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Laser turret: Difference between revisions

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Laser turrets are an advanced defense building with a longer range, infinite ammo, good damage and use [[Electric system|electricity]] to operate (and a smaller amount of energy when idle). By dealing '''laser damage''' they don't face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.  
Laser turrets are an advanced defense building with a longer range, infinite ammo, good damage and use [[Electric system|electricity]] to operate (and a smaller amount of energy when idle). By dealing '''laser damage''' they don't face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.  
Using laser turrets to ward off attacks can cause electricity usage spikes, so [[accumulator|accumulators]] (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess turbines) can be used to offset the spikes to keep the rest of the network fully functional.


== Achievements ==
== Achievements ==

Revision as of 00:29, 10 July 2018

Laser turret

Recipe

20
+
12
+
20
+
20
1

Total raw

45
+
12
+
30
+
20
+
20

Map color

Health

Normal quality 1000
Uncommon 1300 Rare 1600
Epic 1900 Legendary 2500

Stack size

50

Range

Normal quality 24
Uncommon 26.4 Rare 28.8
Epic 31.2 Legendary 36

Shooting speed

1.5/s

Damage

20 laser

Dimensions

2×2

Energy consumption

1.2 MW (electric)

Drain

24 kW (electric)

Mining time

0.5

Prototype type

electric-turret

Internal name

laser-turret

Required technologies

Boosting technologies

Produced by

Consumed by

Object description

Laser turrets are an advanced defense building with a longer range, infinite ammo, good damage and use electricity to operate (and a smaller amount of energy when idle). By dealing laser damage they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.

Achievements

Raining bullets

Launch a rocket to space without building any laser turrets.

History

  • 0.15.0:
    • Laser turret projectiles move much faster
  • 0.12.0:
    • All turrets now have a 2x2 footprint
    • Made 4x as powerful and expensive.
  • 0.7.1:
    • Decreased resting energy consumption of laser turret to 1/3 of original value.
  • 0.7.0:
    • Added upgrade technologies.

See also

A gif of the laser turret rotating.