Personal roboport MK2: Difference between revisions
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Allows construction bots to work from your inventory. The | Allows construction bots to work from your inventory. The personal roboport MK2 supports significantly more robots than the [[personal roboport]] (25, versus 10 for the Mk1), a larger construction area (40×40 rather than 30×30), and extra charging ports (4 instead of 2). Inserting multiple of either roboport into the player's [[modular armor]] increases the number of supported robots, size of construction area and number of charging ports on a linear scale. | ||
Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player. Also like the previous personal roboport, it can be toggled on or off via a button in the [[shortcut bar]]. | Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player. Also like the previous personal roboport, it can be toggled on or off via a button in the [[shortcut bar]]. The roboport's internal energy buffer must be 20% full to allow [[construction robot]]s to deploy. | ||
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Revision as of 16:14, 22 October 2019
Personal roboport MK2 |
Recipe |
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Total raw |
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Stack size |
20 |
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2 |
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Dimensions |
2×2 |
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Energy consumption |
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Robot recharge rate |
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Internal buffer recharge rate |
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Placed in |
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Robot limit |
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Charging stations |
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Energy capacity |
35 MJ (electric) |
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Construction area |
40×40 tiles |
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Prototype type |
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Internal name |
personal-roboport-mk2-equipment |
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Required technologies |
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Produced by |
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Recipe |
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+ + + → | |||||||||||||
Total raw |
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+ + + + + + + | |||||||||||||
Stack size |
20 |
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2 |
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Dimensions |
2×2 |
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Energy consumption |
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Robot recharge rate |
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Internal buffer recharge rate |
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Placed in |
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Robot limit |
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Charging stations |
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Energy capacity |
35 MJ (electric) |
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Construction area |
40×40 tiles |
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Prototype type |
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Internal name |
personal-roboport-mk2-equipment |
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Required technologies |
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Produced by |
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Allows construction bots to work from your inventory. The personal roboport MK2 supports significantly more robots than the personal roboport (25, versus 10 for the Mk1), a larger construction area (40×40 rather than 30×30), and extra charging ports (4 instead of 2). Inserting multiple of either roboport into the player's modular armor increases the number of supported robots, size of construction area and number of charging ports on a linear scale.
Just like other robots, if a personal robot runs out of energy it will reduce its speed but continue its attempt to catch up with the player. Also like the previous personal roboport, it can be toggled on or off via a button in the shortcut bar. The roboport's internal energy buffer must be 20% full to allow construction robots to deploy.
Equipped Roboports | Available Robots | Construction Area | Charging Stations |
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1 | 25 | 40×40 | 4 |
2 | 50 | 57×57 | 8 |
3 | 75 | 69×69 | 12 |
4 | 100 | 80×80 | 16 |
5 | 125 | 89×89 | 20 |
6 | 150 | 98×98 | 24 |
7 | 175 | 106×106 | 28 |
8 | 200 | 113×113 | 32 |
9 | 225 | 120×120 | 36 |
The formula for calculating the construction area is 2*sqrt(sum(construction_radius^2)). For example, 2 Mk2 roboports: 2*sqrt(20*20 + 20*20) = 56.568542495, ie. 57x57.
History
- 0.17.10:
- "Toggle personal roboport" function is now accessible via keyboard shortcut.
- 0.17.0:
- Added shortcut bar that allows quick access to certain game features such as turning off personal roboport.
- Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.
- 0.15.0:
- Introduced