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* [[Factorio:Wanted pages|Wanted pages]] | * [[Factorio:Wanted pages|Wanted pages]] | ||
{{Languages}} | |||
'''Stos''' to podstawowe miejsce, w którym znajdują się przedmioty (wydobyte lub wyprodukowane). W jednym stosie mogą znajdować się jednakowe przedmioty o zdefiniowanej liczbie. Każde miejsce, w którym może znajdować się przedmiot ma określon maksymalną liczbę stosów (co dalej definiuje pojemność na dany przedmiot). | |||
== Przykłady ekwipunków == | |||
* Ekwipunek [[player/pl|gracza]]: | |||
** Główny ekwipunek | |||
** Pasek narzędziowy | |||
** Zasobnik uzbrojenia, broni i amunicji | |||
** Miejsce logistycznego wywozu | |||
** Ręka gracza | |||
* [[Vehicle/pl|pojazdy]]: | |||
** [[Car/pl|Samochód]] (paliwo, amunicja, bagaż) | |||
** [[Tank/pl|Czołg]] (paliwo, amunicja, bagaż) | |||
** [[Railway/pl|Pociąg]] (lokomotywa - paliwo; wagony - przedmioty) | |||
* [[Chests/pl|Skrzynie]]: Skrzynie to zbiór stosów. | |||
* Urządzenia | |||
** [[Furnace/pl|Piece]]: Stos na paliwo (Tylko [[Stone furnace|kamienny]] i [[Steel furnace|stalowy]] piec), stos na surowce i stos na produkty | |||
** [[Assembling machine/pl|Automat montażowy]] oraz [[chemical plant/pl|Zakład chemiczny]]: 1 lub więcej wyjściowych oraz 1-6 wejściowych stosów, zależne od rodzaju produkcji w danym urządzeniu | |||
** [[Lab/pl|Laboratoria]] | |||
** Spalinowe: [[Boiler/pl|Bojler]], [[burner mining drill/pl|Spalinowa wiertnica górnicza]], [[burner inserter/pl|spalinowy podajnik]] | |||
** [[Roboport/pl|Roboport]] (tylko dla robotów i zestawów naprawczych) | |||
** [[Gun turret/pl|Działko maszynowe]] | |||
* Specjalne | |||
** [[Inserters/pl|Podajniki]] oraz roboty (Małe, zmienne stosy, pozwalające na transport przedmiotów pomiędzy "normalnymi" stosami. Rozwijając badania: [[Inserter capacity bonus (research)/pl|Zwiększona ładowność podajników]] oraz [[Worker robot cargo size (research)/pl|Pojemność robotów technicznych]]) | |||
== Jak działają stosy == | |||
A stack can store a number of identical items. | |||
The first inserted item determines which item types can be stored. This also indirectly determines how many items can be stored in the stack, as this depends on the item type's maximum stack size. | |||
Only items can be stored within stacks; stacks cannot hold [[Fluid system|liquids]] or other entity types. | |||
=== Stack size === | |||
The number of items a stack can store. Stack size depends on the item; existing stack sizes and (non-exhaustive) examples include (click to expand): | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
!style="width: 100px;" |Stack size | |||
!Examples | |||
|- | |||
| 1 || [[Nuclear fuel]], [[artillery shell]], [[satellite]], [[modular armor]], [[blueprint]]. | |||
|- | |||
| 5 || [[Locomotive]], all [[Wagon|wagons]]. | |||
|- | |||
| 10 || [[Roboport]], [[rocket fuel]], [[artillery turret]], [[atomic bomb]]. | |||
|- | |||
| 20 || Some [[equipment modules]], [[pumpjack]]s, [[steel axe]]. | |||
|- | |||
| 50 || All ores, [[stone]], [[coal]], all [[Module|modules]], [[electric mining drill]], [[electric furnace]], all [[Assembling machine|assemblers]], all [[chests]], all [[inserters]], [[gun turret]], [[laser turret]], all [[Electric_system#Distribution|power poles]] including [[substation]], both types of [[Robotic network|worker robots]], [[solid fuel]]. | |||
|- | |||
| 100 || [[Iron plate]], [[copper plate]], [[steel plate]], [[processing unit]], [[iron gear wheel]], [[stone brick]], all types of [[concrete]], both isotopes of [[Uranium processing|processed uranium]], [[pipe]] (regular), all [[Belt transport system|belts]], [[stone wall]], [[landfill]]. | |||
|- | |||
| 200 || [[Electronic circuit]], [[advanced circuit]], all types of [[Ammunition#Magazines|magazine]], all types of [[tank]] [[Ammunition#Tank shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack. | |||
|- | |||
| 2,000 || Unique to [[space science pack]], present to allow stacking up to 2 [[Rocket|rockets]]' worth of packs in the [[rocket silo]]'s single output slot. | |||
|} | |||
=== Filtered stacks === | |||
Stacks can be filtered either by default (in burner-type entities, [[furnace]]s, [[roboport]]s, [[turret]]s, [[lab]]s, and other entities that can only accept one or a few item types in a particular slot), or manually by the player (normally set via the middle mouse button / scroll-wheel click, see [[Keyboard bindings]]). Manual filtering is available for [[cargo wagon]s, the [[Player#Quickbar|quickbar]], and the player inventory, but not for other types of containers (in particular, [[chests]] of any type). | |||
This can be used to ensure only one item type goes into the inventory space. [[Inserters]] (or [[Robotic network|bots]], where applicable) will not attempt to insert anything except the allowed item type into filtered slots, and manual insertion of other item types by the player is also not allowed unless and until the filter is cleared. | |||
=== Damaged items === | |||
Damaged items (i.e, damaged entities now stored as items) stack with other damaged items (of the same type), but not with undamaged items. When items with different amounts of damage are stacked together, the health of the items is averaged. | |||
=== Items with durability === | |||
Items with durability, such as [[science pack]]s and [[repair packs]], always stack with items of the same type, regardless of how much durability remains. The durability displayed on the stack is the durability of the first item. After that item is removed from the stack, a stack of items with full durabilities remains. This means that when multiple items with durabilities are stacked together, their durabilities are merged, which can result in a lower overall item count while the overall remaining durability stays the same. | |||
== Stack size bonuses == | |||
Inserters and logistic robots can be boosted with research to hold and transfer more items, see: | |||
* [[Inserter capacity bonus (research)]], | |||
* [[Worker robot cargo size (research)]] | |||
== Stack limitation == | |||
[[File:Stack limiter.jpg|300px|thumb|frame|A [[wooden chest]] limited to three stacks. Once the third stack is full, inserters will no longer attempt to add items.]] | |||
Optionally, the usable space in [[chests]] and [[Cargo wagon|wagons]] can be decreased below their default values. Typically, this is done to store a small amount of items in an automated process, without consuming the resources that would be required to fill the entire container. | |||
To limit a container, click the red X at the end of the last stack. Then, click on one of the stacks to set the new limit. The unused stacks will be highlighted red (see right). | |||
When full, inserters will no longer add to a limited container. However, the player is still free to manually place items in the unused (red) slots. | |||
== Handling stacks == | |||
There are some [[keyboard bindings]] to quickly handle movement of stacks between inventories, like moving half of a stack to another stack. | |||
== History == | |||
In game version 0.10, the number of items which can be stored in a stack changed for most items from powers of 2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system. | |||
Example: Before the change, a stack could store 64 iron ore, while after the change it is 50. This created some controversy, as some players preferred the old stack sizes. |
Revision as of 14:03, 11 March 2019
Welcome to the Official Factorio Wiki! Now that you have an account, there are a few key places on this Wiki that will be helpful in your efforts to improve it.
First and foremost, please be sure to read and understand the rules of this Wiki. If you have any questions or concerns with these rules, please don't hesitate to ask an Admin.
Secondly, if you're new to editing Wikis and are unfamiliar with MediaWiki's formatting, please be sure to read the help pages. In addition to the help provided by MW, we also provide a style guide that we enforce.
If you're unsure where to begin, please see the editor noticeboard, where information on the current objectives and projects of the Wiki may be found.
Again, welcome, we hope you contribute as much high quality information as you can. :) Bilka (talk) - Admin 10:58, 6 February 2018 (UTC)
Linki
https://wiki.factorio.com/index.php?title=Special:AllPages&namespace=10
https://wiki.factorio.com/Factorio:Editor_noticeboard
https://wiki.factorio.com/Factorio:Wanted_pages/pl
Stos to podstawowe miejsce, w którym znajdują się przedmioty (wydobyte lub wyprodukowane). W jednym stosie mogą znajdować się jednakowe przedmioty o zdefiniowanej liczbie. Każde miejsce, w którym może znajdować się przedmiot ma określon maksymalną liczbę stosów (co dalej definiuje pojemność na dany przedmiot).
Przykłady ekwipunków
- Ekwipunek gracza:
- Główny ekwipunek
- Pasek narzędziowy
- Zasobnik uzbrojenia, broni i amunicji
- Miejsce logistycznego wywozu
- Ręka gracza
- pojazdy:
- Skrzynie: Skrzynie to zbiór stosów.
- Urządzenia
- Piece: Stos na paliwo (Tylko kamienny i stalowy piec), stos na surowce i stos na produkty
- Automat montażowy oraz Zakład chemiczny: 1 lub więcej wyjściowych oraz 1-6 wejściowych stosów, zależne od rodzaju produkcji w danym urządzeniu
- Laboratoria
- Spalinowe: Bojler, Spalinowa wiertnica górnicza, spalinowy podajnik
- Roboport (tylko dla robotów i zestawów naprawczych)
- Działko maszynowe
- Specjalne
- Podajniki oraz roboty (Małe, zmienne stosy, pozwalające na transport przedmiotów pomiędzy "normalnymi" stosami. Rozwijając badania: Zwiększona ładowność podajników oraz Pojemność robotów technicznych)
Jak działają stosy
A stack can store a number of identical items.
The first inserted item determines which item types can be stored. This also indirectly determines how many items can be stored in the stack, as this depends on the item type's maximum stack size.
Only items can be stored within stacks; stacks cannot hold liquids or other entity types.
Stack size
The number of items a stack can store. Stack size depends on the item; existing stack sizes and (non-exhaustive) examples include (click to expand):
Stack size | Examples |
---|---|
1 | Nuclear fuel, artillery shell, satellite, modular armor, blueprint. |
5 | Locomotive, all wagons. |
10 | Roboport, rocket fuel, artillery turret, atomic bomb. |
20 | Some equipment modules, pumpjacks, steel axe. |
50 | All ores, stone, coal, all modules, electric mining drill, electric furnace, all assemblers, all chests, all inserters, gun turret, laser turret, all power poles including substation, both types of worker robots, solid fuel. |
100 | Iron plate, copper plate, steel plate, processing unit, iron gear wheel, stone brick, all types of concrete, both isotopes of processed uranium, pipe (regular), all belts, stone wall, landfill. |
200 | Electronic circuit, advanced circuit, all types of magazine, all types of tank cannon shell, copper cable, both colors of circuit wire, all types of science pack except space science pack. |
2,000 | Unique to space science pack, present to allow stacking up to 2 rockets' worth of packs in the rocket silo's single output slot. |
Filtered stacks
Stacks can be filtered either by default (in burner-type entities, furnaces, roboports, turrets, labs, and other entities that can only accept one or a few item types in a particular slot), or manually by the player (normally set via the middle mouse button / scroll-wheel click, see Keyboard bindings). Manual filtering is available for [[cargo wagon]s, the quickbar, and the player inventory, but not for other types of containers (in particular, chests of any type).
This can be used to ensure only one item type goes into the inventory space. Inserters (or bots, where applicable) will not attempt to insert anything except the allowed item type into filtered slots, and manual insertion of other item types by the player is also not allowed unless and until the filter is cleared.
Damaged items
Damaged items (i.e, damaged entities now stored as items) stack with other damaged items (of the same type), but not with undamaged items. When items with different amounts of damage are stacked together, the health of the items is averaged.
Items with durability
Items with durability, such as science packs and repair packs, always stack with items of the same type, regardless of how much durability remains. The durability displayed on the stack is the durability of the first item. After that item is removed from the stack, a stack of items with full durabilities remains. This means that when multiple items with durabilities are stacked together, their durabilities are merged, which can result in a lower overall item count while the overall remaining durability stays the same.
Stack size bonuses
Inserters and logistic robots can be boosted with research to hold and transfer more items, see:
Stack limitation
Optionally, the usable space in chests and wagons can be decreased below their default values. Typically, this is done to store a small amount of items in an automated process, without consuming the resources that would be required to fill the entire container.
To limit a container, click the red X at the end of the last stack. Then, click on one of the stacks to set the new limit. The unused stacks will be highlighted red (see right).
When full, inserters will no longer add to a limited container. However, the player is still free to manually place items in the unused (red) slots.
Handling stacks
There are some keyboard bindings to quickly handle movement of stacks between inventories, like moving half of a stack to another stack.
History
In game version 0.10, the number of items which can be stored in a stack changed for most items from powers of 2 to multiples of 10. This change was mainly made because most people find it more intuitive to calculate numbers in a base-10 system.
Example: Before the change, a stack could store 64 iron ore, while after the change it is 50. This created some controversy, as some players preferred the old stack sizes.