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Chemical plant: Difference between revisions

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(completed recipe table)
(moved the image to the fluid input section because it shows the arrangement, made it larger. Made note about input location more generic (water is always first for cracking + sulfur))
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When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.
When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.
== Gallery ==
[[File:chemical_plant_smoke.png|thumb|340px|none|Colored smoke billowing from the plants.]]


== Recipes ==
== Recipes ==
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== Liquid Inputs ==
== Fluid inputs ==
Unlike solid ingredients, which can be inserted anywhere, the liquid ingredients can only be added at the two fixed inputs. Furthermore, the sulfur recipe, which requires two liquid ingredients, will only accept each ingredient on a specific input. When the sulfur recipe is selected, the plant will display icons on the inputs to show which ingredient goes to which input.
Unlike solid ingredients, which can be inserted anywhere, the fluid ingredients can only be added at the two fixed inputs. Furthermore, recipes which requires two fluid ingredients, will only accept each ingredient on a specific input. When the recipe that requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input.
 
For all recipes that take water and another fluid ingredient, the water input is the left input when the two inputs are on the north side of the chemical plant, see the image below.


'''Special note for Switch users''': On the Switch, when using the built-in display, the input icons can be difficult to see because of their size. Using the infobox image as a reference, arbitrarily labeling the top input as 'A' and the bottom input as 'B', for the sulfur recipe, petroleum gas must go into input 'A' and water into input 'B'.
[[File:chemical_plant_smoke.png|thumb|540px|none|Colored smoke billowing from the plants.]]


== History ==
== History ==

Revision as of 17:10, 9 June 2023

Chemical plant.png
Chemical plant

Chemical plant entity.png

Recipe

Time.png
5
+
Electronic circuit.png
5
+
Iron gear wheel.png
5
+
Pipe.png
5
+
Steel plate.png
5
Chemical plant.png
1

Total raw

Time.png
16.25
+
Copper plate.png
7.5
+
Iron plate.png
20
+
Steel plate.png
5

Map color

Health

Quality normal.png 300
Quality uncommon.png 390 Quality rare.png 480
Quality epic.png 570 Quality legendary.png 750

Stack size

10

Rocket capacity

10

Dimensions

3×3

Energy consumption

210 kW (electric)

Drain

7.0 kW (electric)

Crafting speed

Quality normal.png 1
Quality uncommon.png 1.3 Quality rare.png 1.6
Quality epic.png 1.9 Quality legendary.png 2.5

Mining time

0.1

Pollution

4/m

Module slots

3 slots

Prototype type

assembling-machine

Internal name

chemical-plant

Required technologies

Oil processing (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Most recipes that either require or provide a fluid other than crude oil is produced here. The chemical plant has 2 inputs and 2 outputs in fixed positions. Solid items can be both inserted and removed by inserters from any point (no need to target fluid input/output connections).

When chemical plants are in the process of crafting an item, they will billow out smoke that matches the color of their input ingredients.

Recipes

The Chemical plant has twelve available recipes, one of which must be set before it can begin processing.

Process Input Output
Sulfuric acid.png
Sulfuric acid (requires Sulfur processing (research))
Time icon.png
1
Iron plate.png
1
Sulfur.png
5
Water.png
100
Sulfuric acid.png
50
Heavy oil cracking.png
Heavy oil cracking (requires Advanced oil processing (research))
Time.png
2
Water.png
30
Heavy oil.png
40
Light oil.png
30
Light oil cracking.png
Light oil cracking (requires Advanced oil processing (research))
Time.png
2
Water.png
30
Light oil.png
30
Petroleum gas.png
20
Solid fuel from light oil.png
Solid fuel (requires Advanced oil processing (research))
Time.png
2
Light oil.png
10
Solid fuel.png
1
Solid fuel from petroleum gas.png
Solid fuel (requires Oil processing (research))
Time.png
2
Petroleum gas.png
20
Solid fuel.png
1
Solid fuel from heavy oil.png
Solid fuel (requires Advanced oil processing (research))
Time.png
2
Heavy oil.png
20
Solid fuel.png
1
Lubricant.png
Lubricant (requires Lubricant (research))
Time.png
1
Heavy oil.png
10
Lubricant.png
10
Plastic bar.png
Plastic bar (requires Plastics (research))
Time.png
1
Coal.png
1
Petroleum gas.png
20
Plastic bar.png
2
Sulfur.png
Sulfur (requires Sulfur processing (research))
Time.png
1
Water.png
30
Petroleum gas.png
30
Sulfur.png
2
Battery.png
Battery (requires Battery (research))
Time.png
4
Iron plate.png
1
Copper plate.png
1
Sulfuric acid.png
20
Battery.png
1
Explosives.png
Explosives (requires Explosives (research))
Time.png
4
Coal.png
1
Sulfur.png
1
Water.png
10
Explosives.png
2
Flamethrower ammo.png
Flamethrower ammo (requires Flamethrower (research))
Time.png
6
Steel plate.png
5
Crude oil.png
100
Flamethrower ammo.png
1

Fluid inputs

Unlike solid ingredients, which can be inserted anywhere, the fluid ingredients can only be added at the two fixed inputs. Furthermore, recipes which requires two fluid ingredients, will only accept each ingredient on a specific input. When the recipe that requires fluid ingredients is selected, the chemical plant will display icons on the inputs to show which ingredient goes to which input.

For all recipes that take water and another fluid ingredient, the water input is the left input when the two inputs are on the north side of the chemical plant, see the image below.

Colored smoke billowing from the plants.

History

  • 0.18.0:
    • Updated sound effects.
  • 0.17.0:
    • Crafting speed decreased from 1.25 to 1.0.
  • 0.15.0:
    • Module slots increased from 2 to 3.
  • 0.11.6:
    • Oil refinery and chemical plant are now disconnected from pipes when the recipe is reset.
  • 0.10.0:
    • Unused pipe connections don't connect to pipes.
    • Fluid input amount is limited to 2× recipe cost.
    • Fluid inputs for the chemical plant are now saved properly.
  • 0.9.1:
    • Now accepts modules.

See also