Archive:Bullet damage (research)/de: Difference between revisions
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{{Languages}} | {{Archive}}{{Languages}}{{Translation verification|revisionID=197260}} | ||
{{:Infobox:Bullet damage (research)}} | {{:Infobox:Bullet damage (research)}} | ||
Die ''' | Die '''{{Translation|Bullet damage}}''' Technologie beeinflusst den Schaden von der {{L|Pistol}}, {{L|Submachine gun}}, {{L|Gun turret}} und {{L|Defender capsule}}. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Technologie !! Kosten !! Ausirkung!! Aufaddierte <br/>Auswirkung | ! Technologie !! Kosten !! Ausirkung!! Aufaddierte <br/>Auswirkung | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|1}} | || {{Icontech|Bullet damage (research)|1}} {{Translation|Bullet damage}} 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} <big>✖ 50</big> || 10% || 10% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|2}} | | {{Icontech|Bullet damage (research)|2}} {{Translation|Bullet damage}} 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} <big>✖ 100</big> || 10% || 20% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|3}} | | {{Icontech|Bullet damage (research)|3}} {{Translation|Bullet damage}} 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 100</big> || 20% || 40% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|4}} | | {{Icontech|Bullet damage (research)|4}} {{Translation|Bullet damage}} 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 60% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|5}} | | {{Icontech|Bullet damage (research)|5}} {{Translation|Bullet damage}} 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 80% | ||
|- | |- | ||
| {{Icontech|Bullet damage (research)|6}} | | {{Icontech|Bullet damage (research)|6}} {{Translation|Bullet damage}} 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} <big>✖ 300</big> || 40% || 120% | ||
|- | |- | ||
| {{icontech| | | {{icontech|Bullet damage (research)|7-∞}} {{Translation|Bullet damage}} 7-∞ || {{icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}} {{icon|Space_science_pack|1}} <big>✖ <br/>{{Key|2^(Level-7)*1000}}</big> (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> | ||
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|} | |} | ||
== Siehe auch == | == Siehe auch == | ||
* | * {{L|Research}} | ||
* | * {{L|Technologies}} | ||
* [[Bullet shooting speed/de| | * [[Archive:Bullet shooting speed (research)/de|{{Translation|Bullet shooting speed}}]] | ||
{{TechNav|category=false}} | |||
{{TechNav}} |
Latest revision as of 14:16, 3 October 2024
Bullet damage (research)/de wurde archiviert. |
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Die Informationen auf dieser Seite betreffen eine ältere Version des Spieles. Sie können falsch oder über ein entferntes Objekt sein. |
Kugelschaden |
Kosten |
|
✖ 50 | |
Prototyp-Typ |
|
Interner Name |
bullet-damage-1 |
Benötigte Technologien |
|
Ermöglicht |
|
Die Kugelschaden Technologie beeinflusst den Schaden von der Pistole, Maschinenpistole, Geschützturm und Verteidiger-Kapsel.
Technologie | Kosten | Ausirkung | Aufaddierte Auswirkung |
---|---|---|---|
Kugelschaden 1 | ✖ 50 | 10% | 10% |
Kugelschaden 2 | ✖ 100 | 10% | 20% |
Kugelschaden 3 | ✖ 100 | 20% | 40% |
Kugelschaden 4 | ✖ 200 | 20% | 60% |
Kugelschaden 5 | ✖ 200 | 20% | 80% |
Kugelschaden 6 | ✖ 300 | 40% | 120% |
Kugelschaden 7-∞ | 2^(Level-7)*1000 (z.B. 1000 für Level 7, 2000 für Level 8) |
✖ 40% pro Level | 120% + 40%*(Level-6) |