Fast transport belt: Difference between revisions
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(v0.17 change to belt throughput. Note that I don't know whether to update the other values.) |
m (Updated the belt density to 8 items and removed duplicate links.) |
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! scope="col" | Type | ! scope="col" | Type | ||
! scope="col" | Max. throughput (Items per [[game-second]])<sup>1</sup> | ! scope="col" | Max. throughput (Items per [[game-second]])<sup>1</sup> | ||
! scope="col" | Speed ([[Tile|Tiles]] per | ! scope="col" | Speed ([[Tile|Tiles]] per game-second)<sup>1</sup> | ||
! scope="col" | Max. density (Items per | ! scope="col" | Max. density (Items per tile)<sup>1</sup> | ||
! scope="col" | Required [[Research|technologies]] | ! scope="col" | Required [[Research|technologies]] | ||
|- | |- | ||
| {{Imagelink|Fast transport belt|Fast transport belt}} || 30 || 3.75 || | | {{Imagelink|Fast transport belt|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]] | ||
|} | |} | ||
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{{history|0.17.0| | {{history|0.17.0| | ||
* Increased throughput to 30 items/second.}} | * Increased throughput to 30 items/second. | ||
* Consistently holds 8 items per tile.}} | |||
{{history|0.15.0| | {{history|0.15.0| |
Revision as of 20:49, 27 February 2019
Fast transport belt |
Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.
Properties
Type | Max. throughput (Items per game-second)1 | Speed (Tiles per game-second)1 | Max. density (Items per tile)1 | Required technologies |
---|---|---|---|---|
Fast transport belt | 30 | 3.75 | 8 | Logistics 2 (research) |
(1) See Physics of Transport Belts for more detailed information.
History
- 0.17.0:
- Increased throughput to 30 items/second.
- Consistently holds 8 items per tile.
- 0.15.0:
- Increased stack size from 50 to 100.
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced