Shotgun: Difference between revisions
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A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. | A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. | ||
The Shotgun is the earliest weapon capable of seriously assaulting Biter nests. The weapon's starting damage can pierce nest armor ( | The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests. | ||
The shotgun | The shotgun is less effective in clearing out the biters themselves, sporting a lower damage output (60 damage/second theoretical maximum, assuming all pellets hit. lower in practice because pellet spread will cause a nontrivial fraction of pellets to miss against small targets) compared to the [[Submachine_gun|Submachine gun]]'s guaranteed 75 damage/second. Players can switch between both weapons to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]]. | ||
== History == | == History == |
Revision as of 09:40, 21 September 2017
Shotgun |
Recipe |
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Total raw |
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Stack size |
5 |
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Range |
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Shooting speed |
1/s |
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Ammunition |
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Prototype type |
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Internal name |
shotgun |
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Required technologies |
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Produced by |
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A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern.
The Shotgun is the earliest weapon capable of seriously assaulting Biter nests. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.
The shotgun is less effective in clearing out the biters themselves, sporting a lower damage output (60 damage/second theoretical maximum, assuming all pellets hit. lower in practice because pellet spread will cause a nontrivial fraction of pellets to miss against small targets) compared to the Submachine gun's guaranteed 75 damage/second. Players can switch between both weapons to balance power and resource-efficiency, or support themselves with covering fire from Turrets and combat bots.
History
- 0.1.0:
- Introduced