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Processing unit: Difference between revisions

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{{languages}}
{{:Infobox:Processing unit}}
The '''Processing Unit''' (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making [[utility science pack]]s, [[module]]s, modular armor and its equipment, the [[rocket silo]] and parts for the rocket.
== Achievements ==
{{Achievement|computer-age-1}}
{{Achievement|computer-age-2}}
{{Achievement|computer-age-3}}
== Ratio ==
The following shows the minimum ratio of assemblers/machines and items required to produce processing units such that all number of assemblers are whole numbers. Items per min is calculated using [[assembling machine 3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.
{| class="wikitable"
{| class="wikitable"
! Items/min
|-
|-
| '''Recipe:''' || {{icon|electronic-circuit|10|Electronic circuit}} + {{icon|advanced-circuit|?|Advanced circuit}} + {{icon|sulfuric-acid|?|Sulfuric Acid}} + {{icon|Time icon|1|Time}} => {{icon|processing-unit|1|Processing Unit}}
|
{|
|-
|-
| '''Total raw:''' || {{icon|copper-plate|?|copper_plate}} {{icon|iron-plate|?|iron_plate}}
|colspan="10"| {{Icon|Processing unit|37.5}} using {{Icon|Assembling machine 3|5}}
|-
|-
| ||colspan="10"| {{Icon|Advanced circuit|75}} using {{Icon|Assembling machine 3|6}}
|-
| || ||colspan="10"| {{Icon|Electronic circuit|150}} using {{Icon|Assembling machine 3|1}}
|-
| ||colspan="10"| {{Icon|Electronic circuit|750}} using {{Icon|Assembling machine 3|5}}
|-
| ||colspan="10"| {{Icon|Sulfuric acid|187.5}} using {{Icon|Chemical plant|0.0625}}
|-
|style="width:40px;"|
|style="width:40px;"|
|style="width:40px;"|
||
|}
|}
|}


== Recipes using advanced circuits ==
== History ==
{|
{{History|2.0.7|
| {{imagelink|speed-module-2|module|Speed module 2}} || {{imagelink|speed-module-3|module|Speed module 3}} || {{imagelink|rocket-defense|Rocket defense}} |-
* Now used as component for rocket.
| {{imagelink|effectivity-module-2|module|Effectivity module 2}} || {{imagelink|effectivity-module-3|module|Effectivity module 3}} |-
}}
| {{imagelink|productivity-module-2|module|Productivity module 2}} || {{imagelink|productivity-module-3|module|Productivity module 3}} |-
 
{{history|0.9.0|
* Introduced}}


|}
== See also ==
* Rocket components:
** [[Low density structure]]
** [[Rocket fuel]]


[[Category: Intermediate products]] [[Category: Items]]
{{IntermediateNav}}
{{C|Components}}

Revision as of 19:36, 1 November 2024

Processing unit
  • Base game
  •  
  • Space Age mod

Recipe

10
+
2
+
20
+
5
1

Total raw

54
+
40
+
24
+
4
+
5

Stack size

100

Rocket capacity

300 (3 stacks)

Prototype type

item

Internal name

processing-unit

Required technologies

Produced by

Consumed by

The Processing Unit (or "blue circuit") is the third tier of circuit, and is used in many late game recipes, mainly for making utility science packs, modules, modular armor and its equipment, the rocket silo and parts for the rocket.

Achievements

Computer age 1

Produce 500 processing units per hour.

Computer age 2

Produce 1.0k processing units per hour.

Computer age 3

Produce 5k processing units per hour.

Ratio

The following shows the minimum ratio of assemblers/machines and items required to produce processing units such that all number of assemblers are whole numbers. Items per min is calculated using assembling machine 3 with no modules or beacons and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.

Items/min
37.5
using
5
75
using
6
150
using
1
750
using
5
187.5
using
0.0625

History

  • 2.0.7:
    • Now used as component for rocket.

See also