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2.0.7 increased dmg
 
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{{Languages}}
{{Languages}}
{{Combat/sandbox2
{{:Infobox:Shotgun}}
|range=20
|shootingspeed=1
|ammunition=Shotgun shells + Piercing shotgun shells
|magazinesize=10
|input=Time, 4 + Wood, 5 + Iron Plate, 15 + Copper Plate, 10 + Iron Gear Wheel, 5
|raw=Time, 12.5 + Raw wood, 2.5 + Iron Plate, 25 + Copper Plate, 10
|technologies=Military
|boosttechs=Shotgun shell damage + Shotgun shell shooting speed
|producers=Manual + Assembling machine 2 + Assembling machine 3
}}


<onlyinclude>
The '''shotgun''' is a basic but powerful [[Weapons|weapon]] with good range, [[damage]], and [[ammunition]] efficiency, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.
A basic but powerful weapon with good range, damage, and ammo efficiency, but low rate of fire. Fires in spread pattern.


The Shotgun is the earliest weapon capable of seriously assaulting Biter nests. The weapon's starting damage can pierce nest armor (12x4 vs. 2) and destroy them with moderate difficulty. Shotgun ammo represents a massive boost on resource efficiency, with 2 copper and 2 iron giving a stack of shells worth 480 raw damage. Contrast this against the pistol ammo, which costs 2 iron for 40 raw damage. These traits make the shotgun user friendly for sustained assaults against biter nests.
For early Biter [[Enemies#Spawners|nests]] assaults, shotgun ammo represents a massive boost on resource efficiency, with 2 [[copper plate]]s and 2 [[iron plate]]s giving a stack of [[shotgun shells]], dealing a total of 960 damage. Contrast this against the [[pistol]]'s [[firearm magazine]], which costs 4 iron plates and deals a total of 50 damage.


The shotgun sports a lower damage output and can not clear out biters with the same efficacy as the [[Submachine_gun|Submachine gun]]. Players can switch between both weapons to balance power and efficiency, or support themselves with covering fire from [[Defender_capsule|combat bots]] and [[Turret]]s.
The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and [[submachine gun]] to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].
</onlyinclude>
{| class="wikitable"
| '''Recipe:''' || {{icon|wood|5|Wood}} + {{icon|copper-plate|10|Copper plate}} + {{icon|iron-plate|15|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|time icon|4|time}} => {{icon|shotgun|1|Shotgun}}
|-
| '''Total raw:''' || {{icon|raw-wood|2.5|Raw wood}} {{icon|copper-plate|10|Copper plate}} {{icon|iron-plate|25|Iron plate}}
|-
| '''Shooting speed:''' || 1
|-
| '''Range:''' || 20
|-
| '''Ammunition:''' || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} |-
|}


== See also ==
== History ==
* [[Damage|Damage & resistances]]
{{history|2.1.7|
* Shooting speed increased from 1.0/s to 1.5/s
* No longer slows you down when you shoot}}
 
{{history|2.0.7|
* Shotgun projectiles now spawn closer to the player}}
 
{{history|0.7.0|
* Introduced}}
 
==See also==
* [[Combat shotgun]]
* [[Combat shotgun]]
* [[Damage]]
* [[Enemies]]
* [[Enemies]]


[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]
{{CombatNav}}
{{EquipNav}}
{{C|Weapons}}

Latest revision as of 19:45, 8 August 2026

Shotgun

Recipe

10
+
10
+
5
+
15
+
5
1

Total raw

12.5
+
10
+
25
+
5

Stack size

5

Rocket capacity

5

Range

Normal quality 15
Uncommon 16.5 Rare 18.0
Epic 19.5 Legendary 22.5

Shooting speed

1.5/s

Ammunition

Prototype type

gun

Internal name

shotgun

Required technologies

Produced by

Object description

The shotgun is a basic but powerful weapon with good range, damage, and ammunition efficiency, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.

For early Biter nests assaults, shotgun ammo represents a massive boost on resource efficiency, with 2 copper plates and 2 iron plates giving a stack of shotgun shells, dealing a total of 960 damage. Contrast this against the pistol's firearm magazine, which costs 4 iron plates and deals a total of 50 damage.

The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and submachine gun to balance power and resource-efficiency, or support themselves with covering fire from Turrets and combat bots.

History

  • 2.1.7:
    • Shooting speed increased from 1.0/s to 1.5/s
    • No longer slows you down when you shoot
  • 2.0.7:
    • Shotgun projectiles now spawn closer to the player

See also