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Rocket: Difference between revisions

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m (see also link to damage overhaul)
(→‎History: added recipe change to history)
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== History ==
== History ==
{{history|2.0.7|
* Recipe changed, no longer requires an electronic circuit.}}
{{history|0.15.0|
{{history|0.15.0|
* Greatly increased the damage and fire rate of Rockets and Cannon Shells.}}
* Greatly increased the damage and fire rate of Rockets and Cannon Shells.}}

Revision as of 16:56, 21 October 2024

Rocket.png
Rocket

Rocket explosion.png

Recipe

Time.png
4
+
Explosives.png
1
+
Iron plate.png
2
Rocket.png
1

Total raw

Time.png
4
+
Explosives.png
1
+
Iron plate.png
2

Stack size

100

Rocket capacity

25 (0.25 stacks)

Damage

Quality normal.png 200
Quality uncommon.png 260 Quality rare.png 320
Quality epic.png 380 Quality legendary.png 500
(explosion)

Used as ammunition by

Rocket launcher.png
Spidertron.png
Rocket turret.png

Prototype type

projectile

Internal name

rocket

Required technologies

Rocketry (research).png

Boosting technologies

Stronger explosives (research).png
Weapon shooting speed (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Explosive rocket.png

This article is about the explosive ammo for the rocket launcher. For the large end-game rocket silo, see Rocket silo.

Rockets are the common ammunition for the rocket launcher and the spidertron. They have high range and damage which makes them perfect for attacking enemy buildings.

History

  • 2.0.7:
    • Recipe changed, no longer requires an electronic circuit.
  • 0.15.0:
    • Greatly increased the damage and fire rate of Rockets and Cannon Shells.
  • 0.12.0:
    • Added small scorch mark from impact of heavy weapons.
  • 0.8.0:
    • Increased the range of the rocket from 20 to 22.
  • 0.7.1:
    • Damage increase: Rocket 40 to 60

See also