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Laser turret: Difference between revisions

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(that drain adds up: add a strategy tip to be careful about using too many)
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Since using laser turrets to ward off attacks can cause electricity usage spikes, using [[accumulator]]s to offset the cost is recommended to keep the rest of the network fully functional.
Since using laser turrets to ward off attacks can cause electricity usage spikes, using [[accumulator]]s to offset the cost is recommended to keep the rest of the network fully functional.
The drain of 24kW per turret can quickly add up when using lots of them around many edges of your base. For corners you don't expect to be under frequent attack, it may be easier on your electric network to use other kinds of turrets at less critical installations or those unlikely to be attacked.


== Achievements ==
== Achievements ==

Revision as of 15:10, 10 August 2017

Laser turret.png
Laser turret

Laser turret entity.png

Recipe

Time.png
20
+
Battery.png
12
+
Electronic circuit.png
20
+
Steel plate.png
20
Laser turret.png
1

Total raw

Time.png
45
+
Battery.png
12
+
Copper plate.png
30
+
Iron plate.png
20
+
Steel plate.png
20

Map color

Health

Quality normal.png 1000
Quality uncommon.png 1300 Quality rare.png 1600
Quality epic.png 1900 Quality legendary.png 2500

Stack size

50

Range

Quality normal.png 24
Quality uncommon.png 26.4 Quality rare.png 28.8
Quality epic.png 31.2 Quality legendary.png 36

Shooting speed

1.5/s

Damage

20 laser

Dimensions

2×2

Energy consumption

1.2 MW (electric)

Drain

24 kW (electric)

Mining time

0.5

Prototype type

electric-turret

Internal name

laser-turret

Required technologies

Laser turret (research).png

Boosting technologies

Laser shooting speed (research).png
Energy weapons damage (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Discharge defense.png
Personal laser defense.png

Laser turrets are an advanced defense building with a longer range, infinite ammo, good damage and use electricity to operate (and a smaller amount of energy when idle). By dealing laser damage they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.

Since using laser turrets to ward off attacks can cause electricity usage spikes, using accumulators to offset the cost is recommended to keep the rest of the network fully functional.

The drain of 24kW per turret can quickly add up when using lots of them around many edges of your base. For corners you don't expect to be under frequent attack, it may be easier on your electric network to use other kinds of turrets at less critical installations or those unlikely to be attacked.

Achievements

Raining-bullets-achievement.png Raining bullets

Launch a rocket to space without building any laser turrets.

History

  • 0.15.0:
    • Laser turret projectiles move much faster
  • 0.12.0:
    • All turrets now have a 2x2 footprint
    • Made 4x as powerful and expensive.
  • 0.7.1:
    • Decreased resting energy consumption of laser turret to 1/3 of original value.
  • 0.7.0:
    • Added upgrade technologies.

See also