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{{:Infobox:Gun turret}}
{{:Infobox:Gun turret}}
'''Gun turrets''' are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.


[[File:Gun_turret_firing.gif|thumb|right|The gun turret firing at a target.]]
The gun turret has the same fire rate as the human-portable [[submachine gun]]. [[Physical projectile damage (research)]] upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.
[[File:Gun_turret_rotating.gif|thumb|right|A rotating turret.]]


Gun turrets are very basic and cheap defensive structures and the
[[Inserters]] can insert and remove magazines from gun turrets. This allows chaining multiple turrets together with inserters, each inserter taking ammo, as needed, from one turret and placing it into the next. Inserters will only insert up to 10 magazines per turret.
simplest element of automatic defenses. They use magazines for
ammunition which can be refilled manually or by [[inserters]]. They do
not require power and can operate practically anywhere as long as they
have sufficient ammunition. The gun turret has a lower fire rate than the man-portable [[submachine gun]], so absent any turret-specific upgrades it does 0.66 times as much damage per second.


== Damage ==
On [[Gleba]]{{SA}}, [[Enemies#Wrigglers|wrigglers]]{{SA}} are quite vulnerable to gun turrets, as they act like [[biters]] without the resistances. However, [[Enemies#Strafers|strafers]] can outrange the turrets, and are quite durable as they have small resistance to physical damage. [[Enemies#Stompers|Stompers]] negate more than half of received damage. Combined with their high health pool, gun turrets are not the best choice against them.


The gun turret receives bonuses from technologies that improve bullets
On [[Vulcanus]]{{SA}}, the [[demolisher]] can have its segments damaged by the turrets, allowing large turret blocks to be effective against the small and even medium variants.
so it keeps pace with the submachine gun as those improve, and they
 
also receive bonuses from their own damage upgrade. These two damage
== Gallery ==
effects stack multiplicatively: fully upgraded, bullets do 2.2 times
<gallery widths=310px heights=310px>
as much damage as a standard bullet, and turrets do 2.2 times as much
File:Gun_turret_rotating.gif|A rotating turret.
damage as a standard turret, so bullets from a turret do
File:Gun_turret_firing.gif|Gun turret firing.
2.2&times;2.2=4.84 times as much damage as without the upgrades,
</gallery>
totaling 24.2 damage from [[Firearm magazine|regular]] and 38.72
damage from [[Piercing rounds magazine|piercing]] bullets. With [[Uranium rounds magazine|uranium]] bullets the damage gets as high as 116.16 per bullet, enough to kill a medium [[Enemies#Biters|Biter]] in one shot.


== History ==
== History ==
{{History|2.0.7|
* All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
}}


{{history|0.12.0|
{{history|0.12.0|
Line 49: Line 46:
*Introduced}}
*Introduced}}


==See also==
== See also ==
 
* [[Weapon shooting speed (research)]]
* [[Laser turret]]
* [[Laser turret]]
* [[Flamethrower turret]]
* [[Flamethrower turret]]

Latest revision as of 10:02, 10 March 2025

Gun turret

Recipe

8
+
10
+
10
+
20
1

Total raw

13
+
10
+
40

Map color

Health

400
520 640
760 1000

Stack size

50

Range

18
19.8 21.6
23.4 27

Shooting speed

10/s

Ammunition

Dimensions

2×2

Mining time

0.5

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Boosting technologies

Produced by

Gun turret damage bonus stacks with ammo bonuses

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

The gun turret has the same fire rate as the human-portable submachine gun. Physical projectile damage (research) upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.

Inserters can insert and remove magazines from gun turrets. This allows chaining multiple turrets together with inserters, each inserter taking ammo, as needed, from one turret and placing it into the next. Inserters will only insert up to 10 magazines per turret.

On Gleba, wrigglers are quite vulnerable to gun turrets, as they act like biters without the resistances. However, strafers can outrange the turrets, and are quite durable as they have small resistance to physical damage. Stompers negate more than half of received damage. Combined with their high health pool, gun turrets are not the best choice against them.

On Vulcanus, the demolisher can have its segments damaged by the turrets, allowing large turret blocks to be effective against the small and even medium variants.

Gallery

History

  • 2.0.7:
    • All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also