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{{Languages}}
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{{:Infobox:Gun turret}}
{{:Infobox:Gun turret}}
'''Gun turrets''' are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.


[[File:Gun_turret_firing.gif|thumb|right|The gun turret firing at a target.]]
The gun turret has the same fire rate as the human-portable [[submachine gun]]. [[Physical projectile damage (research)]] upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.
[[File:Gun_turret_rotating.gif|thumb|right|A rotating turret.]]


Gun turrets are very basic and cheap defensive structures and the
[[Inserters]] can insert and remove magazines from gun turrets. This allows chaining multiple turrets together with inserters, each inserter taking ammo, as needed, from one turret and placing it into the next.
simplest element of automatic defenses. They use magazines for
ammunition which can be refilled manually or by [[inserters]]. They do
not require power and can operate practically anywhere as long as they
have sufficient ammunition. Gun turrets deal double damage per shot as
compared to the man-portable [[pistol]] and [[submachine gun]], but
have somewhat lower fire rate than the latter, so absent any
turret-specific upgrades it does 1.33 times as much damage per second
as the submachine guns.


== Damage ==
== Gallery ==
 
<gallery widths=310px heights=310px>
The gun turret receives bonuses from technologies that improve bullets
File:Gun_turret_rotating.gif|A rotating turret.
so it keeps pace with the submachine gun as those improve, and they
File:Gun_turret_firing.gif|Gun turret firing.
also receive bonuses from their own damage upgrade. These two damage
</gallery>
effects stack multiplicatively: fully upgraded, bullets do 2.2 times
as much damage as a standard bullet, and turrets do 2.2 times as much
damage as a standard turret, so bullets from a turret do
2.2&times;2.2=4.84 times as much damage as without the upgrades,
totaling 48.4 damage from [[Firearm magazine|regular]] and 77.44
damage from [[Piercing rounds magazine|piercing]] bullets, more than
fully-upgraded laser turrets can provide, though still not quite
enough to kill medium [[Enemies#Biters|Biters]] in a single shot. With [[Uranium rounds magazine|uranium]] bullets the damage gets as high as 232.32 per bullet, enough to kill a big [[Enemies#Spitters|Spitter]] in one shot.


== History ==
== History ==
{{History|2.0.7|
* All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
}}


{{history|0.12.0|
{{history|0.12.0|
*All turrets now have a 2x2 footprint
*All turrets now have a 2×2 footprint
*New graphics, color is now force-dependent
*New graphics, color is now force-dependent
*Recipe is 2x more expensive.}}
*Recipe is more expensive.}}


{{history|0.8.4|
{{history|0.8.4|
Line 55: Line 42:
*Introduced}}
*Introduced}}


==See also==
== See also ==
 
* [[Weapon shooting speed (research)]]
* [[Laser turret]]
* [[Laser turret]]
* [[Flamethrower turret]]
* [[Flamethrower turret]]

Latest revision as of 16:41, 2 November 2024

Gun turret.png
Gun turret

Gun turret entity.png

Recipe

Time.png
8
+
Copper plate.png
10
+
Iron gear wheel.png
10
+
Iron plate.png
20
Gun turret.png
1

Total raw

Time.png
13
+
Copper plate.png
10
+
Iron plate.png
40

Map color

Health

Quality normal.png 400
Quality uncommon.png 520 Quality rare.png 640
Quality epic.png 760 Quality legendary.png 1000

Stack size

50

Range

Quality normal.png 18
Quality uncommon.png 19.8 Quality rare.png 21.6
Quality epic.png 23.4 Quality legendary.png 27

Shooting speed

10/s

Ammunition

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png

Dimensions

2×2

Mining time

0.5

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Gun turret (research).png

Boosting technologies

Physical projectile damage (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Gun turret damage bonus stacks with ammo bonuses

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

The gun turret has the same fire rate as the human-portable submachine gun. Physical projectile damage (research) upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.

Inserters can insert and remove magazines from gun turrets. This allows chaining multiple turrets together with inserters, each inserter taking ammo, as needed, from one turret and placing it into the next.

Gallery

History

  • 2.0.7:
    • All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also