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Water: Difference between revisions

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'''Water''' is a [[fluid system|liquid]] which can be infinitely extracted from water tiles using an [[offshore pump]]. After being pumped out and distributed via [[pipe]]s, water can be used to generate [[electric system|electricity]] by converting it to [[steam]] via [[boiler]]s or [[heat exchanger]]s. The specific heat of water is <code>200J / 1°C x unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius.
'''Water''' is a [[fluid system|liquid]] which can be infinitely extracted from water tiles using an [[offshore pump]]. After being pumped out and distributed via [[pipe]]s, water can be used to generate [[electric system|electricity]] by converting it to [[steam]] via [[boiler]]s or [[heat exchanger]]s. The specific heat of water is <code>200J / 1°C x unit</code>. It takes 200 joules to heat one unit of water by one degree Celsius.


Shallow water can appear alongside (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the player's walking speed. The speed reduction does not effect [[vehicle|vehicles]] or [[enemies]]. Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively.
Shallow water can appear alongside (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the player's walking speed. The speed reduction does not effect [[vehicle|vehicles]] or [[enemies]]. Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. [[Pollution]] will turn nearby water green.


Water tiles can be removed completely by placing [[landfill]] over them. [[Raw fish]] can spawn in water tiles, but not shallow ones.
Water tiles can be removed completely by placing [[landfill]] over them. [[Raw fish]] can spawn in water tiles, but not shallow ones.
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<gallery widths=260px>
<gallery widths=260px>
File:player_in_shallow_water.png|The player standing in shallow water.
File:player_in_shallow_water.png|The player standing in shallow water.
File:polluted_water.png|Water becoming polluted.
</gallery>
</gallery>



Revision as of 19:35, 15 August 2020

Water.png
Water

Water body view.png

Map color

Prototype type

fluid

Internal name

water

Produced by

Offshore pump.png

Consumed by

Concrete.png
Refined concrete.png
Heavy oil cracking.png
Light oil cracking.png
Sulfuric acid.png
Sulfur.png
Explosives.png
Advanced oil processing.png

This fluid can be barreled.

Map color

Prototype type

fluid

Internal name

water

Produced by

Offshore pump.png
Chemical plant.png

Consumed by

Concrete.png
Refined concrete.png
Heavy oil cracking.png
Light oil cracking.png
Sulfuric acid.png
Sulfur.png
Explosives.png
Advanced oil processing.png
Thruster oxidizer.png
Thruster fuel.png

This fluid can be barreled.

Water is a liquid which can be infinitely extracted from water tiles using an offshore pump. After being pumped out and distributed via pipes, water can be used to generate electricity by converting it to steam via boilers or heat exchangers. The specific heat of water is 200J / 1°C x unit. It takes 200 joules to heat one unit of water by one degree Celsius.

Shallow water can appear alongside (or in place of) normal water, which can be walked on, but buildings can't be built in it, and will reduce the player's walking speed. The speed reduction does not effect vehicles or enemies. Shallow water appears as one of two shades of blue lighter than that of standard water, with the mildly lighter blue and moderately lighter blue reducing the player's walking speed by 30% or 20% respectively. Pollution will turn nearby water green.

Water tiles can be removed completely by placing landfill over them. Raw fish can spawn in water tiles, but not shallow ones.

Gallery

History

  • 1.0.0:
    • Added polluted water visual effect.
    • EntityPrototype water_reflection can now be defined inside graphics_set.
  • 0.17.0:
    • Added two levels of shallow water tiles (only placed by map editor, not generated). Enemies and vehicles can travel over shallow water.
    • Water is generated as large lakes instead of swamps.
    • Better controls in the map generator GUI for water, tiles and cliffs.
  • 0.13.0:
    • Landfill can be used to replace water with grass.

See also