Archive:Bullet damage (research)/de: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
m Category overhaul  | 
				m Add archive: to archived link  | 
				||
| (14 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{Languages}}  | {{Archive}}{{Languages}}{{Translation verification|revisionID=197260}}  | ||
{{:Infobox:Bullet damage (research)}}  | {{:Infobox:Bullet damage (research)}}  | ||
Die '''  | Die '''{{Translation|Bullet damage}}''' Technologie beeinflusst den Schaden von der {{L|Pistol}}, {{L|Submachine gun}}, {{L|Gun turret}} und {{L|Defender capsule}}.  | ||
{| class="wikitable"  | {| class="wikitable"  | ||
! Technologie !! Kosten !! Ausirkung!! Aufaddierte <br/>Auswirkung  | ! Technologie !! Kosten !! Ausirkung!! Aufaddierte <br/>Auswirkung  | ||
|-  | |-  | ||
| {{Icontech|Bullet damage (research)|1}}   | || {{Icontech|Bullet damage (research)|1}} {{Translation|Bullet damage}} 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} <big>✖ 50</big> || 10% || 10%  | ||
|-  | |-  | ||
| {{Icontech|Bullet damage (research)|2}}   | | {{Icontech|Bullet damage (research)|2}} {{Translation|Bullet damage}} 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} <big>✖ 100</big> || 10% || 20%  | ||
|-  | |-  | ||
| {{Icontech|Bullet damage (research)|3}}   | | {{Icontech|Bullet damage (research)|3}} {{Translation|Bullet damage}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 100</big> || 20% || 40%  | ||
|-  | |-  | ||
| {{Icontech|Bullet damage (research)|4}}   | | {{Icontech|Bullet damage (research)|4}} {{Translation|Bullet damage}} 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 60%  | ||
|-  | |-  | ||
| {{Icontech|Bullet damage (research)|5}}   | | {{Icontech|Bullet damage (research)|5}} {{Translation|Bullet damage}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 80%  | ||
|-  | |-  | ||
| {{Icontech|Bullet damage (research)|6}}   | | {{Icontech|Bullet damage (research)|6}} {{Translation|Bullet damage}} 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} <big>✖ 300</big> || 40% || 120%  | ||
|-  | |-  | ||
| {{icontech|  | | {{icontech|Bullet damage (research)|7-∞}} {{Translation|Bullet damage}} 7-∞ || {{icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}}  {{icon|Space_science_pack|1}} <big>✖ <br/>{{Key|2^(Level-7)*1000}}</big> (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>  | ||
|-  | |-  | ||
|}  | |}  | ||
== Siehe auch ==  | == Siehe auch ==  | ||
*   | * {{L|Research}}  | ||
*   | * {{L|Technologies}}  | ||
* [[Bullet shooting speed (research)/de|  | * [[Archive:Bullet shooting speed (research)/de|{{Translation|Bullet shooting speed}}]]  | ||
{{TechNav}}  | {{TechNav|category=false}}  | ||
Latest revision as of 14:16, 3 October 2024
| Kugelschaden (Forschung) wurde archiviert. | 
|---|
| Die Informationen auf dieser Seite betreffen eine ältere Version des Spieles. Sie können falsch oder über ein entferntes Objekt sein.  | 
| Kugelschaden (Forschung) | 
| 
 Kosten  | 
|
| ✖ 50 | |
| 
 Prototyp-Typ  | 
|
| 
 Interner Name  | 
 bullet-damage-1  | 
| 
 Benötigte Technologien  | 
|
| 
 Ermöglicht  | 
|
Die Kugelschaden Technologie beeinflusst den Schaden von der Pistole, Maschinenpistole, Geschützturm und Verteidiger-Kapsel.
| Technologie | Kosten | Ausirkung | Aufaddierte  Auswirkung  | 
|---|---|---|---|
| Kugelschaden 1 | ✖ 50 | 10% | 10% | 
| Kugelschaden 2 | ✖ 100 | 10% | 20% | 
| Kugelschaden 3 | ✖ 100 | 20% | 40% | 
| Kugelschaden 4 | ✖ 200 | 20% | 60% | 
| Kugelschaden 5 | ✖ 200 | 20% | 80% | 
| Kugelschaden 6 | ✖ 300 | 40% | 120% | 
| Kugelschaden 7-∞ |         ✖  2^(Level-7)*1000 (z.B. 1000 für Level 7, 2000 für Level 8)  | 
40% pro Level | 120% + 40%*(Level-6)  |