Fast transport belt: Difference between revisions
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==Properties== | ==Properties== | ||
[[File:Fast_transport_belt_fulldensity.gif|right|300px|thumb|6 [[Fast inserter]]s per side will fill a fast transport belt to max. density]] | |||
{| class="wikitable" | {| class="wikitable" | ||
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''* See '''[[Transport belts/Physics|Physics of Transport Belts]]''' for more detailed information.'' | ''* See '''[[Transport belts/Physics|Physics of Transport Belts]]''' for more detailed information.'' | ||
== Production layouts == | |||
[[File:Fast_Transport_belt_layout1.jpg | {| class="wikitable" | ||
|- | |||
! scope="col" | Design | |||
! scope="col" | Input: (Items per [[game-second]]) | |||
|- style="vertical-align:top;" | |||
| rowspan="3" | [[File:Fast_Transport_belt_layout1.jpg|top|400px]] | |||
| {{icon|iron plate|11.5}} | |||
|- | |||
! scope="col"|Output: (Items per [[game-second]]) | |||
|- style="vertical-align:top;" | |||
| {{icon|fast transport belt|1}} | |||
|} | |||
== History == | == History == |
Revision as of 21:42, 16 September 2017
Fast transport belt |
Fast transport belts are faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.
They become available once Logistics 2 has been researched.
Properties
Type | Max. throughput (Items per game-second)* | Speed (Tiles per game-second)* | Max. density (Items per tile)* | Required technologies |
---|---|---|---|---|
Fast transport belt | 26.66 | 3.75 | 7.111 | Logistics 2 (research) |
* See Physics of Transport Belts for more detailed information.
Production layouts
Design | Input: (Items per game-second) |
---|---|
File:Fast Transport belt layout1.jpg | |
Output: (Items per game-second) | |
History
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.7.1:
- Express transport belt now takes 15 Iron gear wheels to craft.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced