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{{Languages}}
{{Archive}}{{Languages}}{{Translation verification|revisionID=197260}}
{{:Infobox:Bullet damage (research)}}
{{:Infobox:Bullet damage (research)}}


Die '''Kugelschaden''' Technologie beeinflusst den Schaden von der [[Pistol/de|Pistole]], [[Submachine gun/de|Maschinengewehr]], [[Gun turret/de]] und [[Defender capsule/de]].
Die '''{{Translation|Bullet damage}}''' Technologie beeinflusst den Schaden von der {{L|Pistol}}, {{L|Submachine gun}}, {{L|Gun turret}} und {{L|Defender capsule}}.


{| class="wikitable"
{| class="wikitable"
! Technologie !! Kosten !! Ausirkung!! Aufaddierte <br/>Auswirkung
! Technologie !! Kosten !! Ausirkung!! Aufaddierte <br/>Auswirkung
|-
|-
| {{Icontech|Bullet damage (research)|1}} Kugelschaden 1 || {{Icon|Time|30}} {{Icon|Science pack 1|1}} <big>X 50</big> || 10% || 10%
|| {{Icontech|Bullet damage (research)|1}} {{Translation|Bullet damage}} 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} <big>50</big> || 10% || 10%
|-
|-
| {{Icontech|Bullet damage (research)|2}} Kugelschaden 2 || {{Icon|Time|30}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} <big>X 100</big> || 10% || 20%
| {{Icontech|Bullet damage (research)|2}} {{Translation|Bullet damage}} 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} <big>100</big> || 10% || 20%
|-
|-
| {{Icontech|Bullet damage (research)|3}} Kugelschaden 3 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Military science pack|1}} <big>X 100</big> || 20% || 40%
| {{Icontech|Bullet damage (research)|3}} {{Translation|Bullet damage}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>100</big> || 20% || 40%
|-
|-
| {{Icontech|Bullet damage (research)|4}} Kugelschaden 4 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Military science pack|1}} <big>X 200</big> || 20% || 60%
| {{Icontech|Bullet damage (research)|4}} {{Translation|Bullet damage}} 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>200</big> || 20% || 60%
|-
|-
| {{Icontech|Bullet damage (research)|5}} Kugelschaden 5 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} <big>X 200</big> || 20% || 80%
| {{Icontech|Bullet damage (research)|5}} {{Translation|Bullet damage}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} <big>200</big> || 20% || 80%
|-
|-
| {{Icontech|Bullet damage (research)|6}} Kugelschaden 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 300</big> || 40% || 120%
| {{Icontech|Bullet damage (research)|6}} {{Translation|Bullet damage}} 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} <big>300</big> || 40% || 120%
|-
|-
| {{icontech|Bullet damage (research)|7-&infin;}} Kugelschaden&nbsp;7-&infin; || {{icon|Time icon|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}}  {{icon|Space_science_pack|1}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (also 1000 für level 7, 2000 für level 8) || 40% pro level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>
| {{icontech|Bullet damage (research)|7-&infin;}} {{Translation|Bullet damage}}&nbsp;7-&infin; || {{icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}}  {{icon|Space_science_pack|1}} <big><br/>{{Key|2^(Level-7)*1000}}</big> (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre>
|-
|-
|}
|}


== Siehe auch ==
== Siehe auch ==
* [[Research/de|Forschung]]
* {{L|Research}}
* [[Technologies/de|Technologien]]
* {{L|Technologies}}
* [[Bullet shooting speed (research)/de|Kugelfeuerrate ]]
* [[Archive:Bullet shooting speed (research)/de|{{Translation|Bullet shooting speed}}]]


{{TechNav}}
{{TechNav|category=false}}

Latest revision as of 14:16, 3 October 2024

Kugelschaden (Forschung) wurde archiviert.
Die Informationen auf dieser Seite betreffen eine ältere Version des Spieles.
Sie können falsch oder über ein entferntes Objekt sein.
Kugelschaden (Forschung)

Kosten

30
1
50

Prototyp-Typ

technology

Interner Name

bullet-damage-1

Benötigte Technologien

Ermöglicht

2-7

Die Kugelschaden Technologie beeinflusst den Schaden von der Pistole, Maschinenpistole, Geschützturm und Verteidiger-Kapsel.

Technologie Kosten Ausirkung Aufaddierte
Auswirkung
1
Kugelschaden 1
30
1
✖ 50
10% 10%
2
Kugelschaden 2
30
1
1
✖ 100
10% 20%
3
Kugelschaden 3
60
1
1
1
✖ 100
20% 40%
4
Kugelschaden 4
60
1
1
1
✖ 200
20% 60%
5
Kugelschaden 5
60
1
1
1
1
✖ 200
20% 80%
6
Kugelschaden 6
60
1
1
1
1
1
✖ 300
40% 120%
7-∞
Kugelschaden 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000
(z.B. 1000 für Level 7, 2000 für Level 8)
40% pro Level 120% +
40%*(Level-6)

Siehe auch