Laser turret: Difference between revisions
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Laser turrets are an advanced defense building with a longer range, infinite ammo, good damage and use [[Electric system|electricity]] to operate (and a smaller amount of energy when idle). By dealing '''laser damage''' they don't face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing. | Laser turrets are an advanced defense building with a longer range, infinite ammo, good damage and use [[Electric system|electricity]] to operate (and a smaller amount of energy when idle). By dealing '''laser damage''' they don't face any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing. | ||
Since using laser turrets to ward off attacks can cause electricity usage spikes, using [[accumulator|accumulators]] (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess turbines) to offset the | Since using laser turrets to ward off attacks can cause electricity usage spikes, using [[accumulator|accumulators]] (or [[Storage_tank#Usage_as_.22Energy-tank.22|steam storage]] and excess turbines) to offset the spikes is recommended to keep the rest of the network fully functional. | ||
== Achievements == | == Achievements == |
Revision as of 19:36, 19 May 2018
Laser turret |
Recipe |
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+ + + → | |||||||||||||
Total raw |
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Map color |
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Health |
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Stack size |
50 |
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Range |
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Shooting speed |
1.5/s |
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Damage |
20 laser |
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Dimensions |
2×2 |
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Energy consumption |
1.2 MW (electric) |
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Drain |
24 kW (electric) |
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Mining time |
0.5 |
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Prototype type |
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Internal name |
laser-turret |
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Required technologies |
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Boosting technologies |
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Produced by |
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Consumed by |
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Laser turrets are an advanced defense building with a longer range, infinite ammo, good damage and use electricity to operate (and a smaller amount of energy when idle). By dealing laser damage they don't face any resistances (enemies receive full damage) but have a lower rate of fire than gun turrets. Each shot costs a constant 800kJ of energy; as the shooting speed increases through upgrades, so too does the power required to keep firing.
Since using laser turrets to ward off attacks can cause electricity usage spikes, using accumulators (or steam storage and excess turbines) to offset the spikes is recommended to keep the rest of the network fully functional.
Achievements
Raining bullets Launch a rocket to space without building any laser turrets. |
History
- 0.15.0:
- Laser turret projectiles move much faster
- 0.12.0:
- All turrets now have a 2x2 footprint
- Made 4x as powerful and expensive.
- 0.9.3:
- Can now be researched in the New hope Campaign level 4.
- 0.9.0:
- Change to recipe.
- 0.7.1:
- Decreased resting energy consumption of laser turret to 1/3 of original value.
- 0.7.0:
- Added upgrade technologies.
- 0.3.0:
- New graphics
- 0.1.0:
- Introduced