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Shotgun: Difference between revisions

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{{:Infobox:Shotgun}}
{{:Infobox:Shotgun}}


A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern.
The '''shotgun''' is a basic but powerful [[Weapons|weapon]] with good range, [[damage]], and [[ammunition]] efficiency, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.


The Shotgun is the earliest weapon capable of seriously assaulting Biter nests. The weapon's starting damage can pierce nest armor (12x4 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 480 raw damage. Contrast this against the pistol ammo, which costs 2 iron for 40 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.
For early Biter [[Enemies#Spawners|nests]] assaults, shotgun ammo represents a massive boost on resource efficiency, with 2 [[copper plate]]s and 2 [[iron plate]]s giving a stack of [[shotgun shells]], dealing a total of 600 damage. Contrast this against the [[pistol]]'s [[firearm magazine]], which costs 4 iron plates and deals a total of 50 damage.


The shotgun sports a lower damage output and can not clear out biters with the same efficacy as the [[Submachine_gun|Submachine gun]]. Players can switch between both weapons to balance power and efficiency, or support themselves with covering fire from [[Defender_capsule|combat bots]] and [[Turret]]s.
The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and [[submachine gun]] to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].


== History ==
== History ==


{{history|0.1.0|
{{history|0.7.0|
* Introduced }}
* Introduced}}


==See also==
==See also==
* [[Combat shotgun]]
* [[Combat shotgun]]
* [[Damage|Damage & resistances]]
* [[Damage]]
* [[Enemies]]
* [[Enemies]]


{{CombatNav}}
{{CombatNav}}
{{C|Weapons}}
{{C|Weapons}}

Latest revision as of 16:56, 29 October 2021

Shotgun.png
Shotgun

Player shotgun.png

Recipe

Time.png
10
+
Copper plate.png
10
+
Iron gear wheel.png
5
+
Iron plate.png
15
+
Wood.png
5
Shotgun.png
1

Total raw

Time.png
12.5
+
Copper plate.png
10
+
Iron plate.png
25
+
Wood.png
5

Stack size

5

Range

Quality normal.png 15
Quality uncommon.png 16.5 Quality rare.png 18.0
Quality epic.png 19.5 Quality legendary.png 22.5

Shooting speed

1/s

Ammunition

Shotgun shells.png
Piercing shotgun shells.png

Prototype type

gun

Internal name

shotgun

Required technologies

Military (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The shotgun is a basic but powerful weapon with good range, damage, and ammunition efficiency, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.

For early Biter nests assaults, shotgun ammo represents a massive boost on resource efficiency, with 2 copper plates and 2 iron plates giving a stack of shotgun shells, dealing a total of 600 damage. Contrast this against the pistol's firearm magazine, which costs 4 iron plates and deals a total of 50 damage.

The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and submachine gun to balance power and resource-efficiency, or support themselves with covering fire from Turrets and combat bots.

History

See also