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Shotgun: Difference between revisions

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Updated damage numbers. Made comparison w/ SMG more explicit.
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{{:Infobox:Shotgun}}
{{:Infobox:Shotgun}}


A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern.
A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun can damage walls (it won't shoot over them) and friendly turrets, thus requiring significantly more caution when used, compared to the submachine gun.


The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.
The Shotgun is the earliest weapon capable of seriously assaulting Biter [[Enemies#Spawners|nests]]. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.

Revision as of 23:27, 8 July 2018

Shotgun

Recipe

10
+
10
+
5
+
15
+
5
1

Total raw

12.5
+
10
+
25
+
5

Stack size

5

Rocket capacity

5

Range

15
16.5 18.0
19.5 22.5

Shooting speed

1/s

Ammunition

Prototype type

gun

Internal name

shotgun

Required technologies

Produced by

A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern. The shotgun can damage walls (it won't shoot over them) and friendly turrets, thus requiring significantly more caution when used, compared to the submachine gun.

The Shotgun is the earliest weapon capable of seriously assaulting Biter nests. The weapon's starting damage can pierce nest armor (12x5 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 600 raw damage. Contrast this against the pistol ammo, which costs 4 iron for 50 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.

The shotgun is less effective in clearing out the biters themselves, sporting a lower damage output (60 damage/second theoretical maximum, assuming all pellets hit. lower in practice because pellet spread will cause a nontrivial fraction of pellets to miss against small targets) compared to the Submachine gun's guaranteed 75 damage/second. Players can switch between both weapons to balance power and resource-efficiency, or support themselves with covering fire from Turrets and combat bots.

History

See also