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Energy shield MK2: Difference between revisions

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{{Languages}}
{{Languages}}
{{item
{{:Infobox:Energy shield MK2}}
|name =Energy shield MK2
|extra1      =<tr><td style="text-align: left;">Capacity</td><td>150 HP</td></tr>
<tr><td style="text-align: left;">Power consumption</td><td>36kW (when recharging)</td></tr>
<tr><td style="text-align: left;">Size</td><td>2x2</td></tr>
|input =Time, 10 + Energy Shield, 10 + Processing unit, 10
|technologies =Energy shield MK2 equipment (research)
}}


<onlyinclude>
The '''energy shield MK2''' generates a stronger protective shield around the character, absorbing some [[damage]].
The [[Energy shield MK2]] generates a stronger protective shield around your character, absorbing a medium amount of [[Damage]].
</onlyinclude>


It takes 12.5 seconds to recharge from 0 to 150 hp. Multiple Shields recharge simultaneously.  
The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP or armor damage. Like actual HP, it benefits from the armor's damage resistance. A cheaper version of it is the [[energy shield]].  


The maximum shield recharge rate is ([number of energy shield MK2] * 150 / 12.5) units per second, if enough power is provided by [[Modular_armor#Equipment|batteries]] or [[Portable_fusion_reactor|portable reactor]]. But only is applied when all shields except the last one is depleted.
A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 360kW costing 30KJ per shield point, the energy shield MK2 recharges 12 HP per second and takes 12.5 seconds to recharge from 0 to 150 HP. All damage is split equally between shields, allowing all shields to recharge simultaneously.


e.g.:
The maximum shield recharge rate is limited by the suit's energy supply. A [[portable fusion reactor]] will only sustain 2 MK2 shields under fire (or 3 MK1 shields) while [[portable solar panel]]s are only good for a few recharges per day. Because of the high energy demand, it can be useful to complement shields with [[Personal battery|modular]] [[Personal battery MK2|batteries]], as they will maintain shield recharge under fire.
* 4 energy shields MK2
* 2 portable fusion reactors


# shield bar is full : recharge rate = 1/4 * maximum recharge rate
The Energy Shield Mk2 has an internal energy buffer of 180kW, which effectively adds a hidden 6HP and additional .5 seconds to recharge.
# shield 1/4 depleted: recharge rate = 2/4 * maximum recharge rate
# shield 2/4 depleted: recharge rate = 3/4 * maximum recharge rate
# shield 3/4 depleted: recharge rate = 4/4 * maximum recharge rate


if you add another energy shield, maximum recharge rate is only 83.33% because 5 shields drain 180 power while 2 reactors only provide 150.  
[[File:energy_shield_bar.png|thumb|400px|none|The purple energy shield bar below the health bar.]]


== History ==
{{history|0.13.0|
* Power consumption increased by a factor of 10.}}
{{history|0.12.0|
* Power consumption increased by a factor of 100.}}
{{history|0.7.0|
* Introduced}}


== See also ==
== See also ==
Line 33: Line 28:
* [[Energy shield]]
* [[Energy shield]]


[[Category: Items]] [[Category: Equipment]]
{{CombatNav}}
{{EquipNav}}
{{C|Equipment}}

Latest revision as of 07:55, 6 February 2024

Energy shield MK2.png
Energy shield MK2

Recipe

Time.png
10
+
Energy shield.png
10
+
Low density structure.png
5
+
Processing unit.png
5
Energy shield MK2.png
1

Total raw

Time.png
660
+
Copper plate.png
350
+
Iron plate.png
100
+
Plastic bar.png
125
+
Processing unit.png
5
+
Steel plate.png
110

Stack size

20

Dimensions

2×2

Energy consumption

Quality normal.png 360
Quality uncommon.png 468 Quality rare.png 576
Quality epic.png 648 Quality legendary.png 900
kW (electric)

Placed in

Modular armor.png
Power armor.png
Power armor MK2.png
Spidertron.png

Energy capacity

180 kJ (electric)

Shield hitpoints

Quality normal.png 150
Quality uncommon.png 195 Quality rare.png 240
Quality epic.png 285 Quality legendary.png 375

Energy per hitpoint

20 kJ (electric)

Maximum recharge speed

Quality normal.png 12
Quality uncommon.png 15.6 Quality rare.png 19.2
Quality epic.png 22.8 Quality legendary.png 30
hitpoints/s

Prototype type

energy-shield-equipment

Internal name

energy-shield-mk2-equipment

Required technologies

Energy shield MK2 equipment (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The energy shield MK2 generates a stronger protective shield around the character, absorbing some damage.

The shield is effectively an extension of HP and has to be brought to 0 for the character to suffer any actual HP or armor damage. Like actual HP, it benefits from the armor's damage resistance. A cheaper version of it is the energy shield.

A shield's maximum recharge rate is based on its energy draw divided by the energy cost per shield point. At 360kW costing 30KJ per shield point, the energy shield MK2 recharges 12 HP per second and takes 12.5 seconds to recharge from 0 to 150 HP. All damage is split equally between shields, allowing all shields to recharge simultaneously.

The maximum shield recharge rate is limited by the suit's energy supply. A portable fusion reactor will only sustain 2 MK2 shields under fire (or 3 MK1 shields) while portable solar panels are only good for a few recharges per day. Because of the high energy demand, it can be useful to complement shields with modular batteries, as they will maintain shield recharge under fire.

The Energy Shield Mk2 has an internal energy buffer of 180kW, which effectively adds a hidden 6HP and additional .5 seconds to recharge.

The purple energy shield bar below the health bar.

History

  • 0.13.0:
    • Power consumption increased by a factor of 10.
  • 0.12.0:
    • Power consumption increased by a factor of 100.

See also