Lab: Difference between revisions
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==See also== | ==See also== | ||
* [[Electric network]] | * [[Electric network]] | ||
* [[Crafting | * [[Crafting]] | ||
{{ProductionNav}} | {{ProductionNav}} | ||
{{C|Producers}} | {{C|Producers}} |
Revision as of 18:35, 4 September 2017
Lab |
Recipe |
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+ + + → | |||||||||||||
Total raw |
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+ + | |||||||||||||
Map color |
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Health |
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Stack size |
10 |
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Dimensions |
3×3 |
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Energy consumption |
60 kW (electric) |
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Mining time |
0.2 |
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Speed |
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Module slots |
2 slots |
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Prototype type |
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Internal name |
lab |
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Required technologies |
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Boosting technologies |
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Produced by |
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Labs are buildings that perform research for technologies by consuming science packs. Use of a lab is required to progress in Factorio.
Production
Labs take two inputs: Electricity and Science packs. There are seven science packs:
- Science pack 1
- Science pack 2
- Science pack 3
- Military science pack
- Production science pack
- High tech science pack
- Space science pack
Labs output: Research progress.
The player can only research one technology at a time, but can use multiple labs for faster results. The speed bonus of labs when Lab research speed is researched and modules are present can be calculatd using this formula: research_bonus * module_bonus = speed_bonus
; the percentage bonuses have to be converted to decimals (e.g. +140% = 2.4) before the formula is used.
History
- 0.12.6:
- The research speed of a lab is now not dependent on its electricity consumption, and can be scripted.
- 0.12.0:
- Lab research is now continuous; Science packs now have progress bars.
- 0.9.2:
- Labs are now named after early access backers when built from blueprints.
- 0.7.2:
- Changed the recipe of Lab to require 4 transport belts, down from 5.
- 0.6.0:
- New graphics.
- 0.2.7:
- Contents of the Lab is now shown in the entity info.
- 0.1.0:
- Introduced