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{{Languages}}
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{{:Infobox:Gun turret}}
'''Gun turrets''' are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.


{{Combat
The gun turret has the same fire rate as the human-portable [[submachine gun]]. [[Physical projectile damage (research)]] upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.
|name=Gun Turret
 
|icon=gun-turret
[[Inserters]] can insert and remove magazines from gun turrets. This allows chaining multiple turrets together with inserters, each inserter taking ammo, as needed, from one turret and placing it into the next. Inserters will only insert up to 10 magazines per turret.
|image=
 
|health=
On [[Gleba]]{{SA}}, [[Enemies#Wrigglers|wrigglers]]{{SA}} are quite vulnerable to gun turrets, as they act like [[biters]] without the resistances. However, [[Enemies#Strafers|strafers]] can outrange the turrets, and are quite durable as they have small resistance to physical damage. [[Enemies#Stompers|Stompers]] negate more than half of received damage. Combined with their high health pool, gun turrets are not the best choice against them.
|resistance=
 
|durability=
On [[Vulcanus]]{{SA}}, the [[demolisher]] can have its segments damaged by the turrets, allowing large turret blocks to be effective against the small and even medium variants.
|gridsize=
 
|range=17
== Gallery ==
|shootingspeed=10
<gallery widths=310px heights=310px>
|damage=
File:Gun_turret_rotating.gif|A rotating turret.
|damagebonus=
File:Gun_turret_firing.gif|Gun turret firing.
|ammunition={{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}
</gallery>
|magazinesize=10
 
|recipe={{icon|iron-plate|10|Iron plate}}+{{icon|copper-plate|5|Copper plate}}+{{icon|iron-gear-wheel|5|Iron gear wheel}}+{{icon|time icon|5|Time}}
== History ==
|raw={{icon|iron-plate|20|Iron plate}}+{{icon|copper-plate|5|Copper plate}}
{{History|2.0.7|
|technologies={{icontech|turrets||Turrets}}
* All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
|boosttechs={{icontech|bullet-damage||Bullet damage}} {{icontech|bullet-speed||Bullet shooting speed}} {{icontech|gun-turret-damage||Gun turret damage upgrade}}
|producers={{icon|hand icon||Manual crafting}} {{icon|assembling-machine-1||Assembling machine 1}} {{icon|assembling-machine-2||Assembling machine 2}} {{icon|assembling-machine-3||Assembling machine 3}}
|consumers=
}}
}}


Gun turrets are very basic defensive structures and the easiest way of automatic defense.
{{history|0.12.0|
*All turrets now have a 2×2 footprint
*New graphics, color is now force-dependent
*Recipe is 2× more expensive.}}
 
{{history|0.8.4|
*Maximum of 10 [[Firearm magazine]]s can be put into the turret by inserters.}}
 
{{history|0.7.1|
*Gun turret damage upgrades
*Faster movement speed of Gun turret
*Range extended from 15 to 17.}}


* Gun turrets are your first defensive building.
{{history|0.3.0|
* They are cheap and ammunition can be refilled by [[Inserters]].
*New graphics
* You can place bullets into them by hand. But you should automate the process instead. Use a chest, a belt, and some inserters to do the job.
*Bullet particles for turret}}
* They don't need any power to operate. The only requirement is that they have ammo inside them.
* With upgrades (gun + turret defense upgrades) and [[Piercing rounds magazine]] gun turrets are a much more damaging weapon than laser turrets '''( [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 see thread])
* Gun turrets are always sized 1x2 even when rotated which makes them somewhat problematic to use with rotated [[Blueprint]]s. It's no problem to mirror the blueprint, but when rotated by 90° they may 'overwrite' an inserter or let one tile free between them. The workaround to this is to use two blueprints, one for north-south and one for west-east usage.
* The gun turret damage upgrade stacks multiplicatively with the bullet damage upgrade. Fully upgraded this means 2.2*2.2=4.84 times as much damage; 9.68 damage with regular bullets or 24.2 damage with armor-piercing bullets, an armor piercing bullet kills small enemies in one shot, and deals more damage to a heavy biter than a laser shot does.


{{history|0.2.7|
*Warning for ammo-less turret is shown.
*Contents of the turret's inventory visible in sidebar}}


{| class="wikitable"
{{history|0.1.0|
| '''Recipe:''' || {{icon|iron-plate|10|Iron plate}} + {{icon|copper-plate|5|Copper plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|time icon|5|time}} => {{icon|gun-turret|1|Gun turret}}
*Introduced}}
|-
| '''Total raw:''' || {{icon|iron-plate|20|Iron plate}} {{icon|copper-plate|5|Copper plate}}
|-
| '''Health:''' || 200
|-
| '''Shooting speed:''' || 10
|-
| '''Range:''' || 17
|-
| '''Ammunition:''' || {{icon|basic-bullet-magazine||Regular magazine}} {{icon|piercing-bullet-magazine||Piercing rounds magazine}}
|-
|}


== See also ==
== See also ==
* [[Enemies]]
* [[Weapon shooting speed (research)]]
* [[Defense]]
* [[Laser turret]]
* [[Regular magazine]]
* [[Flamethrower turret]]
* [[Piercing rounds magazine]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=4363&start=20 Thread about the different power of the turrets]
* [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5083 About gun turrets]!
 


[[Category: Items]] [[Category: Weapons]]
{{CombatNav}}
{{C|Defense}}

Latest revision as of 10:02, 10 March 2025

Gun turret

Recipe

8
+
10
+
10
+
20
1

Total raw

13
+
10
+
40

Map color

Health

400
520 640
760 1000

Stack size

50

Rocket capacity

50 (1 stack)

Range

18
19.8 21.6
23.4 27

Shooting speed

10/s

Ammunition

Dimensions

2×2

Mining time

0.5

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Boosting technologies

Produced by

Gun turret damage bonus stacks with ammo bonuses

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

The gun turret has the same fire rate as the human-portable submachine gun. Physical projectile damage (research) upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.

Inserters can insert and remove magazines from gun turrets. This allows chaining multiple turrets together with inserters, each inserter taking ammo, as needed, from one turret and placing it into the next. Inserters will only insert up to 10 magazines per turret.

On Gleba, wrigglers are quite vulnerable to gun turrets, as they act like biters without the resistances. However, strafers can outrange the turrets, and are quite durable as they have small resistance to physical damage. Stompers negate more than half of received damage. Combined with their high health pool, gun turrets are not the best choice against them.

On Vulcanus, the demolisher can have its segments damaged by the turrets, allowing large turret blocks to be effective against the small and even medium variants.

Gallery

History

  • 2.0.7:
    • All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also