Shotgun: Difference between revisions
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==See also== | ==See also== | ||
* [[Combat shotgun]] | * [[Combat shotgun]] | ||
* [[Damage | * [[Damage]] | ||
* [[Enemies]] | * [[Enemies]] | ||
{{CombatNav}} | {{CombatNav}} | ||
{{C|Weapons}} | {{C|Weapons}} |
Latest revision as of 16:56, 29 October 2021
Shotgun |
Recipe |
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+ + + + → | |||||||||||||
Total raw |
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+ + + | |||||||||||||
Stack size |
5 |
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Range |
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Shooting speed |
1/s |
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Ammunition |
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Prototype type |
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Internal name |
shotgun |
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Required technologies |
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Produced by |
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The shotgun is a basic but powerful weapon with good range, damage, and ammunition efficiency, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.
For early Biter nests assaults, shotgun ammo represents a massive boost on resource efficiency, with 2 copper plates and 2 iron plates giving a stack of shotgun shells, dealing a total of 600 damage. Contrast this against the pistol's firearm magazine, which costs 4 iron plates and deals a total of 50 damage.
The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and submachine gun to balance power and resource-efficiency, or support themselves with covering fire from Turrets and combat bots.
History
- 0.7.0:
- Introduced