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Gun turret: Difference between revisions

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have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.
have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.


Without upgrades, the gun turret has a lower fire rate than the man-portable [[submachine gun]], doing 0.66 times as much damage per second. However, the gun turret can deal significantly more damage than laser turrets or manual machine guns after upgrades, especially using advanced ammunition such as a [[Uranium rounds magazine]].
Without upgrades, the gun turret has a lower fire rate than the man-portable [[submachine gun]], doing 0.66 times as much damage per second. However, the gun turret can deal significantly more damage than laser turrets or manual submachine guns after upgrades, especially using advanced ammunition such as a [[Uranium rounds magazine]].


== Damage ==
== Damage ==

Revision as of 19:33, 19 May 2018

Gun turret.png
Gun turret

Gun turret entity.png

Recipe

Time.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time.png
13
+
Copper plate.png
10
+
Iron plate.png
40

Map color

Health

Quality normal.png 400
Quality uncommon.png 520 Quality rare.png 640
Quality epic.png 760 Quality legendary.png 1000

Stack size

50

Range

Quality normal.png 18
Quality uncommon.png 19.8 Quality rare.png 21.6
Quality epic.png 23.4 Quality legendary.png 27

Shooting speed

10/s

Ammunition

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Dimensions

2×2

Mining time

0.5

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Gun turret (research).png

Boosting technologies

Physical projectile damage (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Gun turret damage bonus stacks with ammo bonuses

The gun turret firing at a target.
A rotating turret.

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

Without upgrades, the gun turret has a lower fire rate than the man-portable submachine gun, doing 0.66 times as much damage per second. However, the gun turret can deal significantly more damage than laser turrets or manual submachine guns after upgrades, especially using advanced ammunition such as a Uranium rounds magazine.

Damage

The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade. These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much damage as without the upgrades, totaling 24.2 damage from regular and 38.72 damage from piercing bullets. With uranium bullets the damage gets as high as 116.16 per bullet, enough to kill a medium Biter in one shot.

History

  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also