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{{Languages}} | {{Languages}} | ||
{{:Infobox:Tree}} | {{:Infobox:Tree}} | ||
'''Trees''' are plants in Factorio. | '''Trees''' are plants in Factorio. They can be mined for [[wood]], and are the only source of it. Trees are obstacles to construction and must be cleared to provide building space, but they also reduce [[pollution]], so take care not to remove more than necessary. Currently, trees cannot be replanted in the vanilla version of the game, though they can be in {{SA}} [[Space Age]]. While [[Nauvis]] has standard Earth-like trees, [[Gleba]]{{SA}} also has alien tree-like structures. [[Vulcanus]]{{SA}} contains ashland trees, which yield small amounts of carbon when destroyed. | ||
== Achievements == | == Achievements == | ||
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== Good methods to remove trees == | == Good methods to remove trees == | ||
* Mining | * Mining by hand (*) | ||
* Shooting swaths of trees with a [[shotgun]] or [[combat shotgun]] | * Shooting swaths of trees with a [[shotgun]] or [[combat shotgun]] | ||
* Using [[grenade]]s to blow them up | * Using [[grenade]]s to blow them up | ||
Line 18: | Line 18: | ||
* Burning them with a flamethrower while in a tank | * Burning them with a flamethrower while in a tank | ||
* Using [[atomic bomb]]s to blow them up | * Using [[atomic bomb]]s to blow them up | ||
* Being harvested and replanted by an [[agricultural tower]] (*) | |||
<small><i>(*) Usable to collect | <small><i>(*) Usable to collect wood. Dead trees (except the dry tree) will give 2 wood and have a mining time of 0.5. Live trees (and the dry tree) will give 4 wood and have a mining time of 0.55. All other methods destroy both the tree and the wood.</i></small> | ||
== Fires == | == Fires == | ||
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== Pollution removal == | == Pollution removal == | ||
Every single tree absorbs a small amount of [[pollution]] in its chunk per second. If the total pollution in a [[chunk]] is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves become one stage more gray. Regardless of whether the tree loses leaves or gets grayer, 10 pollution are absorbed by the tree.<br> | |||
A tree stops losing leaves/becoming more gray once the sum of its gray percentage and its leaves lost percentage is above 120%. 50% of trees stop their leaf progression one stage earlier. As the grayness and leaf stage are then locked for that tree forever, it is possible for trees to keep some leaves in heavily polluted chunks but in turn be very gray, or the other way around.<br> | |||
The less dense the leaves, the slower the tree absorbs pollution, however tree grayness does not affect pollution absorption. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Object !! Stage | ! Object !! Stage !! Pollution per second | ||
|- | |- | ||
| rowspan="4" | [[File:Green tree.png|120px]] Tree, red tree, brown tree || 0 (Max leaf density) || -0.001 | | rowspan="4" | [[File:Green tree.png|120px]] Tree, red tree, brown tree || 0 (Max leaf density) || -0.001 | ||
|- | |- | ||
| 1 || -0.00067 | | 1 || -0.00067 | ||
|- | |- | ||
| 2 || -0.00033 | | 2 || -0.00033 | ||
|- | |- | ||
| 3 (Min leaf density) | | 3 (Min leaf density) || 0 | ||
|- | |- | ||
| [[File:Dead dry hairy tree.png|120px]] Dead dry hairy tree || No stages || -0.0001 | | [[File:Dead dry hairy tree.png|120px]] Dead dry hairy tree || No stages || -0.0001 | ||
|- | |- | ||
| [[File:Dead grey trunk.png|120px]] Dead | | [[File:Dead grey trunk.png|120px]] Dead gray trunk || No stages || -0.0001 | ||
|- | |- | ||
| [[File:Dead tree desert.png|120px]] Dead tree - desert|| No stages || -0.0001 | | [[File:Dead tree desert.png|120px]] Dead tree - desert|| No stages || -0.0001 | ||
|- | |- | ||
| [[File:Dry hairy tree.png|120px]] Dry hairy tree || No stages || -0.0001 | | [[File:Dry hairy tree.png|120px]] Dry hairy tree || No stages || -0.0001 | ||
|- | |- | ||
| [[File:Dry tree.png|120px]] Dry tree || No stages || -0.0001 | | [[File:Dry tree.png|120px]] Dry tree || No stages || -0.0001 | ||
|- | |- | ||
|} | |} | ||
== Agriculture == | |||
{{About/Space age}} | |||
Trees can be grown on Nauvis by planting [[tree seed]]s, either manually or via the [[Agricultural tower]]. Grown trees take 10 minutes to reach full maturity, and they will yield 4 [[wood]] when harvested. The Agricultural tower will automatically harvest mature trees in its range, replanting them if they have available seeds. | |||
Tree seeds are produced from [[wood processing]]. 2 wood can be converted into one seed. Because mature trees yield 4 wood, if you process all wood produced from harvesting mature trees, you will have an ever expanding supply of seeds. Tree seeds are [[Fuel#Burnable_fuel|burnable fuel]] fuel and thus can be disposed of easily. | |||
Growing trees can be used to create renewable barriers against pollution spread. Note that the agriculture tower cannot grow seeds as densely as you can manually plant them. The tower will always put two tiles of empty space between each tree. | |||
==Gallery== | |||
<gallery widths="250px" heights="190px"> | |||
File:gleba_trees.png|Tree-like plants on Gleba. | |||
File:Vulcanus_trees.png|Ashland trees on Vulcanus. | |||
</gallery> | |||
== History == | |||
{{history|0.18.0| | |||
* Added animation to trees.}} | |||
{{history|0.17.0| | |||
* New graphics.}} | |||
{{history|0.16.0| | |||
* Tanks no longer take miniscule amounts of damage from hitting trees.}} | |||
{{history|0.15.28| | |||
* Damaging a tree with impact or physical damage generates some leaves.}} | |||
{{history|0.13.0| | |||
* Added fire. Fire will spread between trees and cause forest fires, causing a large amount of pollution to be released.}} | |||
{{history|0.12.0| | |||
* Trees degenerate slowly when there are high pollution levels. | |||
* Trees regenerate health slowly. | |||
* Trees have generally smaller bounding boxes, so it is easier to walk through forest. | |||
* New tree graphics. Trees have 4 levels of leaves and the leaves are colorable. | |||
* Trees emit leaves (based on the tree color) when being mined and destroyed. | |||
* Trees emit branches when mined or destroyed.}} | |||
{{history|0.9.2| | |||
* Changed the amount of wood in dry tree from 1 -> 4.}} | |||
{{history|0.9.0| | |||
* New graphics: 10 types of trees that replace the outdated 2 types.}} | |||
{{history|0.3.0| | |||
* New tree graphics (8 dry trees 12 big trees).}} | |||
== See also == | == See also == | ||
* [[ | * [[Wood]] | ||
* [[Pollution]] | * [[Pollution]] | ||
{{EnvironmentNav}} |
Latest revision as of 03:04, 22 November 2024
Tree |
Absorbs pollution. Can be chopped down for wood. |
|
Map color |
|
Expected resources |
Tree: Dead tree: |
Health |
Tree: 50 |
Mining time |
Tree: 0.55 |
Trees are plants in Factorio. They can be mined for wood, and are the only source of it. Trees are obstacles to construction and must be cleared to provide building space, but they also reduce pollution, so take care not to remove more than necessary. Currently, trees cannot be replanted in the vanilla version of the game, though they can be in Space Age. While Nauvis has standard Earth-like trees, Gleba also has alien tree-like structures. Vulcanus contains ashland trees, which yield small amounts of carbon when destroyed.
Achievements
Run Forrest, run Destroy 100 trees by impact. |
Pyromaniac Destroy 10k trees with fire. |
Good methods to remove trees
- Mining by hand (*)
- Shooting swaths of trees with a shotgun or combat shotgun
- Using grenades to blow them up
- Using poison to kill them
- Having construction robots harvest them using a deconstruction planner (*)
- Knocking them down by driving a tank over them
- Burning them with a flamethrower, causing a forest fire
- Burning them with a flamethrower while in a tank
- Using atomic bombs to blow them up
- Being harvested and replanted by an agricultural tower (*)
(*) Usable to collect wood. Dead trees (except the dry tree) will give 2 wood and have a mining time of 0.5. Live trees (and the dry tree) will give 4 wood and have a mining time of 0.55. All other methods destroy both the tree and the wood.
Fires
Trees can be set on fire by flamethrowers and flamethrower turrets. The fire will spread from tree to tree, releasing high amounts of pollution and leaving stumps and charred trees behind.
Once on fire, trees cannot be extinguished, but the spread of the fire can be limited by creating a fire break.
Pollution removal
Every single tree absorbs a small amount of pollution in its chunk per second. If the total pollution in a chunk is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves become one stage more gray. Regardless of whether the tree loses leaves or gets grayer, 10 pollution are absorbed by the tree.
A tree stops losing leaves/becoming more gray once the sum of its gray percentage and its leaves lost percentage is above 120%. 50% of trees stop their leaf progression one stage earlier. As the grayness and leaf stage are then locked for that tree forever, it is possible for trees to keep some leaves in heavily polluted chunks but in turn be very gray, or the other way around.
The less dense the leaves, the slower the tree absorbs pollution, however tree grayness does not affect pollution absorption.
Agriculture
Space Age expansion exclusive feature.
Trees can be grown on Nauvis by planting tree seeds, either manually or via the Agricultural tower. Grown trees take 10 minutes to reach full maturity, and they will yield 4 wood when harvested. The Agricultural tower will automatically harvest mature trees in its range, replanting them if they have available seeds.
Tree seeds are produced from wood processing. 2 wood can be converted into one seed. Because mature trees yield 4 wood, if you process all wood produced from harvesting mature trees, you will have an ever expanding supply of seeds. Tree seeds are burnable fuel fuel and thus can be disposed of easily.
Growing trees can be used to create renewable barriers against pollution spread. Note that the agriculture tower cannot grow seeds as densely as you can manually plant them. The tower will always put two tiles of empty space between each tree.
Gallery
History
- 0.18.0:
- Added animation to trees.
- 0.17.0:
- New graphics.
- 0.16.0:
- Tanks no longer take miniscule amounts of damage from hitting trees.
- 0.15.28:
- Damaging a tree with impact or physical damage generates some leaves.
- 0.13.0:
- Added fire. Fire will spread between trees and cause forest fires, causing a large amount of pollution to be released.
- 0.12.0:
- Trees degenerate slowly when there are high pollution levels.
- Trees regenerate health slowly.
- Trees have generally smaller bounding boxes, so it is easier to walk through forest.
- New tree graphics. Trees have 4 levels of leaves and the leaves are colorable.
- Trees emit leaves (based on the tree color) when being mined and destroyed.
- Trees emit branches when mined or destroyed.
- 0.9.2:
- Changed the amount of wood in dry tree from 1 -> 4.
- 0.9.0:
- New graphics: 10 types of trees that replace the outdated 2 types.
- 0.3.0:
- New tree graphics (8 dry trees 12 big trees).