Gun turret: Difference between revisions
Jump to navigation
Jump to search
m (Researches got combined) |
|||
Line 6: | Line 6: | ||
== Gallery == | == Gallery == | ||
<gallery widths= | <gallery widths=310px heights=310px> | ||
File:Gun_turret_rotating.gif|A rotating turret. | File:Gun_turret_rotating.gif|A rotating turret. | ||
File:Gun_turret_firing.gif|Gun turret firing. | File:Gun_turret_firing.gif|Gun turret firing. |
Revision as of 15:26, 21 January 2020
Gun turret |
Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.
The gun turret has the same fire rate as the man-portable submachine gun. Physical projectile damage (research) upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.
Gallery
History
- 0.12.0:
- All turrets now have a 2×2 footprint
- New graphics, color is now force-dependent
- Recipe is 2× more expensive.
- 0.8.4:
- Maximum of 10 Firearm magazines can be put into the turret by inserters.
- 0.7.1:
- Gun turret damage upgrades
- Faster movement speed of Gun turret
- Range extended from 15 to 17.
- 0.3.0:
- New graphics
- Bullet particles for turret
- 0.2.7:
- Warning for ammo-less turret is shown.
- Contents of the turret's inventory visible in sidebar
- 0.1.0:
- Introduced