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fix ingame terminology
 
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{{Languages}}{{:Infobox:Physical projectile damage (research)}}
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
'''Physischer Projektil-Schaden (Forschung)''' wirkt sich auf den Schaden aller Handfeuerwaffen-Munitionen, Geschütztürme, Schrotpatronen, Kanonengeschosse und Kampfroboter aus.
'''Physischer Projektilschaden (Forschung)''' wirkt sich auf den Schaden aller Handfeuerwaffen-Munition, Geschütztürme, Schrotpatronen, Kanonengeschosse und Kampfroboter aus.


{| class="wikitable"
{| class="wikitable"
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! Technologie !! Kosten !! Pro Level !! Kumulativ !!Pro Level !! Kumulativ !! Pro Level !! Kumulativ
! Technologie !! Kosten !! Pro Level !! Kumulativ !!Pro Level !! Kumulativ !! Pro Level !! Kumulativ
|-
|-
| {{Icontech|Physical projectile damage (research)|1}} Physischer Projektil-Schaden 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
| {{Icontech|Physical projectile damage (research)|1}} Physischer Projektilschaden 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
|-
|-
| {{Icontech|Physical projectile damage (research)|2}} Physischer Projektil-Schaden 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||
| {{Icontech|Physical projectile damage (research)|2}} Physischer Projektilschaden 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} ✖ <big>200</big> || 10% || 20% || 10% || 20% || ||
|-
|-
| {{Icontech|Physical projectile damage (research)|3}} Physischer Projektil-Schaden 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||
| {{Icontech|Physical projectile damage (research)|3}} Physischer Projektilschaden 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>300</big> || 20% || 40% || 20% || 40% || ||
|-
|-
| {{Icontech|Physical projectile damage (research)|4}} Physischer Projektil-Schaden 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||
| {{Icontech|Physical projectile damage (research)|4}} Physischer Projektilschaden 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} ✖ <big>400</big> || 20% || 60% || 20% || 60% || ||
|-
|-
| {{Icontech|Physical projectile damage (research)|5}} Physischer Projektil-Schaden 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%
| {{Icontech|Physical projectile damage (research)|5}} Physischer Projektilschaden 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} ✖ <big>500</big> || 20% || 80% || 20% || 80% || 90% || 90%
|-
|-
| {{Icontech|Physical projectile damage (research)|6}} Physischer Projektil-Schaden 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%
| {{Icontech|Physical projectile damage (research)|6}} Physischer Projektilschaden 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} ✖ <big>600</big> || 40% || 120% || 40% || 120% || 130% || 220%
|-
|-
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physischer Projektil-Schaden 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% pro Level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% pro Level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
| {{Icontech|Physical projectile damage (research)|7-&infin;}} Physischer Projektilschaden 7-&infin; || {{Icon|Time|60|Time}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Utility science pack|1}} {{Icon|Space science pack|1}} ✖ <br/><big>{{Key|2^(Level-6)*1000}}</big> (z.B. 1000 für Level 7, 2000 für Level 8) || 40% pro Level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> || 70% pro Level || 120% + <pre class="keyboard-key">70%*(Level-6)</pre> || 100% pro Level || 220% + <pre class="keyboard-key">100%*(Level-6)</pre>
|}
|}


== Siehe auch ==
== Siehe auch ==
* [[Research/de|Forschung]]
* {{L|Research}}
* [[Technologies/de|Technologien]]
* {{L|Technologies}}


{{TechNav}}
{{TechNav}}

Latest revision as of 14:35, 3 May 2022

Physischer Projektilschaden (Forschung)

Kosten

30
1
100

Prototyp-Typ

technology

Interner Name

physical-projectile-damage-1

Benötigte Technologien

Ermöglicht

2-∞

Physischer Projektilschaden (Forschung) wirkt sich auf den Schaden aller Handfeuerwaffen-Munition, Geschütztürme, Schrotpatronen, Kanonengeschosse und Kampfroboter aus.



Technologie Kosten Pro Level Kumulativ Pro Level Kumulativ Pro Level Kumulativ
1
Physischer Projektilschaden 1
30
1
100
10% 10% 10% 10%
2
Physischer Projektilschaden 2
30
1
1
200
10% 20% 10% 20%
3
Physischer Projektilschaden 3
60
1
1
1
300
20% 40% 20% 40%
4
Physischer Projektilschaden 4
60
1
1
1
400
20% 60% 20% 60%
5
Physischer Projektilschaden 5
60
1
1
1
1
500
20% 80% 20% 80% 90% 90%
6
Physischer Projektilschaden 6
60
1
1
1
1
1
600
40% 120% 40% 120% 130% 220%
7-∞
Physischer Projektilschaden 7-∞
60
1
1
1
1
1
1

2^(Level-6)*1000 (z.B. 1000 für Level 7, 2000 für Level 8)
40% pro Level 120% +
40%*(Level-6)
70% pro Level 120% +
70%*(Level-6)
100% pro Level 220% +
100%*(Level-6)

Siehe auch