Cross connections of transport belt of the same type are disabled.
 
 
- 0.2.2: 
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
 
 
- 0.2.1: 
- Small optimisation.
 
 
- 0.1.0: 
- Introduced
 
 
