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'''Czołg''' jest ciężkim uzbrojonym pojazdem. Wyposażony jest w trzy rodzaje broni: zintegrowany {{L|submachine gun}}, miotacz ognia krótkiego zasięgu oraz potężną armatę na {{L|cannon shell}}. Podobnie jak {{L|car}} zapewnia pełną swobodę poruszania się. W grze sieciowej jest możliwe, żeby inni gracze wsiedli do czołgu. Pasażerowie mogą przejąc kontrolę nad bronia (za pomocą GUI), ale nie mogą sterować ruchem pojazdu.
'''Czołg''' jest ciężkim uzbrojonym pojazdem. Wyposażony jest w trzy rodzaje broni: zintegrowany {{L|submachine gun}}, miotacz ognia krótkiego zasięgu oraz potężną armatę na {{L|cannon shell}}. Podobnie jak {{L|car}} zapewnia pełną swobodę poruszania się. W grze sieciowej jest możliwe, żeby inni gracze wsiedli do czołgu. Pasażerowie mogą przejąc kontrolę nad bronia (za pomocą GUI), ale nie mogą sterować ruchem pojazdu.


 
Czołg można wytworzyć "w ręku". Natomiast wymaga użycia {{L|engine unit}}, który można wykonać tylko w {{L|Assembling machine}}. Jeżeli czołg zostanie zniszczony z graczem w środku, to gracz zostanie wyrzucony z pociągu i nie ginie.
 
Since engine units can only be built in assembling machines, tanks (like [[car]]s) cannot be built from scratch by hand from their raw materials. If the tank is destroyed, the player gets ejected and not killed.


== Achievements ==
== Achievements ==

Revision as of 09:44, 4 February 2019

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Tłumaczenie czołg

This article is about the armored combat vehicle. For the liquid storage container, see Storage tank.

Tank entity.png

Recipe

Time.png
5
+
Advanced circuit.png
10
+
Engine unit.png
32
+
Iron gear wheel.png
15
+
Steel plate.png
50

Total raw

Time.png
107.5
+
Copper plate.png
50
+
Engine unit.png
32
+
Iron plate.png
50
+
Plastic bar.png
20
+
Steel plate.png
50

Map icon

Car map icon.png

Storage size

80

Health

Quality normal.png 2000
Quality uncommon.png 2600 Quality rare.png 3200
Quality epic.png 3800 Quality legendary.png 5000

Resistances

Acid: 0/70%
Explosion: 15/70%
Fire: 15/60%
Impact: 50/80%
Physical: 15/60%

Equipment grid size

Quality normal.png 6×8
Quality uncommon.png 7×9 Quality rare.png 8×10
Quality epic.png 9×11 Quality legendary.png 11×13

Stack size

1

Rocket capacity

1 (1 stack)

Range

Tank cannon: 30
Vehicle machine gun: 20
Vehicle flamethrower: 9

Shooting speed

Tank cannon: 0.67/s
Vehicle machine gun: 15/s
Vehicle flamethrower: 67.5/s

Ammunition

Explosive cannon shell.png
Cannon shell.png
Uranium cannon shell.png
Explosive uranium cannon shell.png
Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png
Flamethrower ammo.png

Energy consumption

600 kW (burner)

Mining time

0.5

Weight

20000

Prototype type

car

Internal name

tank

Required technologies

Tank (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Valid fuel

Wood.png
Coal.png
Solid fuel.png
Rocket fuel.png
Nuclear fuel.png
Tanks, like cars, match the color of the player driving them.

Czołg jest ciężkim uzbrojonym pojazdem. Wyposażony jest w trzy rodzaje broni: zintegrowany submachine gun, miotacz ognia krótkiego zasięgu oraz potężną armatę na cannon shell. Podobnie jak car zapewnia pełną swobodę poruszania się. W grze sieciowej jest możliwe, żeby inni gracze wsiedli do czołgu. Pasażerowie mogą przejąc kontrolę nad bronia (za pomocą GUI), ale nie mogą sterować ruchem pojazdu.

Czołg można wytworzyć "w ręku". Natomiast wymaga użycia engine unit, który można wykonać tylko w Assembling machine. Jeżeli czołg zostanie zniszczony z graczem w środku, to gracz zostanie wyrzucony z pociągu i nie ginie.

Achievements

Steamrolled-achievement.png Steamrolled

Destroy 10 spawners by impact.

Run-forrest-run-achievement.png Run Forrest, run

Destroy 100 trees by impact.

Combat

The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon, as well as the +100% damage bonus to its integrated submachine gun. Additionally, due to the ability to employ drones from within the vehicle, it can be used as a form of drone or capsule transport vehicle, with the player simply using capsules to fight their battles. The tank particularly shines in battle against Worms, as their unavoidable projectiles are much less of a problem for an entity with a high health pool.

The tank lags behind in speed, however, compared to the player and the car. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. This may result in the tank being destroyed quickly, leaving the player in a tight spot.

It is possible to use throwable items such as grenades, poisons, and follower robots while riding in the tank. This makes it possible to perform drive-by attacks on large bases with a reasonable area of effect. Since grenades and tank are available fairly early in the game this enables an effective means of early game expansion before the better known turret creep strategy becomes viable.

Movement

The tank is very robust, and unlike the car can move through and destroy trees without taking damage. Even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against enemies, although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.

The tank is slower than the car and can be rotated in place while standing still, unlike the car.

The speed and, in particular, responsiveness of the tank can be improved somewhat by burning better fuel: The tank, like all other vehicles, gains top speed and acceleration bonuses when running on solid fuel, rocket fuel and nuclear fuel, as opposed to wood or coal. The bonuses are +5% / +15% / +15% top speed and +20% / +80% / +150% acceleration for solid fuel, rocket fuel and nuclear fuel, respectively; wood (and wood products - see Fuel) and coal both yield the base level of top speed and acceleration.

Speeds

On grass, sand or dirt

Fuel Max velocity Reverse
Wood/coal 40.8km/h -28.9km/h
Solid fuel 44.8km/h -31.7km/h
Rocket fuel 54.8km/h -38.8km/h
Nuclear fuel 64.6km/h -45.7km/h

On stone brick

Fuel Max velocity Reverse
Wood/coal 43.6km/h -30.8km/h
Solid fuel 47.7km/h -33.8km/h
Rocket fuel 58.5km/h -41.4km/h
Nuclear fuel 68.9km/h -48.7km/h

On concrete, hazard concrete, refined concrete and refined hazard concrete

Fuel Max velocity Reverse
Wood/coal 44.9km/h -31.8km/h
Solid fuel 49.2km/h -34.8km/h
Rocket fuel 60.3km/h -42.6km/h
Nuclear fuel 71.8km/h -50.2km/h

Capsules and Bots integration

Capsules can be used while inside the tank, including combat robots. Construction robots, including those from a personal roboport within range of the tank, will repair damage if repair packs are available. Also, logistic robots can still refill the player's inventory.

History

  • 0.16.0:
    • In multiplayer players can now ride as passengers in cars/tanks.
    • Tanks no longer take miniscule amounts of damage from hitting trees.
  • 0.15.0:
    • Added tank flamethrower.
    • Buffed tank:
      • Increased health from 1,000 to 2,000.
      • Added a +100% damage bonus and a +5 tiles range increase to the tank machien gun.
  • 0.13.18:
    • Increased tank machine gun range to 20 tiles.
  • 0.12.26:
    • Running biters over in a tank in peaceful mode will now anger them.
  • 0.12.21:
    • When attacking a player in a tank, the tank will be attacked instead of the player directly.
  • 0.12.2:
    • Tanks can now turn in place.
    • Tank inventory can now be filtered.
  • 0.12.0:
    • Updated sounds
    • Added muzzle flash for tanks
    • Tank ammo inventory is refilled from the trunk and player inventory when exhausted.
  • 0.11.6:
    • Added a small scorch mark when heavy weaponry like the tank cannon fires.

Development data

Weekly blogs concerning the Tank:

See also