Constant combinator: Difference between revisions
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* [[Arithmetic combinator]] | * [[Arithmetic combinator]] | ||
* [[Decider combinator]] | * [[Decider combinator]] | ||
* [[Combinator | * [[Tutorial:Combinator tutorial|Combinator tutorial]] | ||
* [[Circuit network]] | * [[Circuit network]] | ||
* [[Circuit | * [[Tutorial:Circuit network cookbook|Circuit network cookbook]] | ||
{{LogisticsNav}} | {{LogisticsNav}} | ||
{{C|Circuit network}} | {{C|Circuit network}} |
Revision as of 08:03, 10 July 2018
Constant combinator |
Recipe |
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Total raw |
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Map color |
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Health |
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Stack size |
50 |
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50 (1 stack) |
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Mining time |
0.1 |
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Prototype type |
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Internal name |
constant-combinator |
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Required technologies |
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Produced by |
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The constant combinator is part of the circuit network and one of three types of combinators available in the game. It constantly outputs the selected signal(s) to all connected wire networks, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changing some user-defined settings by broadcasting a kind of a switching signal. If the output of a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator.
History
- 0.13.0:
- Connected wires are highlighted when hovering over a combinator connected to the circuit network.
- Combinators show input and output in alt mode.
- More virtual signals for combinators.
- Constant combinator can be rotated.
- Decider combinator "input count" option makes the combinator copy the count of the specified output signal from the input signals, instead of copying the count from the condition.
- New combinator graphics.
- 0.12.5:
- Combinators now emit light.
- 0.12.2:
- Combinators no longer turn off when no wires are connected.
- 0.12.0:
- Introduced