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{{:Gun turret/infobox}}
{{:Infobox:Gun turret}}
'''Gun turrets''' are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by [[inserters]]. Unlike [[laser turret]]s, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.


Gun turrets are very basic and cheap defensive structures and the simplest element of automatic defenses.  They use magazines for ammunition which can be refilled manually or by [[inserters]].  They do not require power and can operate practically anywhere as long as they have sufficient ammunition.  Gun turrets deal double damage per shot as compared to the man-portable [[pistol]] and [[submachine gun]], but have somewhat lower fire rate than the latter, so absent any turret-specific upgrades it does 1.33 times as much damage per second as the submachine guns.  The gun turret receives bonuses from technologies that improve bullets so it keeps pace with the submachine gun as those improve, and they also receive bonuses from their own damage upgrade.  These two damage effects stack multiplicatively: fully upgraded, bullets do 2.2 times as much damage as a standard bullet, and turrets do 2.2 times as much damage as a standard turret, so bullets from a turret do 2.2×2.2=4.84 times as much damage as without the upgrades, totaling 19.36 damage from [[Regular_Magazine|regular]] and 48.4 damage from [[Piercing_Rounds_Magazine|piercing]] bullets, more than fully-upgraded laser turrets can provide, though still not quite enough to kill medium spitters in a single shot.
The gun turret has the same fire rate as the human-portable [[submachine gun]]. [[Physical projectile damage (research)]] upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.


==See also==
[[Inserters]] can insert and remove magazines from gun turrets. This allows chaining multiple turrets together with inserters, each inserter taking ammo, as needed, from one turret and placing it into the next.


== Gallery ==
<gallery widths=310px heights=310px>
File:Gun_turret_rotating.gif|A rotating turret.
File:Gun_turret_firing.gif|Gun turret firing.
</gallery>
== History ==
{{History|2.0.7|
* All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
}}
{{history|0.12.0|
*All turrets now have a 2×2 footprint
*New graphics, color is now force-dependent
*Recipe is 2× more expensive.}}
{{history|0.8.4|
*Maximum of 10 [[Firearm magazine]]s can be put into the turret by inserters.}}
{{history|0.7.1|
*Gun turret damage upgrades
*Faster movement speed of Gun turret
*Range extended from 15 to 17.}}
{{history|0.3.0|
*New graphics
*Bullet particles for turret}}
{{history|0.2.7|
*Warning for ammo-less turret is shown.
*Contents of the turret's inventory visible in sidebar}}
{{history|0.1.0|
*Introduced}}
== See also ==
* [[Weapon shooting speed (research)]]
* [[Laser turret]]
* [[Laser turret]]
* [[Flamethrower turret]]
* [[Flamethrower turret]]
{{CombatNav}}
{{C|Defense}}

Revision as of 16:41, 2 November 2024

Gun turret

Recipe

8
+
10
+
10
+
20
1

Total raw

13
+
10
+
40

Map color

Health

400
520 640
760 1000

Stack size

50

Range

18
19.8 21.6
23.4 27

Shooting speed

10/s

Ammunition

Dimensions

2×2

Mining time

0.5

Prototype type

ammo-turret

Internal name

gun-turret

Required technologies

Boosting technologies

Produced by

Gun turret damage bonus stacks with ammo bonuses

Gun turrets are defensive structures and are the first automatic defense to be unlocked. They use magazines for ammunition which can be refilled manually or by inserters. Unlike laser turrets, they do not require power and can operate practically anywhere as long as they have sufficient ammunition. On the downside, this means that ammo must be periodically replenished.

The gun turret has the same fire rate as the human-portable submachine gun. Physical projectile damage (research) upgrades both the base damage of the ammunition and the damage of the turret as two separate, multiplicative bonuses, quickly leading to a much higher damage output than the SMG.

Inserters can insert and remove magazines from gun turrets. This allows chaining multiple turrets together with inserters, each inserter taking ammo, as needed, from one turret and placing it into the next.

Gallery

History

  • 2.0.7:
    • All turrets (except for artillery) can now be configured individually to prioritize certain types of enemies when looking for targets.
  • 0.12.0:
    • All turrets now have a 2×2 footprint
    • New graphics, color is now force-dependent
    • Recipe is 2× more expensive.
  • 0.7.1:
    • Gun turret damage upgrades
    • Faster movement speed of Gun turret
    • Range extended from 15 to 17.
  • 0.3.0:
    • New graphics
    • Bullet particles for turret
  • 0.2.7:
    • Warning for ammo-less turret is shown.
    • Contents of the turret's inventory visible in sidebar

See also